| ? posted by Orpheus |
| the original pitcrew .bsp toward sloth.. |
*points*
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| ? posted by Wild Card | ||
*points* |
wise ass ![]()
you know i don't have HL on my PC anymore.. upload it and send the link..
*mumbles*
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/me pointedly ignore the fact that WC is being a dick..
back up, re-read.
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| ? posted by Wild Card |
Im still confused over this whole upload thing... |
/me prepares pencil to draw stick figures for wildcard.
my comment was open, to anyone whom still has the bsp to MY MAP, actually the pitcrews map, and sending it to sloth.
as to sloth joining the second groups map, i have no input on the subject, as its wildcards baby, not mine.
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| ? quote: |
as to sloth joining the second groups map, i have no input on the subject, as its wildcards baby, not mine. |
plz?![]()

So call me a dumb f**ker![]()
I do have to original PitCrew map. I downloaded it but never actually played it (sorry guys) because at the time I was have massive problems with compatibility issues between my mobo and video card. Couldnt even run a screen saver!
Anyhow, everything is fixed, my CPU and extra ram added and the comp is kicking ass!
However, Orph, as you meantioned that the original joint map wasent yours, this one isnt mine either, it is a collective map.
$loth, I cant see why you couldnt do something. But let us wait for everybodies input.
And for some reason the damn map wont upload anywhere. I tryed my pit, angelfire, the briefcase, lol, the screen sits on the upload screen for like 10 minutes. Its 2.8megs!!
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| ? posted by Wild Card |
|
So call me a dumb f**ker And for some reason the damn map wont upload anywhere. I tryed my pit, angelfire, the briefcase, lol, the screen sits on the upload screen for like 10 minutes. Its 2.8megs!! |
because?!?!?! SNARKPIT HAS A 2 MEG LIMIT dumb f**ker ![]()
/runs
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WC, When you are finished send me the links to all the resources screens, rmf, rad, bsp, wad, sky.... ect and I will put everything up on our updates page.
As for Sloth's input, I'd like to keep our original number of mappers so as to keep a handle on the size of this beast. I know we have had some dropouts though, so if there is a slot available for him, I'll give it a thumbs up.
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| ? quote: |
I'll give it a thumbs up. |
ayyyeeee![]()
if WC wants to send me the .bsp then id b happy for him to send it to me if he has msn...me goes to profile for quick check
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| ? posted by Orpheus | ||
because?!?!?! SNARKPIT HAS A 2 MEG LIMIT dumb f**ker /runs |
Ya dumb s**t! ... Oh wait, that me![]()
Orph, remember that time I quoted you and you said read back what I wrote? Well now I'm telling you the same thing.
| ? quote: |
tryed my pit, angelfire, the briefcase |
your briefcase upload window stayed open for 1 hour (no joke) until I decided to close it. Hell I dont even think it would take a 56k modem 1 hour to upload 2.8mgs.
TB, all the resources we have (that I am aware of) are the PitCrew2.rmf, SPLA.wad, SPLA_Brasso.wad, PitCrew2.bsp. If we have a custom rad or sky, I'd sure like to know about it lol.
As for our map, it isnt all that big. If you compare it to the size of the grid. lol. Since this map is made by mroe than one mapper me thinks it should be slightly bigger than a normal one.
$loth, your free to browse this thread all ya want and chat with us. I dont see any reason why we couldnt even show you some stuff we have. As for the map though, its in my hands right now. After that, it will return to a few of the other mappers because their mapping was sloppy!![]()
/runz lol
I have screens, I just have to disect my computer first, the A drive aint working (it does have power, the the IDE cable IS pluged the right way lol)
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If its looking too small, you may want to check scaling/proportions WC. More often than not i've made a complex series of rooms to compile and find them to be an uncomfortable, unplayable squeeze.
keep in mind escaping and dodging, and the possibility of multiple player combat.. nothing worse than continually dying on "cramped" maps.
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| ? posted by Gwil |
|
If its looking too small, you may want to check scaling/proportions WC. More often than not i've made a complex series of rooms to compile and find them to be an uncomfortable, unplayable squeeze. keep in mind escaping and dodging, and the possibility of multiple player combat.. nothing worse than continually dying on "cramped" maps. |
lol gwilmonkee I didnt mean small that way (Orph dont put any sick comments
) I meant small as in there isnt a lot of area to play in. Each mapper made like 1 or 2 rooms lol. Right now, I'd think the player load would be like 6 to 10 max. I was thinking something perhaps in the 16 to 32 player range that most HLDM servers run


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