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[addsig]










Its all looking nice though, keep up the good work 
I can see some influences from the Black Mesa East chapter of HL2, and if you continued in that direction you'd have a rather unique look that I haven't seen in many other DM maps.
This might sound strange but if you need inspiration on how to redo a classic HLDM map in the Source engine I'd suggest taking a look at dm_gasworksinc, as that is a stunning rendition of gasworks and what any remake should aspire to be.
[addsig]


Looks good.
My only nit-pick / suggestion would be that the tile on the floor runs forever. I recommend breaking it up at the doorways and switching to other floors, like concrete in the storage areas.
Otherwise, it looks REALLY nice.


I'm thinking you should get the storage units there to cast shadows (and make more of an effort to make it look like they're bolted into the ground). I'd also agree with Supercrazy in that the floors and lighting look flat and need some love and attention.
BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?
'Lep' you could look at an example map!
[addsig]BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?

