Riot (HL2DM CTF)
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Re: Riot (HL2DM CTF)
Posted by keved on Tue Feb 22nd at 6:39pm 2005


? quoting Orpheus
/me musta went to far. :/

Not at all mate. Lots of valuable feedback there for me. Thanks very much for your efforts. By the time beta 2 is done I'll probably have spent another 10 hours on it, mostly sorting out the visuals - lighting changes, extra detailing, etc.

RE: the shadows under the benches. The shadows for ammo pickups had been disabled but no such option exists for the weapons. There are lots of weird weapon & dynamic prop shadows in many maps I've seen...items placed on a roof with the shadows in the room below etc. Not a great deal I can do about it really.

RE: the alcove - it is indeed intended for a defensive purpose. An "outlook" post of sorts, to see attackers coming in relative safety.

RE: the stairs...yep fair point, I thought that myself so have already changed them.





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Re: Riot (HL2DM CTF)
Posted by Orpheus on Tue Feb 22nd at 7:20pm 2005


? quoting keved

Not at all mate. Lots of valuable feedback there for me. Thanks very much for your efforts.

*sighs with relief*

/me was worried.

[addsig]




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Re: Riot (HL2DM CTF)
Posted by keved on Sun Feb 27th at 2:40pm 2005


Beta 2 is now available - feedback is very appreciated.

Changes in beta 2:

- Lots and lots of visual changes. Far too many to mention individually.
- File name changed from tdmctf_riot to ctf_riot.
- Game type changed from Capture The Flag to Bombing Run.
- Layout simplified above the entrance to each base.
- RPG moved to a more precarious location.
- Restored bump mapping on textures (beta 1 had bump mapping removed from 3 floor textures).

Much of the lighting has been totally redone. Hopefully you should now find the lighting isn't as flat as it was, yet still retains the oppressive prison feeling.

I did experiment with the light_env colour but opted to keep it a dark blue. Having a warmish colour, such as a sunset, resulted in weird looking isolated blobs of more colourful light on the interior floors (ie where the light_env is coming through windows above).

I'm pretty much at the limit of adding more detailing to the level - the bsp is now 15mb. Apparently the default filesize for servers uploading files to clients is around 16mb, so I don't really want to increase filesize any more & risk servers not giving the bsp to clients.

Comments are welcome. Thanks.

Edit: forgot to mention, if anyone has any ideas for what the balls get fired into (must fit into the prison theme), feel free to let me know.





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Re: Riot (HL2DM CTF)
Posted by Orpheus on Sun Feb 27th at 3:49pm 2005


sadly, i cannot tell with any certainty that i have a new version. the name changed but mine says:"ctf_prisonriot_b1" and is only 12.5 megs :/

i did however take a few screens.. mostly just opinionated screens, nothing that needs altered unless you concur.

i will post them in a few.

[addsig]




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Re: Riot (HL2DM CTF)
Posted by keved on Sun Feb 27th at 3:54pm 2005


? quoting Orpheus
sadly, i cannot tell with any certainty that i have a new version. the name changed but mine says:"ctf_prisonriot_b1" and is only 12.5 megs :/

Pls make sure you've downloaded http://www.keved.com/ctf_riot_b2.zip The bsp should be called ctf_riot_b2.bsp and around 15mb in size. Seems like you've downloaded beta1 for the www.hl2ctf.com mod.





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Re: Riot (HL2DM CTF)
Posted by Orpheus on Sun Feb 27th at 4:05pm 2005


OK, scraps screens.. thanx for the direct link.

if i made the mistake, other may too.

[addsig]




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Re: Riot (HL2DM CTF)
Posted by ReNo on Sun Feb 27th at 4:10pm 2005


Download took ages to start for me and then about 10% in I got an error saying the file couldn't be found I'm trying it again, I'll let you know if I have the same problem.
[addsig]




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Re: Riot (HL2DM CTF)
Posted by Orpheus on Sun Feb 27th at 4:11pm 2005


? quoting ReNo
Download took ages to start for me and then about 10% in I got an error saying the file couldn't be found I'm trying it again, I'll let you know if I have the same problem.

i can upload to my briefcase if need be reno.. lemme know.

[edit] critique will have to wait, must got to town on errands. BRB

[addsig]




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Re: Riot (HL2DM CTF)
Posted by ReNo on Sun Feb 27th at 4:31pm 2005


Yeah I might need that mate, I've tried about 4 times now and its stopped at a different point each time
[addsig]




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Re: Riot (HL2DM CTF)
Posted by Orpheus on Sun Feb 27th at 6:43pm 2005


? quoting ReNo
Yeah I might need that mate, I've tried about 4 times now and its stopped at a different point each time

i will do it but in the mean time try this as i have had s**tload of keveds links go bad when i click on them.. when it stops, leave the process window open, and restart the download. it will usually complete. then you can close both when its finished.

dunno why, but every time i dload a link from keved it borks

[edit]

try this link

if that fails, go directly to my briefcase and look in the "keved" folder.

[addsig]




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Re: Riot (HL2DM CTF)
Posted by Orpheus on Sun Feb 27th at 7:14pm 2005


Only did a quick run-through, as i still am sick as a dog and have no energy today

these are just some quickie observations and mean nothing, if you chose to see them as such.

May be my wishful thinking, but the light level is much improved. It seems much brighter outside now, without actually ruining the night theme. Nice job.

May be just me, but this repeating texture looks wrong. I am unsure if there is a satisfactory replacement, but this one is wrong IMO.

Floor seems much to thin. Dunno why, but it caught my attention.

Light still doesn't sway when shot

Now this is a tuffy to explain, and a bitch to get into one screen shot as well. Notice specifically, the lights on the floor. you have the spotlight on the top, shining down on the bottom left, and the environmental light shining on the floor center. There is nothing actually wrong with the angles, but having that bright a light shine on the floor would blur out any ambient light such as the environ would cast. i suggest you increase the bounces. this map has IMO way to sharp a shadow line between light and dark. some areas actually look like they are in vacuum, as the line is so sharp. also, the light is not casting the correct number of shadows. the grate in the ceiling has no shadow, but the bars do. i hope all that made sense. i will gladly try to re-explain it if it is unclear.

now, i am going back to bed, /me feels woozy.

[addsig]




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Re: Riot (HL2DM CTF)
Posted by keved on Wed Mar 2nd at 7:00pm 2005


Sorry for the delay in responding. Just started a new job which requires 90mins travel each way. Haven't got much free time this week.

The light_env has indeed changed. The exterior is both brighter and less obviously blue.

I won't be making the lights react when shot or making the lights dynamic. I've limited the dynamic props to half-a-dozen and the fewer dynamic stuff in multiplayer, the better.

As for the lighting in the cell, the grate in the ceiling above is just a texture; it won't cast shadows. This isn't raytrace rendering or anything, you've gotta expect some things not to cast shadows, plus the lightmap resolution wouldn't be high enough for shadows from the thin metal grate anyway. . But I will try increasing light bounces and see what it looks like.

Thanks Orph.





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Re: Riot (HL2DM CTF)
Posted by Wheelchair BAndit on Fri Mar 4th at 4:36am 2005


You may want to consider renaming your map. I have a map released under the same name for TFC: http://www.snarkpit.com/maps.php?map=1155 (Nugg3t is my old username BTW)

I also have a remake of it in production on source (for the Fortress Forever mod) under the same name =/

Just a suggestion.





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Re: Riot (HL2DM CTF)
Posted by onniguru on Sun Mar 6th at 7:56pm 2005


I've played both the deathmatch version of this map and the version for the CTF mod. In some ways, I like the deathmatch CTF version better than the one for the actual CTF mod...however, in truth the CTF mod is still in beta 1, so things might improve there in later releases of the mod itself.

Rant:
This is, however, one of the few good maps ON the CTF mod right now. Most of the maps that I've seen on the mod (that appear ONLY on the mod) suck. I mean they REALLY suck. Some are just giant boxes with thick block walls separating them, with no architectural detail in them at all. A couple others are simply tiny...smaller than many HL1 maps. I guess peeps who can't or don't want to be bothered making quality detailed maps for HL2-DM or CS:S, are making instead making maps for 3rd party mods, where the sheer lack of available maps means that cheaper maps will get play time.

So far all my favorite CTF maps are still for un-modded HL2-dm play. This includes Sectarra Ridge [sic], which has many special functions, and whose main flaw is being 32 mbytes . Another favorite map of mine is one that has five checkpoints, and the team that captures all five checkpoints wins the match...it gets points for uniqueness.
This map is good too, though






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Re: Riot (HL2DM CTF)
Posted by keved on Fri Mar 11th at 9:08pm 2005


? quoting onniguru
This is, however, one of the few good maps ON the CTF mod right now. Most of the maps that I've seen on the mod (that appear ONLY on the mod) suck.

All that I do for the HL2CTF.com mod is supply new versions of Riot for them, I don't have any say in anything else to do with the mod. But the mod authors have told me they recognise the lack in quality in some of the maps they're using right now and their main aim over the next few version is to improve map quality. Like you say, it is only beta 1, the quality will increase given time.

Bandit/Nugget - I'll probably be using ctf_prisonriot for the final version. In the recent Valve vs HL2CTF community games, 2 of the 3 games were played on the version of Riot I did for that mod, but the bsp is called ctf_prisonriot. Like I say, I'll prob be renaming the HL2DM version so it is ctf_prisonriot too.





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Re: Riot (HL2DM CTF)
Posted by keved on Wed May 11th at 8:16am 2005


Hi guys

The new beta is available to check out. It's gone straight from beta 4 up to beta 10 so there are too many changes to mention (I've been creating new betas for the HL2CTF.com mod version and have waited until having a settled layout etc before releasing a new beta of this HL2DM version).

Comments & feedback is very welcome.






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