Re: de_raincheck
Posted by RabidMonkey777 on Fri Feb 25th at 11:52am 2005

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Fri Feb 25th at 11:52am 2005
I fixed them for edit2 ;o. Thin spotlights do seem to trail in my wake, don't they
. I've also replaced some stuff with the new, de_train content, and the Terrorist spawn point is a bit different thanks to some new models and brushwork. It's a bit late, though, so I'll get them up tomorrow.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: de_raincheck
Posted by habboi on Fri Apr 8th at 1:17pm 2005
Posted by habboi on Fri Apr 8th at 1:17pm 2005
I hope you finish this and fix the bugs I pointed out on TWHL.
<br>
<br>Please just finish it before mapping for Black Mesa Source please 

Re: de_raincheck
Posted by RabidMonkey777 on Sat Apr 9th at 12:13am 2005

RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA
Posted by RabidMonkey777 on Sat Apr 9th at 12:13am 2005
I've already started my work for it and a new map, sorry. The bugs reported detract from the map but they don't affect it too majorly to require another full compile time, and a complete new botmesh.
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Re: de_raincheck
Posted by habboi on Sat Apr 9th at 12:16pm 2005
Posted by habboi on Sat Apr 9th at 12:16pm 2005
You just made me cry
<br>
<br>Oh well I don't blame you, having the opportunity to work for that mod is cool.
<br>
<br>Oh well I don't blame you, having the opportunity to work for that mod is cool.© Snarkpit.net 2001 - 2023, about us, donate, contact
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