Das Roboss
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Re: Das Roboss
Posted by Myrk- on Sun Jan 30th at 7:57pm 2005


Static Prop city- it's just one prop, taken from the lab scene... Maybe he just needs more props to make it look less out of place. [addsig]



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Re: Das Roboss
Posted by KoKo5oVaR on Mon Jan 31st at 11:10pm 2005


Haha the vault's door remind me something ^^ ( a pretty sweet RPG anyway ), well you've done here an amazing work, special congratulations for the soundtrack, the inside vault has a marvelous ambience ( i'm not sure if that's the good english word for ^^). And the last battle in huge robots is nearly a piece of anthology




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Re: Das Roboss
Posted by LilTortillaBoy on Fri Feb 18th at 7:29pm 2005


Great work man!! I love the last level, genius!!




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Re: Das Roboss
Posted by habboi on Sat Feb 19th at 2:08pm 2005


I could'nt figure out what to do on the 2nd map, i placed the batteries in the holders and the buttons worked that made the huge robot move and shoot.

After that nothing happened and i went everywhere and even noclipped to find nothing

[addsig]




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Re: Das Roboss
Posted by coge balas on Mon Mar 14th at 11:37pm 2005


This mod is excellently made. It shows a lot of mapping skill, and I had no problems with bugs (actually, dunno if it was a bug, but getting onto the ladders in the generator room to descend was very difficult). The gameplay and the mapping in this mod reminded me of some of old school fps action. The music and ambient sounds were very well done and added a lot of atmosphere. The ending was good. The interiors became somewhat bland, but overall this mod is fantastic.



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Re: Das Roboss
Posted by ReNo on Thu Jan 27th at 5:42pm 2005


Map is looking fairly cool, but I'm afraid I don't really have much time at the moment so won't be able to volunteer for testing. Just to let you know, you have classified this map wrong - it should be listed as a HL2 single player level, but you have it as an HL1 single player level.



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Re: Das Roboss
Posted by Tylak on Thu Jan 27th at 6:24pm 2005


Thanks Reno. Okay I changed it to HL2. I'm still getting used to this site so I'm bound to make a lot of oopsies. Good looking out.



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Re: Das Roboss
Posted by mike-o on Thu Jan 27th at 11:56pm 2005


Lookin sweet, man. That zombie doesnt really fit his surroundings, though.



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Re: Das Roboss
Posted by viper5k on Mon Jan 31st at 10:20am 2005


Good job



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Re: Das Roboss
Posted by satchmo on Fri Feb 18th at 5:31pm 2005


This map is as professional as it gets. Most importantly, the well-designed gameplay is by far its most commendable quality. This attribute really makes it stand out from all the other single player maps released so far. <br> <br>The impressive architecture is not to be overlooked, but the style of the architecture and lighting reminds me more of Doom II (NOT Doom 3) than Half-Life 2. This isn't a negative point, but just an observation. <br> <br>The background music and ambiant sound are well done, unlike some of the high quality maps out there. I would say this is the most often neglected part of a map design, but this map has one of the best example of sound enhancing the full gaming experience. <br> <br>However, there are a few minor bugs I found still. I know the map is released in its final version, but it would be nice if the errors are addressed perhaps in a future update. <br> <br>I found it frustrating when I fell into the wire-frame duct (the one with the SMG and the fast headcrab). I couldn't find a way to get out of the hole. I had to revert to the autosaved game and just avoid getting into the hole. <br> <br>In addition, when I was actually inside the space underneath the duct, I could see &quot;outside&quot; the map, almost as if I turned off clipping. Was it due to the effect of hint brushes place nearby? I am not sure. <br> <br>Otherwise, it's a flawless map. Definitely one of the best I've ever played. The style of the map is as different as it can be from my own single player map (sp_justice), but that's why I love it so much.



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Re: Das Roboss
Posted by Drshark on Mon Jan 31st at 4:36pm 2005


Ok... this is VERY good.... NICE THINGS: nice graphics, well placed opponent and of course &quot;you know what&quot; downs.... welll: at the start of the level theres CHEAP water (build some cubemaps and expensive water) and twice i found an antlion maybe supossed to hop out of the ground STAYING there (lv 1 and 2) welll .... thats the only things... oh yeah.... sometimes i get a BIG slowdown.... dont know why....



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Re: Das Roboss
Posted by LilTortillaBoy on Fri Feb 18th at 7:31pm 2005


You Rule Tylak!! Great map, those headcrabs in the first level that come out of the ground were really pissing me off, had me yelling at em - &quot;Oh yeah bitch you like that, theres plenty more where that comes from, YEAH!&quot;



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Re: Das Roboss
Posted by Guessmyname on Tue Mar 1st at 4:32pm 2005


Una map del excellence (excellent map)



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Re: Das Roboss
Posted by Varsity on Tue Mar 1st at 9:49pm 2005


Wow, that was mostly excellent. The ending was a confusing, laggy mess but up till then it was tricky and so much fun. I love the non-linear way you can approach the middle section, that's something I thought was missing fom HL2. The most memorable part for me was jumping on a table to escape a zombie torso. It kept dragging itself beneath me and moaning! <br> <br>For future versions, you should consider getting rid of the turrets hidden in the corners of rooms. Reloading is never fun.



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Re: Das Roboss
Posted by Tylak on Mon Mar 7th at 10:47pm 2005


Thanks for the feedback guys! <br> <br>Varsity, I understand your concerns but many people have told me the ending was their favorite part. Its impossible to please everyone :o <br> <br>I'm glad you guys are playing and providing feedback. Thanks!



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Re: Das Roboss
Posted by Rotacidare on Wed Mar 16th at 5:50am 2005


Unbelievable mod Tylak. Really enjoyed some of the custom stuff you did - especially the end. Overall some great maps, lighting looked good, and I liked the sound as well. No problems with bugs or lagginess here, just a really cool experience!



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Re: Das Roboss
Posted by rival on Sat Apr 9th at 12:36am 2005


Extremly well done great atmosphere and archtechture i agree with satchmo it is a bit doom II style but excellent playing <br>the zombies were a bit out of place i could understand the ant lions and obviously the combine prescence but why were threre zombies? <br>but anyway it was amazing to play



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Re: Das Roboss
Posted by Vicodin on Sat Sep 24th at 6:28am 2005


Two things: <br> <br>- Map is excellent <br> <br>- You should e-mail Gabe Newell and ask him to send you a job application



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Re: Das Roboss
Posted by Playbus on Wed Mar 1st at 6:44pm 2006


Wow. Brilliant! <br> <br>VERY professionally done. <br> <br>And hard. But I like that. I haven't finished it yet, but I am so impressed already that I've come to give it 10/10! <br> <br>PS You made me feel like a crappy mapper now smiley



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Re: Das Roboss
Posted by Mint_Sauce on Mon Mar 19th at 10:26pm 2007


Great map, the ending was very well done - props to you for going through all the effort and making that. :P <br> <br>There were one or two areas which I found a little frustrating but that's purely down to personal preferance, I know players who would love the bits I didn't.




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