If you were wondering, the wall measure textures indicate surfaces that will become displacement maps and when the map is finished it will take the style of an African mudbrick settlement built right into a cliffside. The large area of skybox in front of the cliff will become water.
Please give this map a test: I'm releasing it now to gauge it's gameplay value before things get fiddly.
KNOWN ISSUES:
- BSP does not join up on Southern tunnel entrance
- Interiors too dark
- Fog visible in interiors
- No cubemaps
- Falling from the cliff does not kill players
- Items thrown from the cliff do not get destroyed > respawn
SCREENSHOTS
http://www.btinternet.com/~varsity_...madi_a10002.jpg
http://www.btinternet.com/~varsity_...madi_a10003.jpg
http://www.btinternet.com/~varsity_...madi_a10004.jpg
http://www.btinternet.com/~varsity_...madi_a10005.jpg
http://www.btinternet.com/~varsity_...madi_a10006.jpg


Does anyone
know of an african/morrocan or similar texture pack?