de position
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Re: de position
Posted by Dan on Sat Jan 29th at 4:56pm 2005


Hello everybody, this time i'm working on a new map only for cs source.
I call it, De Position. Does it sound strange to you? Yes maybye you think it does.. But i'm working on the map man, not on the mapname heh.
So What do you think when you see this map?
You think this is the new cbble, it's piranesi or Tides?
No, it's not 3 maps in one, it's only inspired by cbbl, piranesi and tides, it's not total copy or rip-off.
Like you see is the map so far small and strange, the lighting looks boring and the textures don't fit.
But i'm aiming to make this something original this time.
You know..
I started to work on this map today, and all i can show is this screenshot and this is what i have done. But someday is today, so i decided to post this Work In Progress..
If someone have comments i'll be very glad to listen.
But whatever, it's 5 % done and more details coming soon.

Enjoy the screenshot!





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Re: de position
Posted by satchmo on Sat Jan 29th at 5:05pm 2005


Indeed, the screenshot looks wonderful. I would be even happier with more than a single one though.

The lighting is very well done. However, I feel that light_environment should be brighter to match the skybox texture. Currently, I don't have a good sense whether it's late afternoon or early morning/dusk. The architecture is very good, but I think it could use a few curves at a few places.

Other than that, it looks great.
[addsig]




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Re: de position
Posted by Dan on Sat Jan 29th at 5:55pm 2005


? quoting satchmo
Indeed, the screenshot looks wonderful. I would be even happier with more than a single one though.

Other than that, it looks great.

I've updated the map with 3 new screenshots.

I think it looks better when the sky is blue and dusk.





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Re: de position
Posted by Crono on Sat Jan 29th at 7:49pm 2005


Lovely. Keep going. [addsig]



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Re: de position
Posted by Myrk- on Sun Jan 30th at 12:43am 2005


Looks like a night time version of de_tide. [addsig]



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Re: de position
Posted by uberDingo on Sun Jan 30th at 11:35pm 2005


Looks nice.... and umm... where did you get the lil red flower props?



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Re: de position
Posted by Myrk- on Mon Jan 31st at 12:31am 2005


De_tide, like I said, take a look at de_tide and this is an uncanny version [addsig]



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Re: de position
Posted by DrGlass on Mon Jan 31st at 3:04am 2005


That crate look out of place in the second shot, I always try and stray away from the use of random crates in maps. Think about the place that your making, will there really be crates in that place? if so then keep it, if not think of another way to provide cover for the player.


[addsig]




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Re: de position
Posted by Dan on Mon Jan 31st at 7:03am 2005


2 new map shots! This is the 1 map update.

http://img133.exs.cx/img133/4452/44av.jpg

http://img133.exs.cx/img133/5294/72nm.jpg

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