I'm thinking about having a small foot bridge or maybe train tracks that span the gap. I want to focus the fighting on the out side areas to increse the risk of falling
I'll have some more content soon.
[addsig]


Open door + grav pull all of it = trap subverted.

just using the screens as a reference: you are falling into the trap of giving more attention in detail to one area, and ignoring another.
the outside shows much more detail than the inside portion. give equal time to each.
did you look at the example map i posted? its all or mostly all outside, but the attention to detail extended from top of cliff to bottom. equal details were displayed throughout the map.
[addsig]

the outside shows much more detail than the inside portion. give equal time to each.
did you look at the example map i posted? its all or mostly all outside, but the attention to detail extended from top of cliff to bottom. equal details were displayed throughout the map.



CRY.. SOB.. CRY.. I SUCK.. BOOHOO HOOHOO HOO.. ![]()
Man why doesnt my stuff ever look that good.
[addsig]Lose the floor texture (the one with the dots on it), or down scale it. it clashes with the area as is. otherwise, i dearly love the screens, you did very well. 

it shows. it's looking better than your city map.
great work
[addsig]
it shows. it's looking better than your city map.
great work
it shows. it's looking better than your city map.
great work
thank you.
except, the city map wasn't 5-6 years ago..
/runs very fast

it shows. it's looking better than your city map.
great work
thank you.
except, the city map wasn't 5-6 years ago..
/runs very fast
