SPLA Map
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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 1:05pm 2004


? posted by Orpheus
the original pitcrew .bsp toward sloth..

*points*

[addsig]




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Re: SPLA Map
Posted by Orpheus on Wed Mar 17th at 1:14pm 2004


? posted by Wild Card
? posted by Orpheus
the original pitcrew .bsp toward sloth..

*points*

wise ass

you know i don't have HL on my PC anymore.. upload it and send the link..

*mumbles*

[addsig]




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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 1:15pm 2004


upload what? HL? [addsig]



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Re: SPLA Map
Posted by Orpheus on Wed Mar 17th at 1:30pm 2004


/me pointedly ignore the fact that WC is being a dick..

back up, re-read.

[addsig]




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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 1:31pm 2004


The .bsp? [addsig]



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Re: SPLA Map
Posted by Crackerjack on Wed Mar 17th at 2:00pm 2004


YES! [addsig]



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Re: SPLA Map
Posted by $loth on Wed Mar 17th at 3:56pm 2004


lol , so does that mean i might have a chance at adding a bit to the SPLA map? [addsig]



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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 3:57pm 2004


Im still confused over this whole upload thing... [addsig]



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Re: SPLA Map
Posted by Orpheus on Wed Mar 17th at 4:18pm 2004


? posted by Wild Card
Im still confused over this whole upload thing...

/me prepares pencil to draw stick figures for wildcard.

my comment was open, to anyone whom still has the bsp to MY MAP, actually the pitcrews map, and sending it to sloth.

as to sloth joining the second groups map, i have no input on the subject, as its wildcards baby, not mine.

[addsig]




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Re: SPLA Map
Posted by $loth on Wed Mar 17th at 5:03pm 2004


? quote:

as to sloth joining the second groups map, i have no input on the subject, as its wildcards baby, not mine.

plz?

[addsig]




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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 6:54pm 2004


So call me a dumb f**ker

I do have to original PitCrew map. I downloaded it but never actually played it (sorry guys) because at the time I was have massive problems with compatibility issues between my mobo and video card. Couldnt even run a screen saver!

Anyhow, everything is fixed, my CPU and extra ram added and the comp is kicking ass!

However, Orph, as you meantioned that the original joint map wasent yours, this one isnt mine either, it is a collective map.

$loth, I cant see why you couldnt do something. But let us wait for everybodies input.

And for some reason the damn map wont upload anywhere. I tryed my pit, angelfire, the briefcase, lol, the screen sits on the upload screen for like 10 minutes. Its 2.8megs!!

[addsig]




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Re: SPLA Map
Posted by Orpheus on Wed Mar 17th at 7:29pm 2004


? posted by Wild Card

So call me a dumb f**ker

And for some reason the damn map wont upload anywhere. I tryed my pit, angelfire, the briefcase, lol, the screen sits on the upload screen for like 10 minutes. Its 2.8megs!!

because?!?!?! SNARKPIT HAS A 2 MEG LIMIT dumb f**ker

/runs

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Wed Mar 17th at 8:35pm 2004


WC, When you are finished send me the links to all the resources screens, rmf, rad, bsp, wad, sky.... ect and I will put everything up on our updates page.

As for Sloth's input, I'd like to keep our original number of mappers so as to keep a handle on the size of this beast. I know we have had some dropouts though, so if there is a slot available for him, I'll give it a thumbs up.

[addsig]




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Re: SPLA Map
Posted by $loth on Wed Mar 17th at 8:53pm 2004


? quote:

I'll give it a thumbs up.

ayyyeeee

if WC wants to send me the .bsp then id b happy for him to send it to me if he has msn...me goes to profile for quick check

[addsig]




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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 9:03pm 2004


? posted by Orpheus
? posted by Wild Card

So call me a dumb f**ker

And for some reason the damn map wont upload anywhere. I tryed my pit, angelfire, the briefcase, lol, the screen sits on the upload screen for like 10 minutes. Its 2.8megs!!

because?!?!?! SNARKPIT HAS A 2 MEG LIMIT dumb f**ker

/runs

Ya dumb s**t! ... Oh wait, that me

Orph, remember that time I quoted you and you said read back what I wrote? Well now I'm telling you the same thing.

? quote:

tryed my pit, angelfire, the briefcase

your briefcase upload window stayed open for 1 hour (no joke) until I decided to close it. Hell I dont even think it would take a 56k modem 1 hour to upload 2.8mgs.

TB, all the resources we have (that I am aware of) are the PitCrew2.rmf, SPLA.wad, SPLA_Brasso.wad, PitCrew2.bsp. If we have a custom rad or sky, I'd sure like to know about it lol.

As for our map, it isnt all that big. If you compare it to the size of the grid. lol. Since this map is made by mroe than one mapper me thinks it should be slightly bigger than a normal one.

$loth, your free to browse this thread all ya want and chat with us. I dont see any reason why we couldnt even show you some stuff we have. As for the map though, its in my hands right now. After that, it will return to a few of the other mappers because their mapping was sloppy!

/runz lol

I have screens, I just have to disect my computer first, the A drive aint working (it does have power, the the IDE cable IS pluged the right way lol)

[addsig]




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Re: SPLA Map
Posted by Gwil on Wed Mar 17th at 9:06pm 2004


If its looking too small, you may want to check scaling/proportions WC. More often than not i've made a complex series of rooms to compile and find them to be an uncomfortable, unplayable squeeze.

keep in mind escaping and dodging, and the possibility of multiple player combat.. nothing worse than continually dying on "cramped" maps.

[addsig]




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Re: SPLA Map
Posted by Orpheus on Wed Mar 17th at 9:08pm 2004


and i pointed out door #1 was incorrect.. i cannot say about the other 2 silly. [addsig]



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Re: SPLA Map
Posted by Wild Card on Wed Mar 17th at 9:10pm 2004


? posted by Gwil

If its looking too small, you may want to check scaling/proportions WC. More often than not i've made a complex series of rooms to compile and find them to be an uncomfortable, unplayable squeeze.

keep in mind escaping and dodging, and the possibility of multiple player combat.. nothing worse than continually dying on "cramped" maps.

lol gwilmonkee I didnt mean small that way (Orph dont put any sick comments) I meant small as in there isnt a lot of area to play in. Each mapper made like 1 or 2 rooms lol. Right now, I'd think the player load would be like 6 to 10 max. I was thinking something perhaps in the 16 to 32 player range that most HLDM servers run

[addsig]




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Re: SPLA Map
Posted by Tracer Bullet on Thu Mar 18th at 1:20am 2004


I have a .rad file posted on the updates page, it's not complete, entierly, but given how much work I for one put into makeing all the values the way I wanted, I thought it would be a good ide to pass the thing around so we don't screw eachother up. this way you know what textures have laready bee used for lights... and I had been under the impression that the sky was going to be your gig... [addsig]



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Re: SPLA Map
Posted by $loth on Thu Mar 18th at 7:07am 2004


If y adont mind me saying, what sorta map have you got going on here, as in enviromental wise
e.g. A lab or a space ship or something[cant think of many just woken up ] [addsig]





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