Myrk-
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Re: Myrk-
Posted by Myrk- on Sun Feb 13th at 9:48pm 2005


Just wanna see peoples' opinions so far... In the last month or so I've spent all of 20 minutes making it.

I'll soon send it to be Orphorized.

[addsig]




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Re: Myrk-
Posted by Campaignjunkie on Sun Feb 13th at 10:00pm 2005


I think you might be overusing point_spotlight a little too much, it looks rather bad in the first screen on those light fixtures. The indoor lighting also seems too muddled to me without any clear focus. I'm not too sure what to really look at and there's just too many colors going on. Architecture looks okay though, and I like the outdoors area.
[addsig]




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Re: Myrk-
Posted by Myrk- on Sun Feb 13th at 10:02pm 2005


Yer the spotlights on the bar lights I'm going to remove, and in the 3rd pic theres a blank one because the damn model won't load. I've actually tried one of each kind of prop on the model and it doesn't work at all! [addsig]



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Re: Myrk-
Posted by onniguru on Sun Feb 13th at 10:11pm 2005


Looks nice
Any custom materials or models in this? I assume the prop that won't load that you mentioned is one the comes packaged with the sdk...

Your right, as well...you outdoor area is much more interesting looking than mine :/
At least what we can see of it so far





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Re: Myrk-
Posted by DrGlass on Mon Feb 14th at 12:23am 2005


I like it becuase its so diffrent from the hl2 world. Looks very unique
[addsig]




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Re: Myrk-
Posted by Myrk- on Mon Feb 14th at 1:06am 2005


No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

[addsig]




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Re: Myrk-
Posted by DrGlass on Mon Feb 14th at 8:54am 2005


I agree to some extent. I've played alot of hl2:dm maps and most of them are very much alike.

But I never really liked to doom style maps of death match. I like the player to feel like they are in a place that could really exist. Locked doors, blocked streets, etc. just so the player knows that there is something outside the level and not just in some boxed in place.
[addsig]




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Re: Myrk-
Posted by Adam Hawkins on Mon Feb 14th at 12:07pm 2005


Looking nice so far. Could possibly benefit from more detail on the walls etc. The architecture is there, but looking a little sparse. Needs more pipes and stuff.

Doom 3 cheated with the plasti-mapping for detail, but I think you might need to add some detail with brushwork for HL2.

The outside area looks ace. Nice sense of depth with the bridge in the background - is it an accessible area?

[addsig]




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Re: Myrk-
Posted by Myrk- on Mon Feb 14th at 1:28pm 2005


Yup, its a drop-off boarding bridge for combine ships... though theres not gunna be one there. As for the walls, they are already filled with stuff, I suppose you have to walk around it to see it though. [addsig]



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Re: Myrk-
Posted by Adam Hawkins on Mon Feb 14th at 4:18pm 2005


In that case, i'm looking forward to seeing more of it [addsig]



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Re: Myrk-
Posted by Nickelplate on Mon Feb 14th at 5:05pm 2005


? quoting Myrk-
No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

I agree completely! I want to know how you made your FOG so very nice looking... can you tell us, precious?

[addsig]




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Re: Myrk-
Posted by BlisTer on Mon Feb 14th at 6:53pm 2005


? quoting Myrk-
No offence to anyone, but I really don't like the majority of the style of HL2 maps out there, most of the good mappers don't seem to be making good old DM maps anymore...

Always making these docks or sub stations rather than spinkee labs or random death arenas. I miss the old days- HL2 is too limiting...

couldn't agree more.

i'm a fan, nice work.

[addsig]




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Re: Myrk-
Posted by jonask on Tue Dec 7th at 12:36pm 2004


Gee, thats a beautyfull little scene. Really great work!



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Re: Myrk-
Posted by ReNo on Tue Dec 7th at 6:49pm 2004


Ultra pretty, making good use of the new engine I see myrk smiley Smooth groups are discussed in the SDK documentation I believe, seemed quite finicky if I remember correctly. As for the metal - are you sure your using a world material and not one meant for a model? If it is, thats probably your problem, they always come out with dodgy light issues on world brushes.



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Re: Myrk-
Posted by Myrk- on Tue Dec 7th at 8:23pm 2004


Its a normal texture- metal/citadel_metalwall077a



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Re: Myrk-
Posted by ReNo on Tue Dec 7th at 8:41pm 2004


Is it listed as "self-illuminating" in the materials browser, or as any other type for that matter?



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Re: Myrk-
Posted by The_6th_monkey on Wed Dec 8th at 9:32am 2004


Slimey little place u got there smiley <br> <br>looks more like a scene from an rpg than hl hehe



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Re: Myrk-
Posted by Nanni on Thu Dec 16th at 12:10pm 2004


Great...good work...there's a lot of atmosphere!!! smiley



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Re: Myrk-
Posted by Random on Thu Dec 30th at 6:47pm 2004


Wow, I love how it's got that swamp(ish?) feel to it.



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Re: Myrk-
Posted by rs6 on Sat Jan 1st at 12:25am 2005


Looks nice.




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