cs_elevator
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Re: cs_elevator
Posted by mudbeed on Wed Mar 2nd at 12:09am 2005


Hi Guys,

I've been at Snark Pit for awhile since I've learned how to use hammer. The Snark Pit tutorials helped me so much. Now I need help from players and map makers alike. I need input. Please check out my map and give me some input. It's 95% done and I believe people in the forum love maps as much as I do, so give me a hand. I have three great pics to look at and an easy download, so check it out.

  • TO DOWNLOAD THE MAP:
  • "Right click" the download link and choose "Save target as" to download the map.




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Re: cs_elevator
Posted by Gwil on Wed Mar 2nd at 12:41am 2005


I'd love to help you as you seem like such a nice guy, and grateful! Which is very good!

BUT!

The download link gives me a Yahoo error ? [addsig]




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Re: cs_elevator
Posted by mudbeed on Wed Mar 2nd at 12:49am 2005


LOL no one reads directions...lol j/k.

TO DOWNLOAD THE MAP:

"Right click" the download link and choose "Save target as" to download the map.





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Re: cs_elevator
Posted by ReNo on Wed Mar 2nd at 12:49am 2005


If you've been at the snarkpit a while you should have noticed that we don't post entirely in bold Easy jabs aside, the map looks pretty basic but at these early stages thats to be expected. You have a few things in those pics that make me go "eh?", such as the concrete cubicles, or apparently carpeted walls in a screenshot that seems undecided between being a conference room or a techy room. Looks like a decent first effort though, good to see you are putting thought into gameplay and visuals rather than churning out some FY map.

Oh and I don't mean to sound like a dick here, but its not really such a great idea to proclaim your map as great or guaranteed fun, particularly not so early in your mapping life
[addsig]




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Re: cs_elevator
Posted by mudbeed on Wed Mar 2nd at 12:54am 2005


Sorry...I did it in bold because it was my foreword. I know its annoying when people type weird like "all-caps" lets say, but didn't think i'd get flammed for bold lettering. I just wanted to make the foreword stand out. I used the carpet-style walls because believe it or not the lower-half of the walls at my work are textured soft like carpet. Plus you are right...the cubicles look a lil thick, I never noticed that when playing the map, just when users pointed out the pics I took. Please try the map, it's not to dissapoint. Please give it 5 minutes. I promise i will make the cubicle thinner...



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Re: cs_elevator
Posted by mudbeed on Mon Mar 7th at 3:21pm 2005


I hope people like my map. It has a great layout and I do realize the environment needs more decorations, but the layout is basically finished. I would really appreciate feedback.



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Re: cs_elevator
Posted by DrGlass on Mon Mar 7th at 5:15pm 2005


from the screen shots it looks like you need to add more details. Take the thrid picture for instance. The cubical walls are way to thick and the whole area is far to blocky. This lack of detail is enflamed by the computer models, which are very detailed.

you need ti jazz up places like where the floor meets the ceiling/floor. Add trim, collums, and other things that will break up the dull flat layout.

with a little work this looks like it could be very nice. I'll try and download it in a few days.
[addsig]




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Re: cs_elevator
Posted by satchmo on Tue Mar 1st at 2:14am 2005


Hmm, I think the architecture could be less blocky, and the textures could use some spicing up too. Add more curves and diagonals to the architectural elements. Perhaps some windows or glass would help too. <br> <br>The partitions for the cubicle appear to be very thick. Make them thinner, and perhaps change their texture as well. <br> <br>The concept and the layout sound interesting, so with some additional work it can be a great map.



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Re: cs_elevator
Posted by mudbeed on Tue Mar 1st at 3:51am 2005


Yeah I agree about the blockiness. It is too blocky and I'm working on it. The inside is pretty much done, but the outside needs lots of detail and little things here and there. There definately be windows but I don't plan of them affecting glameplay so they will be strictly for looks. Also the outside walls will be somewhat like Italy's with doors that look like you can open, but can't. That will improve the blandness of the current release of that map alot! <br> <br>Thanks for your input and play it a little more when you have a chance. I think it has one of the best layouts of a user created map I have ever played. I say this as a CS:S fan. Peace.



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Re: cs_elevator
Posted by mudbeed on Wed Jul 6th at 9:06am 2005


Ok Guys, <br>It is now a 100% Finished map. Enjoy!!!!



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Re: cs_elevator
Posted by Orpheus on Sun Jul 10th at 11:58pm 2005


<a href="http://www.snarkpit.net/forums.php?forum=1&amp;topic=5404#post91997" target="_blank">http://www.snarkpit.net/forums.php?forum=1&amp;topic=5404#post91997</a>




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