dm_gits
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Re: dm_gits
Posted by KoKo5oVaR on Sun Apr 10th at 9:52pm 2005


Well, first of all, as i do in all english forums i've posted: excuse my english ^^

So, here i am to present you my 'not finished yet' map for Hl2Dm. Rather a duality map (it's just a room), for well, maybe 4 players max

it's inspired from a cult manga which i hope you've already found ^^, and all done with my custom textures and models.

enjoy the screenies!





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Re: dm_gits
Posted by Captain P on Sun Apr 10th at 10:07pm 2005


From the screenshots, it looks nice...

but if it's just one room, then I'd highly encourage you to add more to it. Those maps are called killboxes and aren't very popular, especially not amongst mappers.


Even a few rooms that connect with each other, leaving about 3 connections per room, can be so much better. Just look at dm_steamlabs. It has a fairly simple layout, with 5 or 6 main area's, most of them connected with 3 others. It leaves the player multiple choices but also keeps them thrilled, as they never know where the enemy will come from. They have to stay alert. Some area's to set up traps in are also quite fun... smiley

It would be a shame to throw away these nice visuals because of a lack of interesting gameplay...
[addsig]




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Re: dm_gits
Posted by habboi on Sun Apr 10th at 10:27pm 2005


Gasp* Tries to breathe*

That is some excellent architecture!

I can't wait to see the rest! The moon is excellent as well!

[addsig]




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Re: dm_gits
Posted by Andrei on Sun Apr 10th at 11:08pm 2005


It would be a shame to have a one-room-only map when you've worked so hard on the custom stuff. Add more side rooms to the place, a cellar, perhaps, some outdoor areas... other than that that hall looks lovely. smiley
[addsig]




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Re: dm_gits
Posted by Cassius on Mon Apr 11th at 5:01am 2005


Quite nice, but why do only two horizontal roof beams cast shadows and why is rain coming through the glass?

I think I recognize this as being the scene for the end of Ghost in the Shell, though I haven't actually seen it.

EDIT: Oh, I get it. DM_GhostInTheShell. But wouldn't it be like... Le Spectre dans la Coquille in French?

[addsig]




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Re: dm_gits
Posted by SpiKeRs on Tue Apr 12th at 3:41pm 2005


Looks very nice, reminds me of some of the maps in the Jedi Outcast dual mode where it was just 1 on 1 with a lightsabre. I would suggest having 2 or 3 corridors/rooms going off at the sides to make combat more varied.




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Re: dm_gits
Posted by Spartan on Tue Apr 12th at 4:16pm 2005


Is this suppose to be a place from Ghost in the Shell? [addsig]




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