dm_baseattack
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Re: dm_baseattack
Posted by Guessmyname on Wed Mar 16th at 8:37pm 2005


I've just finished off the architecture. See the related link / sig link and get your hands on the .vmf at Filefence! I think they're better than screens at any rate. I've got some omptimising to get done - thats going to take a while, then I need to plop in cubemaps, spawns, fix this "make_triangles:calc_triangle_representation: Cannot convert" issue and I'm done. Utill then, what do you think of it so far?

Also: What skybox texture do you think would be best for this?
[addsig]




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Re: dm_baseattack
Posted by ReNo on Wed Mar 16th at 9:40pm 2005


Just post screenshots - most people won't be willing to download the VMF and open it up in the editor, and it will therefore cut down the number of comments you receive.
[addsig]




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Re: dm_baseattack
Posted by Oski on Fri Mar 18th at 3:49pm 2005


Yeah give us screens [addsig]



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Re: dm_baseattack
Posted by Guessmyname on Sat Apr 9th at 12:54pm 2005


Gone to beta during the server switch. I've sent the bsp + readme to fileplanet but I don't think they've put it up yet so for now the only download is still at filefence. Adding screens now

EDIT: Screens done
[addsig]




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Re: dm_baseattack
Posted by Juim on Sat Apr 9th at 2:00pm 2005


Just an opinion, you seem to be on the right track. The yellow caution texture seems to be a bit over used based on the screens. I'll take a look soon.



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Re: dm_baseattack
Posted by satchmo on Sun Apr 10th at 4:01am 2005


No need to download. The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map. [addsig]



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Re: dm_baseattack
Posted by Addicted to Morphine on Sun Apr 10th at 4:36am 2005


? quote:
The yellow stripes gotta go. Your architecture is otherwise pretty good, but texturing with over rampant use of the striped pattern just kills the map.


Quoted for truth.

Some light variety would help. Although I understand you're creating a dark space station, I think some areas of light would help to make the darker areas spooky and just make the map more interesting.




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Re: dm_baseattack
Posted by Guessmyname on Sat May 7th at 6:52pm 2005


Welcome back! Spaceraid's new and improved (and bigger), but I need to optimise it. What do you type into the console to the budget again?
[addsig]




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Re: dm_baseattack
Posted by RabidMonkey777 on Sat May 7th at 7:17pm 2005


+showbudget.

It looks like a lot of things could be smoother - The pipes and the hole in the first picture, for example, unless you're going for that sort of look. [addsig]




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Re: dm_baseattack
Posted by Guessmyname on Sat May 7th at 7:29pm 2005


Those shots are out of date by the way

The rumors that I've chucked in some strateigically placed doors to stop fps rape are completely untrue and the product of biased individuals who shall be liquidated in five minutes.
[addsig]




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Re: dm_baseattack
Posted by ReNo on Sat May 7th at 8:04pm 2005


What would be wrong with strategically doing anything to stop FPS rate? If you can do things to help performance, its worth considering if not actually doing. Of course if you mean doors as in func_door or some other actual working door as opposed to doorways, then it wouldn't help performance anyway.
[addsig]




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Re: dm_baseattack
Posted by Guessmyname on Sat May 7th at 9:43pm 2005


They correspond to areaportals. And I was being kidding about the liquidationy thing
[addsig]





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