NOTICE:I do not really read other peoples critiques till I have done my own. In this way I do not pre-judge a map and possibly alter my views before I have even seen the map. If I comment on something that someone else has already, consider it note worthy enough that more than one person saw it and move on. Lastly, as i stated before, due to the HL2's engine ability, machine size is going to effect a critique in some ways. I may not notice some slowdowns now that I used to on my older machine. I figure however, anything over 30 FPS is all goodness.
Now without further delay..

The light level in my screens always seems a bit dimmer than in game, as such it sounds odd when i say this light is to bright, cause the screen says otherwise but, take my word for it, this light is way to bright. [/color]

If this thing sparked this much for real, it would long ago have burned to a cinder. if possible its spark frequency needs reduced to an occasional outburst.

[color=tan] Texture misalignment, but my reason for the screen was to say that i felt the pillar/beam looked wrong in there and either needed removed or altered in some way. perhaps it was the fat that it reflected the outside blue, far more than the inside white light it was closer to. the white light should have overpowered the blue.

I know you can suck those things out of there with the gravity gun, but the narrow area looks wrong... almost n00b. no construction structure would have such a space between. at least none i have seen before.

that light, where is it all coming from?

nice glass, but would be nicer with small opening to fire through to below. not big enough to walk through, just fire through.

that patch on the floor, reflected like ice, what is it?

from an engineering standpoint, i can say honestly that beam will not work to hold the weight above.

skybox way to low.. my son fired off an exploding drum and it contacted the sky and blew up

heavy weapon, easy access = bad.

those heat ripples were a nice touch.

texture misalignment, very noticeable too.
as apparent, most of my comments are small issues, i could find nothing blatant to complain about other than the maps vast size. I am not even sure i saw it all, as i got lost several times. there is no real identifying features in this map to say "go here"
architecturally, i love it and it plays smooth, course that could be only my new machine too 
nice job old man.
[addsig]