honey
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Re: honey
Posted by ding on Wed Jan 26th at 6:23pm 2005


Well it turned away from the basic architecture of datacore but here are a couple of screenshots (10 screenshots: 1.56 MB):





















Cheers - ding.
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Re: honey
Posted by ReNo on Wed Jan 26th at 6:59pm 2005


Ok I can see the similarity between the datacore dead-end bit and your map now (though you have gone for a far larger scale), but the new area with the shelves now leaves me baffled as to what area its based on Its all looking nice though, keep up the good work
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Re: honey
Posted by $loth on Wed Jan 26th at 6:59pm 2005


The door on the right in the second pic down could have a bent/broken look?
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Re: honey
Posted by ding on Wed Jan 26th at 7:08pm 2005


Yea I have to change many parts of datacore to get a new style. The room with the shelves is a room with a big column in the middle @ HLDM's datacore. I had no idea how to re-design this room, so I created this one - well which is not finished yet.
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Re: honey
Posted by Mouse on Wed Jan 26th at 8:59pm 2005


Those arches should be made curvier, you can clearly see where the brushes begin and end. Also, think about breaking up the texture on the walls, I don't like the way the texture repitition looks.




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Re: honey
Posted by Leperous on Wed Jan 26th at 9:33pm 2005


I think this would work better if it was part-laboratory (some bits are obviously inspired by the SP levels), that way it wouldn't be just another crate warehouse!



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Re: honey
Posted by DrGlass on Wed Jan 26th at 9:42pm 2005


I dont see the relation to data core, unless I dont remeber datacore... it was the one with the trip mines near the desk?

It looks good, but I do agree strongly with lep, it needs some variation.
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Re: honey
Posted by Yak_Fighter on Wed Jan 26th at 10:17pm 2005


I can see some influences from the Black Mesa East chapter of HL2, and if you continued in that direction you'd have a rather unique look that I haven't seen in many other DM maps.

This might sound strange but if you need inspiration on how to redo a classic HLDM map in the Source engine I'd suggest taking a look at dm_gasworksinc, as that is a stunning rendition of gasworks and what any remake should aspire to be.

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Re: honey
Posted by G.Ballblue on Wed Jan 26th at 11:40pm 2005


hmmmmm crates..... [addsig]



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Re: honey
Posted by BlisTer on Thu Jan 27th at 12:46am 2005


i like it. unique atmosphere. only suggestion is indeed texture variation here and there. [addsig]



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Re: honey
Posted by SuperCrazy on Thu Jan 27th at 2:17am 2005


It could probably use some lighting contrast and the floors and ceilings are all completely flat. It's looking good though.



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Re: honey
Posted by Myrk- on Thu Jan 27th at 2:31am 2005


All I see is the lab level from the alpha... If you wanna remake datacore then use a map decompiler so you can get the exact same scale, then rebuild it all from that. [addsig]



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Re: honey
Posted by Degenatron on Thu Jan 27th at 4:07pm 2005


Looks good.

My only nit-pick / suggestion would be that the tile on the floor runs forever. I recommend breaking it up at the doorways and switching to other floors, like concrete in the storage areas.

Otherwise, it looks REALLY nice.





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Re: honey
Posted by ding on Thu Jan 27th at 4:07pm 2005


Changed textures in the shelves-room:


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Re: honey
Posted by Leperous on Thu Jan 27th at 4:51pm 2005


I'm thinking you should get the storage units there to cast shadows (and make more of an effort to make it look like they're bolted into the ground). I'd also agree with Supercrazy in that the floors and lighting look flat and need some love and attention.

BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?





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Re: honey
Posted by habboi on Thu Jan 27th at 5:00pm 2005


'Lep' you could look at an example map!

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Re: honey
Posted by ding on Thu Jan 27th at 6:18pm 2005


? quote:

BTW in screenshot 3 have you figured out how to make the scanning-laser-effect?



Unfortunately not. It took me hours to create this airlock without that effect
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Re: honey
Posted by rs6 on Sat Jan 22nd at 7:18pm 2005


Looks pretty good.



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Re: honey
Posted by Perin on Sat Jan 22nd at 7:41pm 2005


Looks pretty good so far, just a little bland on the ceiling and floor. You should add some props, pipes, vents... stuff that will fill up the room a bit.



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Re: honey
Posted by ReNo on Sat Jan 22nd at 10:25pm 2005


I've no idea what area of datacore that is based upon...but it looks like a reasonable start and at least its using a different style smiley




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