dm_deadstreet
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Re: dm_deadstreet
Posted by Sp3ctre on Sun Feb 13th at 4:40pm 2005


And this is my first hl2 map, effectively not the first, but we can call this the first map wich will see the light since i did a lot of work for an original hl1 sp mission but then everything went lost.
Nothing more to say, just that you'll notice a very BAD fps and some strange lightning or misplaced props.
The sluggish performance is noticeable when you look at the "main street" from the end, because a lot of world brushes and props enter in the view.
Some radical level redesigning is needed, please help me finding out how...
(don't forget to use a flashlight, and use noclip if reaching the vent tube becomes impossible)

P.S. comment also the audio. I'm giving a noticeable influence of ambient sounds in this map

edit: that strange snarkpit link doesn't work. Go to the map page and copy the direct link from there,




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Re: dm_deadstreet
Posted by Myrk- on Sun Feb 13th at 9:41pm 2005


Did you apply the different sky textures to your skybox? You're meant to just use tools/skybox texture silly. [addsig]



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Re: dm_deadstreet
Posted by Sp3ctre on Mon Feb 14th at 12:46pm 2005


it's not possible to apply textures to skybox brushes.... i meant simply the map uses different textures as skybox cubic maps, different from the in-game ones




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Re: dm_deadstreet
Posted by Sp3ctre on Tue Feb 15th at 6:09pm 2005


Ahem...

*cough cough*

Any other critques?




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Re: dm_deadstreet
Posted by Dark|Killer on Wed Feb 16th at 3:04pm 2005


Not a bad map, Second Picture the middle of the area is empty, think of something GOOD to add, and the last picture, the lights seem weird, i never knew that light posts where blue, change it to more white than blue (brighter), and the yello, make it brighter...other stuff are ok, keep us informed of newer updates. [addsig]




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