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Re: cs_harvest
Posted by G.Ballblue on Mon Apr 25th at 11:22pm 2005

G.Ballblue
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Posted by G.Ballblue on Mon Apr 25th at 11:22pm 2005
This might be the most ominous map I think I've ver seen
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[addsig]G.Ballblue
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Location: A secret Nuclear Bunker on Mars

Occupation: Student
Re: cs_harvest
Posted by Addicted to Morphine on Tue Apr 26th at 2:49am 2005
Ominous? I'm going to go with cassius. This map is really serene. It almost makes me want to be a cow so I can graze around...
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Posted by Addicted to Morphine on Tue Apr 26th at 2:49am 2005
? quote:
This might be the most ominous map I think I've ver seen
Ominous? I'm going to go with cassius. This map is really serene. It almost makes me want to be a cow so I can graze around...
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Re: cs_harvest
Posted by habboi on Tue Apr 26th at 5:02pm 2005
Posted by habboi on Tue Apr 26th at 5:02pm 2005
A cow you say... ![]()
Truly excellent now make it better using the replies above.
Oh and Cassius maybe you will like my old terrain maps ![]()
Re: cs_harvest
Posted by R_Yell on Tue Apr 26th at 6:30pm 2005
Posted by R_Yell on Tue Apr 26th at 6:30pm 2005
The map is not finished, but I think I can do some open betatest. Time to be a cow or what you want
" SRC="images/smiles/icon_biggrin.gif"> :
http://usuarios.lycos.es/gpumania/
there is a hotlink protection, if gives some kind of error retry and download it.
this is only for betatesting purposes, not redistribute or I'll have to kill you
I want to polish it, and probably add some cover where needed, but remenber: there are 3 big zones with different tactics and playing style. It can be played with pistols also (not the s**ty terrorist one). Enjoy and tell me all you think about it.
Some errors: a volume in soundscape fails (too high), hostages are exctremely assholes, need to edit the nav to avoid it.
http://usuarios.lycos.es/gpumania/
there is a hotlink protection, if gives some kind of error retry and download it.
this is only for betatesting purposes, not redistribute or I'll have to kill you
I want to polish it, and probably add some cover where needed, but remenber: there are 3 big zones with different tactics and playing style. It can be played with pistols also (not the s**ty terrorist one). Enjoy and tell me all you think about it.
Some errors: a volume in soundscape fails (too high), hostages are exctremely assholes, need to edit the nav to avoid it.
Re: cs_harvest
Posted by Leperous on Wed Apr 27th at 11:01am 2005

Leperous
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Posted by Leperous on Wed Apr 27th at 11:01am 2005
Huh, Tripod just continue to get more annoying by blocking the link for several seconds
" SRC="images/smiles/mad.gif">
Leperous
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Re: cs_harvest
Posted by R_Yell on Wed Apr 27th at 11:50am 2005
Posted by R_Yell on Wed Apr 27th at 11:50am 2005
I haven't any problem downloading it, don't know what problem could be.
Probably it's related to hot linking and referrals, those protections
don't work when a referral blocking is on (like some firewalls has)
Re: cs_harvest
Posted by The_6th_monkey on Sat Apr 30th at 12:18am 2005
Posted by The_6th_monkey on Sat Apr 30th at 12:18am 2005
Hey for all you guys who can't download right click the link and save target as 
Anyhow I tried the map with 9 bots and me..... and I really gotta say the fps was bad in some areas where combat happens often... oh also I found it incredibly unlikely people will be able to rescue the hostages since they are unable to navigate outside the room in the house to easily... luckily I was playing against bots so managed to get a victory out of it cause I knew where they'd all be camping lol
Anyhow I can tell it would be pretty cool if neatened up a little bit more, u also need to add a skybox lol and some how sort the terrible fps...
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Anyhow I tried the map with 9 bots and me..... and I really gotta say the fps was bad in some areas where combat happens often... oh also I found it incredibly unlikely people will be able to rescue the hostages since they are unable to navigate outside the room in the house to easily... luckily I was playing against bots so managed to get a victory out of it cause I knew where they'd all be camping lol
Anyhow I can tell it would be pretty cool if neatened up a little bit more, u also need to add a skybox lol and some how sort the terrible fps...
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Re: cs_harvest
Posted by R_Yell on Sat Apr 30th at 9:24am 2005
Posted by R_Yell on Sat Apr 30th at 9:24am 2005
Thx for your report 6th monkey
" SRC="images/smiles/icon_biggrin.gif">
The problem related to hostages going out the house is resolved, there wasn't a proper connection in the navigation mesh. And I think they could be splited in 2 groups, one in first floor and other in second, just to make it easy for CTs.
FPSs are good enough playing without bots, but with them... I think bots waste more resources with this kind of terrain, the navigation mesh is 10MB size (very huge and complex). If somebody wants to play with bots I say sorry, put a number your CPU can manage.
About the 3dskybox, it will not add better FPSs
" SRC="images/smiles/icon_wink.gif">, and there is a
problem related to fog distance, it felt very strange when I tried to
add. Need to make more experiments.
The problem related to hostages going out the house is resolved, there wasn't a proper connection in the navigation mesh. And I think they could be splited in 2 groups, one in first floor and other in second, just to make it easy for CTs.
FPSs are good enough playing without bots, but with them... I think bots waste more resources with this kind of terrain, the navigation mesh is 10MB size (very huge and complex). If somebody wants to play with bots I say sorry, put a number your CPU can manage.
About the 3dskybox, it will not add better FPSs
Re: cs_harvest
Posted by The_6th_monkey on Sat Apr 30th at 4:39pm 2005
Posted by The_6th_monkey on Sat Apr 30th at 4:39pm 2005
the 3dskybox idea was to make it look better cause it looks weird stopping the way it does at the moment :P
Oh and another thing I forgot to say was, that (almost certainly because of my graphics card) the little pont looked like a big white blob lol and not water until I got up close to it
So in nrmal play it looked weird lol
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Oh and another thing I forgot to say was, that (almost certainly because of my graphics card) the little pont looked like a big white blob lol and not water until I got up close to it
So in nrmal play it looked weird lol
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Re: cs_harvest
Posted by SuperCobra on Sat Apr 30th at 5:15pm 2005
Posted by SuperCobra on Sat Apr 30th at 5:15pm 2005
Hmmm I havnt noticed any lag on this map on my machine I was at 60+ fps throughout the whole level.
P4 2.4ghz (northwood)
512mb 800mhz ram
SB Audigy 2 zs
Saphire 9800 PRO 128mb
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P4 2.4ghz (northwood)
512mb 800mhz ram
SB Audigy 2 zs
Saphire 9800 PRO 128mb
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Re: cs_harvest
Posted by R_Yell on Sat Apr 30th at 6:25pm 2005
Posted by R_Yell on Sat Apr 30th at 6:25pm 2005
> the 3dskybox idea was to make it look better cause it looks weird stopping the way it does at the moment
I know, but I'll try to show you that 3dskybox could look very weird (or unrealistic) also because fog settings and draw distance used in this map. Related to this, I changed fog color a bit and now looks better.
About water, I think it's because sun reflection, I'll try with another kind water but may be will happen the same.
> Hmmm I havnt noticed any lag on this map on my machine I was at 60+ fps throughout the whole level.
without bots that's my performance too, try to add cl_detaildist 4000 if you want better visuals.
I know, but I'll try to show you that 3dskybox could look very weird (or unrealistic) also because fog settings and draw distance used in this map. Related to this, I changed fog color a bit and now looks better.
About water, I think it's because sun reflection, I'll try with another kind water but may be will happen the same.
> Hmmm I havnt noticed any lag on this map on my machine I was at 60+ fps throughout the whole level.
without bots that's my performance too, try to add cl_detaildist 4000 if you want better visuals.
Re: cs_harvest
Posted by R_Yell on Thu May 5th at 6:04pm 2005
Posted by R_Yell on Thu May 5th at 6:04pm 2005
It could be released next week, I think. I 'm fixing details, hate that part
, but main work it's almost done.
I did some work with rock displacements. Added some overlays (second rock type and moss)
Normalmapped logo
Water highlight was fixed, but I had to choose a very cheap one because performance.
And I have a important question. Could be illegal adding this model?:

http://www.deespona.com/3denciclopedia/models/harvest.html
, but main work it's almost done. I did some work with rock displacements. Added some overlays (second rock type and moss)
Normalmapped logo
Water highlight was fixed, but I had to choose a very cheap one because performance.
And I have a important question. Could be illegal adding this model?:

http://www.deespona.com/3denciclopedia/models/harvest.html
Re: cs_harvest
Posted by Orpheus on Thu May 5th at 6:33pm 2005

Orpheus
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Posted by Orpheus on Thu May 5th at 6:33pm 2005
I genuinely appreciate the thumbs, but you still need to work on your file sizes.
<100k is always preferable.. 150k is absolute upper limit..
screen content looks very nice.
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Re: cs_harvest
Posted by Addicted to Morphine on Thu May 5th at 6:36pm 2005
Posted by Addicted to Morphine on Thu May 5th at 6:36pm 2005
This map is really looking phenomenal. The shot of the cliffs
especially caught my attention. I look forward to seeing how the
map plays.
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Re: cs_harvest
Posted by R_Yell on Thu May 5th at 7:43pm 2005
Posted by R_Yell on Thu May 5th at 7:43pm 2005
Sorry for the pics, I'll delete them because now can't fix.
About tactical gameplay, see this satellite pic XD

I pointed the main routes. There a basic rule, you can choose from 2 paths all the way to objetive. Encounter areas are marked in yellow (aproximate). It's simple but works very well in my test.
About tactical gameplay, see this satellite pic XD

I pointed the main routes. There a basic rule, you can choose from 2 paths all the way to objetive. Encounter areas are marked in yellow (aproximate). It's simple but works very well in my test.
Re: cs_harvest
Posted by Leperous on Thu May 5th at 7:47pm 2005

Leperous
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Posted by Leperous on Thu May 5th at 7:47pm 2005
If you've paid to use that model, yes (I assume you need to buy it, judging from the site? And dear me, there's a worrying number of fully skinned naked female models there, some people need lives
" SRC="images/smiles/icon_lol.gif">)
Leperous
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Re: cs_harvest
Posted by DrGlass on Thu May 5th at 9:42pm 2005
I only found one nude model, the rest of the stuff was really nice looking. Lep what are you talking about?
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DrGlass
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Posted by DrGlass on Thu May 5th at 9:42pm 2005
? quote:
If you've paid to use that model, yes (I assume you need to buy
it, judging from the site? And dear me, there's a worrying number of
fully skinned naked female models there, some people need lives
)
I only found one nude model, the rest of the stuff was really nice looking. Lep what are you talking about?
[addsig]
DrGlass
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Re: cs_harvest
Posted by R_Yell on Fri May 6th at 5:47pm 2005
Posted by R_Yell on Fri May 6th at 5:47pm 2005
I created the .nav for the final version and this could be a problem:
12MB size! Load times are too high and bots performance it's not quite
good. May be it should be handmade (simplified). Luck I know how to
made it, at leats I hope
" SRC="images/smiles/icon_biggrin.gif">
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