Yak,
Quick newb question... So a prefab is just something built out of brushes? About the texture on the truck.. yeah that green metal is the best I could find. I've got a Canon Digital Rebel and I've been thinking about playing around with trying to make some custom textures, but I've never done that before. I've got experiance making repeating textures for use on webpages and such using the blend and rubberstamp tool in photoshop, Im guessing it's sorta the same process for making textures.
BioPulse,
I definately hear ya there. I've been play testing it with bots, which I know doesnt give you a real sense for balance, so human playtesting is something I'd really like to get done. Unfortunately I don't have access to a machine anymore with a fat outbound internet connection to set a server up on
I knew that creating an ambush scenario map was going to bring up the concern of balance so I tried to stay aware of the issue while creating the map. I currently have all the CTs spawning in the cabs of the trucks (4 spawns, 2 in each cab) or in the beds of the trucks (12 spawns). The T's start off either in their compound (8 spawns), on the roof of their compound (4 spawns), in the mosque across the street (2 spawns) or on the ground at the enterence to their compound (2 spawns). The intersting thing is that while it seems that the Terrors have the upper hand because of their positioning, unless they coordinate that with good teamwork the CT's win more bot-vs-bot battles because they start out together and tend to move in groups together, engaging and overpowering the more scattered Ts. I might still play with repositioning spawn points if I get some input.