dm_swamplight
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Re: dm_swamplight
Posted by Orpheus on Thu Feb 24th at 7:19am 2005


my son and i fragged this map for about 1.5 hours tonight. i found almost no advantage for the RPG in this map at all, so location doesn't hurt IMO, in this case. so yeah, you are right. leave it.

i found however that you have suit charger power-up items, right next to suit power-up machines. you should scatter these a bit more.

i think you need a few more MP5 contact grenades though. the problem is, the blend in with the textures so well you can overlook them, even when standing right next to them sometimes.. worse when running by.

needless to say, we loved the map. we fragged till i just got tired of dying. ( he plays so much better than i)

as i said, i think item placement needs looked at. by more than i, but looked at.

i also played this map for the first time on all "high" settings.. its real purdy.

[addsig]




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Re: dm_swamplight
Posted by Finger on Thu Feb 24th at 7:57am 2005


You're right about the grenades being hard to see. The only thing I can think, is to put them in very memorable spots.

I have added at least 1 since last version, but I will probably add 1 more. I got alot of feedback from people who have played b1 on public servers and everyone seemed to think weapon balance was ok, (as far as where the powerful weapons were and such), but it possibly needed a few more shottys and grenades - so you're observations are correct.





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Re: dm_swamplight
Posted by keved on Thu Feb 24th at 10:05am 2005


? quoting Finger
As for clipping the stairs, I will try it to see how it feels, but I wonder if 'not' having any jarring when using stairs is going to feel stranger than actually having it. You also get the weird 'standing on air' when looking at other player standing on clip brushes. Like I said, though, maybe this is actually a good idea - I will certainly see how it feels.

Finger, if you'd like to first see how player clips on staircases & steps feels before spending an hour or two putting them in, I have them in NP_Refinery beta 7. http://www.snarkpit.com/maps.php?map=1654





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Re: dm_swamplight
Posted by Orpheus on Tue Mar 8th at 1:34pm 2005


I would like to see this map in the server rotation. when is it expected to be completed finger?

are you awaiting another critique or something?

personally, i would like all the valve maps replaced eventually. the internet doesn't need another server running them.

[addsig]




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Re: dm_swamplight
Posted by Finger on Tue Mar 8th at 9:51pm 2005


Orph, the map is pretty much finished. I just need to take 1 last look, then send it out the door....something I've been meaning to do this week.



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Re: dm_swamplight
Posted by Orpheus on Tue Mar 8th at 9:55pm 2005


Well then I must say, its been a pleasure working with you on one of your creations.. again

maps that turn out like this.. well you know what i mean. even though my contributions this time were sparse, i am still honored to be a part.

next time, catch me sooner, like you did with palace, that way i feel better. kinda like i actually helped or did something you could use.

[addsig]




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Re: dm_swamplight
Posted by Finger on Sat Mar 12th at 5:46am 2005


Well, here she is. I could nit-pick the map forever, but at some point it has to go out the door. I'm happy with it, but only because the great feedback I got helped me push it further. I hope some of ya's manage to get a few fun minutes with her.

Much thanks to the Pit, especially: orpheus, reno, keved, and everyone else who responded (good or bad) to the map.

Enjoy.

http://www.duncanmoore.org/swamplight/dm_swamplight.zip





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Re: dm_swamplight
Posted by Orpheus on Sat Mar 12th at 8:42am 2005


*whispers to finger*

slow down my young padawan. use a spell checker, you misspelled the name of your own map in the readme

[addsig]




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Re: dm_swamplight
Posted by habboi on Sat Mar 12th at 1:11pm 2005


Heh heh someone has been eating too many paranoid mushrooms! [addsig]



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Re: dm_swamplight
Posted by Finger on Sat Mar 12th at 3:26pm 2005


I always suspected I was a flawed human - now I know.



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Re: dm_swamplight
Posted by midkay on Sat Mar 19th at 11:18pm 2005


dm_swamplight is one of - if not *the* - most popular third-party HL2:DM maps available. I first played it around a year ago, when the server I frequented added it to rotation (as dm_swamplight_b1). I really enjoyed the map for its atmosphere, style and gameplay. <br> <br>The map takes place in and outside of what I'd interpret to be a semi-industrial facility. The insides are hard to describe and vary a lot, but mostly concrete walls and tile floors. The outside is a swampy setting and flows back and forth with the interior of the facility very well. <br> <br>The gameplay is excellent. The interior of the facility is remotely like a maze - areas and rooms are well-connected and varied, but there are few wide-open expanses, which makes encounters more surprising and certainly different. On the outside it's rather the opposite. A catwalk across the exterior area connecting both sides of the map provides interesting gameplay and the presence of a rocket launcher is balanced out by its out-in-the-openness. Replayability? Quite high. Given the vast number of memorable rooms and areas, enemy encounters are often interesting and there are several places you can execute some cool sneak-attacks. <br> <br>Attention to detail is great. Finger proves he's the master of lighting with some very atmospheric and dramatic lighting and shadowing. Harsher-than-usual contrasts between light and dark are great, and lights behind grates and fences and structures provide very cool shadows stretching across the floors and walls. Props are strewn realistically throughout the level, there are some cool design choices like weapons and powerups behind blocked-off areas that must be grabbed with the gravity gun, and all-around the map is pleasing to look at. Performance is great despite attention to detail. <br> <br>So what isn't to like? There's very little. Actually, there's nothing even mentionworthy. <br> <br>All in all, dm_swamplight is a very well-designed map that provides for lots of fun and replay value. In addition, it's excellent to look at all-around.<br /><br /><b>Verdict</b><br /><br />Very fun HL2DM map featuring great and original level design, lots of flow and excellent visuals.



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Re: dm_swamplight
Posted by Orpheus on Sat Mar 12th at 11:41pm 2005


'nuff said smiley



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Re: dm_swamplight
Posted by Mikee on Sun Mar 13th at 8:27am 2005


You may want to alert people here about the new &quot;final&quot; version that works with Linux, and fixes the health charger, and locked door sound, because it is a version conflict with the first release. I had respectfully recommended that Finger release the final final final version as DM_Swamplights (note the &quot;s&quot;) to keep players from the version conflict. About 600-800 have already downloaded the wrong version from my 3 servers (because I ran it for extended mapcycle times) is why I mention it. <br> <br>Wish I could rate this as 9.5 map score.



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Re: dm_swamplight
Posted by Finger on Sun Mar 13th at 9:08am 2005


Yes Mikee, what an ordeal. I've killed all download links for now. Right now, I'm thinking of just releasing as dm_swamplight_final, so that at least it's clear which version is what. Damn Linux.



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Re: dm_swamplight
Posted by keved on Sun Mar 13th at 3:58pm 2005


Really nice level Finger. One of the better HL2DM levels around for sure.



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Re: dm_swamplight
Posted by milkshake on Thu Apr 28th at 7:30pm 2005


NiCe Work =)



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Re: dm_swamplight
Posted by 417 on Mon Jun 6th at 7:12pm 2005


This map rocks. The final version fixed what few minor issues in gameplay there was in regards to design. <br> <br>We run this map in our rotation and it is one of our most popular maps. <br> <br>Thank You Figer for making a great map!



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Re: dm_swamplight
Posted by midkay on Fri Jul 28th at 5:10am 2006


One of several maps I need to finally search for here and rate. Used to play this a lot (in its beta stage - b2 maybe?) and had a look at the final version a couple nights ago. Some nice additions but seems quite the same - which is a good thing indeed. <br> <br>Very cool, varied gameplay; visually great-looking; high replayability. Great atmosphere.. great all-around. Nicely done!



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Re: dm_swamplight
Posted by Jacfu on Fri Feb 16th at 9:40am 2007


This is one of my fave maps to play on our local server. smiley



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Re: dm_swamplight
Posted by midkay on Sat Mar 19th at 11:18pm 2005


dm_swamplight is one of - if not *the* - most popular third-party HL2:DM maps available. I first played it around a year ago, when the server I frequented added it to rotation (as dm_swamplight_b1). I really enjoyed the map for its atmosphere, style and gameplay. <br> <br>The map takes place in and outside of what I'd interpret to be a semi-industrial facility. The insides are hard to describe and vary a lot, but mostly concrete walls and tile floors. The outside is a swampy setting and flows back and forth with the interior of the facility very well. <br> <br>The gameplay is excellent. The interior of the facility is remotely like a maze - areas and rooms are well-connected and varied, but there are few wide-open expanses, which makes encounters more surprising and certainly different. On the outside it's rather the opposite. A catwalk across the exterior area connecting both sides of the map provides interesting gameplay and the presence of a rocket launcher is balanced out by its out-in-the-openness. Replayability? Quite high. Given the vast number of memorable rooms and areas, enemy encounters are often interesting and there are several places you can execute some cool sneak-attacks. <br> <br>Attention to detail is great. Finger proves he's the master of lighting with some very atmospheric and dramatic lighting and shadowing. Harsher-than-usual contrasts between light and dark are great, and lights behind grates and fences and structures provide very cool shadows stretching across the floors and walls. Props are strewn realistically throughout the level, there are some cool design choices like weapons and powerups behind blocked-off areas that must be grabbed with the gravity gun, and all-around the map is pleasing to look at. Performance is great despite attention to detail. <br> <br>So what isn't to like? There's very little. Actually, there's nothing even mentionworthy. <br> <br>All in all, dm_swamplight is a very well-designed map that provides for lots of fun and replay value. In addition, it's excellent to look at all-around.

Design


Gameplay


Verdict
Very fun HL2DM map featuring great and original level design, lots of flow and excellent visuals.

Pros
Great gameplay and flow, extremely varied, original, great-looking.

Design
None.





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