Op4_oasis pics
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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:38pm 2003


Ok, so i dont have a repeat of what happend with my first post, I have decided to put these pics in a new topic. Once again, i appologize for my ignorance.

The image ?file:///C:/Documents%20and%20Settings/Administrator/Desktop/op4_oasis0002.JPG? cannot be displayed, because it contains errors.

The image ?file:///C:/Documents%20and%20Settings/Administrator/Desktop/op4_oasis0001.JPG? cannot be displayed, because it contains errors.

The image ?file:///C:/Documents%20and%20Settings/Administrator/Desktop/op4_oasis0000.JPG? cannot be displayed, because it contains errors.

The image ?file:///C:/Documents%20and%20Settings/Administrator/Desktop/op4_oasis0003.JPG? cannot be displayed, because it contains errors.





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Re: Op4_oasis pics
Posted by Wild Card on Fri Oct 24th at 11:39pm 2003


lol, we still cant see 'em



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Re: Op4_oasis pics
Posted by Vash on Fri Oct 24th at 11:39pm 2003


A new post for bad images...Well, are you actually trying to upload them from your desktop?? [addsig]



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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:40pm 2003


How bout now Wild Card?



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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:40pm 2003


CAN ANY ONE SEE THEM????!!!!



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Re: Op4_oasis pics
Posted by Wild Card on Fri Oct 24th at 11:40pm 2003


nope, where are the images stored?



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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:41pm 2003


On my modzila home page... I did import them off the desktop though. Can you see any of the pics in any of my other posts?



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Re: Op4_oasis pics
Posted by Wild Card on Fri Oct 24th at 11:43pm 2003


I cant seem em.. post the addy up.



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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:43pm 2003


Nevermind, i found the problem, i forgot to post to the web...duh, hold on gime a couple of min





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Re: Op4_oasis pics
Posted by Wild Card on Fri Oct 24th at 11:45pm 2003


lmao



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Re: Op4_oasis pics
Posted by Vash on Fri Oct 24th at 11:53pm 2003


Vash was right...for once! [addsig]



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Re: Op4_oasis pics
Posted by Ronin on Fri Oct 24th at 11:58pm 2003


Ok, this is going to take a while, but when its done, should i post them here, or start a new topic so Lep can delete these crap topics i started?



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Re: Op4_oasis pics
Posted by Cassius on Sat Oct 25th at 2:22am 2003


This is so like what happened to me first time I came here.



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Re: Op4_oasis pics
Posted by Hornpipe2 on Sat Oct 25th at 4:07am 2003


There's an EDIT button for stuff like that. [addsig]



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Re: Op4_oasis pics
Posted by Sim on Sat Oct 25th at 4:53pm 2003


Critique for op4_oasis:

  • The water just ends abruptly, which is bad. A better way of doing water would be to extend it out quite a lot, then clip it back so you can access about what you can now. Then use a sky with a water horizon to make it look like the water continues into the distance.
  • The r's are through the roof, peaking at 3350 which is 3 or 4 times over the limit. You're getting this much because all of the map is visible at once. Maybe if you put a roof on the buildings and made their doors face outside the map. An underground bunker/cave wouldn't use too much of your r budget because it is only visible from part of the map.
  • The climbable rope is a nice change to the standard ladder.
  • Weapon placement is too heavy again. Just get rid of a few power weapons.
  • Creative, and it stalls players after the longjump:
  • All this foliage isn't doing wonders for your r's. Try getting rid of it all and put in a couple of big palm tree models around your map:
  • Electronic doors in a desert? Try a swingy wooden one or even no door at all. The roof is also too pointy - square it off a bit:
  • Eee...yukky prefabs:
  • ?

It's a good map, but the r's really let it down. You need to focus in:

  • Weapon placement
  • R_speeds
[addsig]




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Re: Op4_oasis pics
Posted by Ronin on Sun Oct 26th at 4:14am 2003


Man, once again Sim, thanks a bunch, i really appreciate the input, this really really really helps me. A question about weapon placement though, what am i looking for for good weapon placement. The only map that i really accomplished that on (so i think) is sibbur, and mabey harbor. But i honestly dont know what im doing when it comes to wep placement.



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Re: Op4_oasis pics
Posted by Sim on Sun Oct 26th at 10:23am 2003


I think really that you just need to tone it down a bit, get rid of a few power weapons. Please note that I am NOT a veteran at weapon placement. A lot of people may disagree with my opinions here. This is just my preferance.

Power weapons - (rpg, gauss etc.)
In a small map, include just one of these if any. In a medium map, maybe two and in a large map you might be able to fit in them all. The idea is that these weapons are either difficult to get to or the player has to take a risk to get it. For example, going underwater is dangerous because few guns work in water. If you put the gauss somewhat deep underwater (about 5 seconds to get to it) then the player risks attack trying to get it, and even once they get the gun it won't work underwater. This forces the player to make a decision about whether it's worth getting the gun. Also, if you only include say, 1 bit of ammo (1 rocket/1 cell) then the player can't live off the gun. They have to either find some more ammo around the map or just make do. This is what stops players from dominating the map. It should take at least 15 seconds to get between one power weapon and another.

Light weapons - (357 magnum, 9mmAR, shotgun etc.)
These weapons should be scattered throughout the map. It's a good idea to just put a 9mmAR in a little nook in the wall along with maybe one or two clips, just to keep the player going with it. For things like the magnum and shotgun, you might want to restrict the ammo a bit. It's ok to put some ammoboxes around but as long as they aren't right next to the weapon, or people will camp there. Try and space out your light weapons so it takes at least 5 seconds to get from one to another.

Other weapons - (satchels, snarks, tripmines)
Try and keep these somewhat spaced out. It's nice to put 2 tripmines next to each other in a little corner in a building. Any more and people will tend to hang around there and build up a tripminefield. Snarks go anywhere really, but being Xen creatures why not put them under the stairs or in a maintenance tunnel? You only really need 1 snark hive in a map.

Suit items - (health, armour, longjump)
These need careful thought. If you want a face paced map, ditch the chargers and just scatter a couple of healthkits and batteries around. If you want a slower map, put in a couple of chargers. It's best to put no more than 2 healthkits or batteries in one area. One battery or healthkit for a corridor off an arena, 2 (or one of each) for hard to access places or areas far from arenas (outside maybe). If you put a charger in an arena, then it's risky trying to use it. There is a good chance you'll get slaughtered in the process, so you might want to put them around/near arenas just to keep people fighting for them. It's ok to put a 9mmAR near a charger in an arena, but forget AR grenades.
Put no suit items near power weapons. There's nothing worse than a crossbow whore stocked up on health and armour.
Also, make sure you keep the theme of the map. You won't usually find HEV chargers on an alien planet (try healing pools or other creative things instead).


Remember also that you can vary the amount of weaponry in a map, as long as each category is about balanced.

[addsig]




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Re: Op4_oasis pics
Posted by Orpheus on Sun Oct 26th at 1:41pm 2003


? posted by Cassius
This is so like what happened to me first time I came here.

but those of us whom count on you, are so glad of your tenacity to succeed

[addsig]




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Re: Op4_oasis pics
Posted by Ronin on Sun Oct 26th at 8:09pm 2003


Well sim, you know what im going to say, thanks. Once again i find my self caught in a decision, do i map, or do i eat. This gives me new hope in my quest to become a better mapper. Thanks again Sim.



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Re: Op4_oasis pics
Posted by Sim on Sun Oct 26th at 9:24pm 2003


No problem. And it's good that you have a lot of motivation for mapping. I'm lacking in that right now. [addsig]




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