Ok, due to some wierd event, my pics are not working...so, im going to try and do it this way. Sorry for the inconvieniece.
Ok, due to some wierd event, my pics are not working...so, im going to try and do it this way. Sorry for the inconvieniece.



My critique: (btw 'abbey' has an 'e' in it
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This is overall a big improvement. The map layout does resemble a killbox, and it may play better with some extra indoor rooms, but the architecture is really creative and interesting. I think the things you need to focus on are
Nice map.
[addsig]The skies will download straight off the server. The skybox contains 6 skies though - xxxup, xxxdn, xxxft, xxxbk, xxxlf and xxxrt (up, down, front, back, left and right)
You'll want to include all 6 sky files with your map, preferably with a path in the zip so the downloader doesn't have to do it themself. Remember, 2 minutes making a pathed zip will save 10 hours of all of the downloader's time (if about 500 people download the map).
Will it alow them to download straight from the server? Like if they connect to my server and start downloading a map, usualy when there done it gives them an error that says (whatever the wad is).wad can not be found. If your telling me that i can include the wad in the download from the server then im all for it. But if i have to post it on my site then post it here, most likely any random use is not going to be able to download my maps because of it. I am willing to sacrifice my sky for the fun of the level. So far everyone that has played op4_harbor, has loved it an wants me to make a Detectaded server for just that level. Now, if i do make a DS for op4_harbor, then i most likly will fix the sky, cus then people will take the time to download it.
if your having probs with ppl getting kicked from your server 'cause they dont have a wad, then you can use a res file. it's just a text file with a fancy .res extension. like if you had wad called custom.wad, for a map called de_ronin, then in your maps folder you would put a file called de_ronin.res, which would contain the line custom.wad
other things like;
ronin_ubermodel.mdl
ronin_killingspree.wav
etc. can also be put into the res file.
i think i got it right.
btw, u would need to do that for each map that has it's own wad file.
