rushdown
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Re: rushdown
Posted by Addicted to Morphine on Tue Feb 15th at 7:38pm 2005


While this is my first map I hope you'll take the time to look at the screenshots. Obviously layout and gameplay can't be determined from screenshots, but the layout is changing everyday so for now I'm just looking for some aesthetic criticism and suggestions.

As an aside, I'm happy to have joined the Snarkpit community.





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Re: rushdown
Posted by Addicted to Morphine on Wed Feb 16th at 11:23pm 2005


I guess no one plays TFC anymore?




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Re: rushdown
Posted by MJ on Thu Feb 17th at 3:09am 2005


? quote:
I guess no one plays TFC anymore?


They sure dont. I posted a A/D map here a few months ago and I still have no valid responses.

Anyway the lighting can be improved, a bit dull. The architecture is always changing so I'll wait to comment on that later.




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Re: rushdown
Posted by French Toast on Thu Feb 17th at 3:52am 2005


Looks pretty sexy. This has inclined me to go play some TFC. I'm going to play it and anxiously await Fortress-Forever. www.fortress-forever.com
It looks like the best third party mod in progress right now.

That's some advertising. [addsig]




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Re: rushdown
Posted by KIIIA on Thu Feb 17th at 1:26pm 2005


Real nice oldschool BW , like the overall look of it except the rocks, rework them and u have a nice looking Oldschool Map for your Portfolio.

And if u want to even do some more on that , put in some red lights to give the map a certain "vibrance"(Can u say that in english???) and variance in lighting colors





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Re: rushdown
Posted by [DNv]Cross on Fri Feb 18th at 1:52am 2005


Looks awesome so far! From what I remember of the old TFC maps, this thing definitely has them all beat in terms of overall aesthetics. Lighting is dark, but I'm drawn to dark maps with subtle hints of color, and that's precisely what I see here. The architechture inside is striking, with the curved walls and the pillars. These are all things I could never really get down in my own maps, with arboretum being the best I ever managed for 1.6.

Outside is a bit bland, but I really like the look of that bridge. The rockfaces as previosuly mentioned could use some tweaks. For my own rockfaces, I used a method developed by the late n0th1ng that involved alternating triangles. Definitely suggest you give that a try on those faces.

Can't comment much on layout from these shots, but I can say that aesthetically it looks beautiful. Keep up the good work! You've come a hell of a long way from when you started!




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Re: rushdown
Posted by Gwil on Fri Feb 18th at 2:08am 2005


MJ, to be fair, I think you're being a little negative without due cause to do so - "still no valid responses" won't go down well with the people who did comment

The important thing in TFC is the playing, and unfortunately Morphine, there isn't much support outside of clan based leagues for TFC as a playable mod anymore. The ultimate proof of the pudding with TFC is the playing, as I say, and it just ain't gonna happen.

Nice map, just a bit late [addsig]




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Re: rushdown
Posted by Addicted to Morphine on Fri Feb 18th at 4:16am 2005


go to the new chapter... many more shots!




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Re: rushdown
Posted by Addicted to Morphine on Fri Feb 18th at 4:18am 2005


Thanks for all the comments.

The map is almost done. I just have to mirror it and retexture and alter entities.

I rather like the canyon walls. Perhaps you can see them better in these new pictures. The five picture limit is impossibel to show anything, so go to this forum thread to see about 20 new shots:

http://x7clan.proboards24.com/index.cgi?board=general&action=display&thread=1108699294

Any more comments?

Edit: Fixed the broken link.




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Re: rushdown
Posted by Trapt on Fri Feb 18th at 5:18am 2005


Looks decent - But that crete texture with the red is WAY OVERUSED! Seriously dude, change it. [addsig]



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Re: rushdown
Posted by Addicted to Morphine on Fri Feb 18th at 3:08pm 2005


crete texture? the one all over the walls? i'm definitely open to a retexturing, it's just I don't know any good tfc wads. could you point me to a good one?




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Re: rushdown
Posted by ReNo on Fri Feb 18th at 3:18pm 2005


I think he is commenting on your overuse of the texture as opposed to the texture itself. Just stack a few different textures, instead of the same one repeating, or consider using a texture that repeats vertically without being so obvious. You have some nice ideas going on with your brushwork and lighting, but the repetition of the texturing really pulls it down.
[addsig]




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Re: rushdown
Posted by Addicted to Morphine on Fri Feb 18th at 3:56pm 2005


wadfather seems pretty sparse. where can i find some good textures?




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Re: rushdown
Posted by $loth on Fri Feb 18th at 4:06pm 2005


Check out the top of here: http://www.snarkpit.com/forums.php?forum=3&7586
[addsig]





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