sp_sgate
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Re: sp_sgate
Posted by DedDog on Mon Jan 31st at 1:15am 2005


This is a single player Stargate themed map, and its the first map I am actully hoping to release the public. I was going to wait until it was more complete, but progress is really slowed down due to real-life interferring.

Basic story: The Stargate program was never successfull until the Combine arrived and took over the complex. You have to infiltrate the base, secure the gate, and use it to reach ... somewhere else.

I hope to have the gate take you to other different maps (assuming I get it finished).

[addsig]




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Re: sp_sgate
Posted by brett5010 on Mon Jan 31st at 7:10am 2005


Theres already somebody working on a map exactly like this (not that you cant make one aswell) but personally, I think he might be doing a better job at it, although you have the design good, but everything just seems...out of place.

Well good luck to you.




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Re: sp_sgate
Posted by Leperous on Mon Jan 31st at 9:33am 2005


Well to me it looks like the best rendition of Stargate I've seen so far (if you ignore the terrible quality screenshots, and that the facility should look 'newer' rather than having all that flaky plaster everywhere)



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Re: sp_sgate
Posted by Orpheus on Mon Jan 31st at 10:28am 2005


? quoting Leperous
if you ignore the terrible quality screenshots,

why is it people either go to large or to small :/

but please people, if you must get it wrong, go small.

[addsig]




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Re: sp_sgate
Posted by DedDog on Mon Jan 31st at 4:15pm 2005


I stated with large screen shots, but didn't want to upset Orph (I run at 1680x1050 and could hear him spasm just thinking about them). I do need to get some better quality shots posted, need to take more time to do them better.

I still need to go back and retexture a lot of the level, and add more details in many places.

I started out trying to get everything very close to the show, but then decided to do more of a 'based on' than an actual 'exact copy'. I found that when I tried to get everything accurate, the level of detail in the rooms was getting out of hand (framerates plunging fast).

Thanks Lep, now if I could only get a vertical water texture I'd really be happy.
[addsig]




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Re: sp_sgate
Posted by Captain P on Sun Feb 13th at 10:57pm 2005


Prop usage looks fine, base architecture and material usage could use more work though. You could also throw in some more variation in your lighting.

However, even I, who has only ever seen StarGate once, recognized that portal, so that's a good job done already. Keep it up, this looks like it'll become something good if you spend some more time to it.
[addsig]




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Re: sp_sgate
Posted by Myrk- on Sun Feb 13th at 11:04pm 2005


DARKER! DARKER I SAY! [addsig]



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Re: sp_sgate
Posted by Dark_Kilauea on Fri Apr 15th at 10:20pm 2005


Lighting, needs to be a little brighter, and you may need to make a few models to match Stargate Sg1 better, but otherwise, Good Job. Especially with the gate room, so many people screw that up so bad...

I'm availible to help once in a while, so if you want me to make a model or something, e-mail me smiley

Good luck.
[addsig]




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Re: sp_sgate
Posted by Myrk- on Fri Apr 15th at 10:59pm 2005


Nice of you to dig up a 2 month old topic! You obviously don't watch Stargate much... or ever. The room is darker not lighter foo! [addsig]



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Re: sp_sgate
Posted by Spartan on Sat Apr 16th at 1:15am 2005


Use my tutorial I wrote on Interlopers.net to add an iris door onto the gate.

http://forum.interlopers.net/viewtopic.php?t=2256

[addsig]




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Re: sp_sgate
Posted by Orpheus on Sat Apr 16th at 1:43am 2005


? quoting Spartan
Use my tutorial I wrote on Interlopers.net to add an iris door onto the gate.

http://forum.interlopers.net/viewtopic.php?t=2256

And why pray tell, would you only have a tut of this nature.. there?

you have so many snarkmarks you can't use more, or are we unworthy of your time?

[addsig]




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Re: sp_sgate
Posted by Spartan on Sat Apr 16th at 1:24pm 2005


I wrote the tutorial when Snarkpit was down. I wanted to write some tuts for Snarkpit too but the site had been down for 2 months.

[addsig]



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Re: sp_sgate
Posted by Orpheus on Sat Apr 16th at 2:10pm 2005


? quoting Spartan
I wrote the tutorial when Snarkpit was down. I wanted to write some tuts for Snarkpit too but the site had been down for 2 months.

snarkpits never been down for more than 3 weeks methinks.. but back to what i was thinking.. its been up now for how long and you posted a link to another site? smiley

[addsig]



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Re: sp_sgate
Posted by habboi on Sun Apr 17th at 1:15pm 2005


I wanna see the stargate on to be assured that this map is good! [addsig]



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Re: sp_sgate
Posted by Hugh on Sun Apr 17th at 1:48pm 2005


? quoting Orpheus
• quoting Spartan
I wrote the tutorial when Snarkpit was down. I wanted to write some tuts for Snarkpit too but the site had been down for 2 months.

snarkpits never been down for more than 3 weeks methinks.. but back to what i was thinking.. its been up now for how long and you posted a link to another site?

I've submitted an article a few days ago and it still says it hasn't been checked anyway. smiley

[addsig]



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Re: sp_sgate
Posted by rs6 on Sun Jan 30th at 11:16pm 2005


Looks good.



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Re: sp_sgate
Posted by Crono on Sun Jan 30th at 11:27pm 2005


Pfffft, the control tower is ABOVE the stargate geez. <br> <br>Looks uncanny though. It'd be nice if it actually worked and sent you to other &quot;boxes&quot; in the map that have completly different habitats ... If only you could get water to render on it's side.



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Re: sp_sgate
Posted by satchmo on Mon Jan 31st at 12:04am 2005


Looks pretty darn good. I love the concept behind the map. <br> <br>You could use the Combine shield screen to simulate the surface of the stargate transporter. I know it looks different from the one in the movies, but it's the closest thing I can think of (unless you want to custom make some texture).



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Re: sp_sgate
Posted by Myrk- on Mon Jan 31st at 12:26am 2005


The main stargate room needs to be much darker, and have small red lights above the doors.



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Re: sp_sgate
Posted by LAzerMANiac on Mon Jan 31st at 5:28am 2005


Too bad there isn't a P-90 model in HL2SP...




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