Looks great!
[addsig]
Re: cs_harvest
Posted by DrGlass on Sat May 7th at 1:30am 2005

DrGlass
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Location: USA
Occupation: 2D/3D digital artist
Posted by DrGlass on Sat May 7th at 1:30am 2005
still looking quite flat and limited cover.
good displacment work tho
[addsig]
good displacment work tho
[addsig]
DrGlass
member
1825 posts
293 snarkmarks
Registered: Dec 12th 2004
Location: USA
Occupation: 2D/3D digital artist
Re: cs_harvest
Posted by R_Yell on Sat May 7th at 8:47am 2005
Posted by R_Yell on Sat May 7th at 8:47am 2005
Maybe the barn zone could be less flat, there are two big sniper corridors I don't like too much. I'll work on that.
Re: cs_harvest
Posted by R_Yell on Sat May 7th at 10:03am 2005
Posted by R_Yell on Sat May 7th at 10:03am 2005
Hope you like the changes:


It gives better performance also, but the shots are taken with cl_detaildist 4000. With default values for detail vegetation this zone is in 50-60 fps range. Very acceptable with my cpu (athlon 2500+).


It gives better performance also, but the shots are taken with cl_detaildist 4000. With default values for detail vegetation this zone is in 50-60 fps range. Very acceptable with my cpu (athlon 2500+).
Re: cs_harvest
Posted by R_Yell on Sun May 8th at 12:08pm 2005
Posted by R_Yell on Sun May 8th at 12:08pm 2005
New version with very improved bots (custom nav file)
http://www.usuarios.lycos.es/gpumania
(click on "AQUI", wait a bit because it will redirect to the same page, click again and download should start)
This is a version for betatesting purposes only, not redistribute.
Download and share your comments plz
" SRC="images/smiles/icon_smile.gif">
http://www.usuarios.lycos.es/gpumania
(click on "AQUI", wait a bit because it will redirect to the same page, click again and download should start)
This is a version for betatesting purposes only, not redistribute.
Download and share your comments plz
Re: cs_harvest
Posted by R_Yell on Mon May 16th at 11:46pm 2005
Posted by R_Yell on Mon May 16th at 11:46pm 2005
Thx to all people that contributed with their comments and suggestions. Hope you like it.
CS_Harvest tries to represent a natural huge outdoor place without loosing CS classical gameplay. A lot of custom materials, textures and models are included. There is linux data also, but it takes a lot of space (about half of bsp).
A custom navigation file for bots (made from scratch) takes adventage of cs_harvest complex terrain.
Some pics:
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0022.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0023.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0025.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0029.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0030.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0031.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0032.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0009.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0017.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0018.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0019.jpg
Download here: http://www.pcgamemods.com/12512/
CS_Harvest tries to represent a natural huge outdoor place without loosing CS classical gameplay. A lot of custom materials, textures and models are included. There is linux data also, but it takes a lot of space (about half of bsp).
A custom navigation file for bots (made from scratch) takes adventage of cs_harvest complex terrain.
Some pics:
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0022.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0023.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0025.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0029.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0030.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0031.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0032.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0009.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0017.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0018.jpg
http://usuarios.lycos.es/gpumania/downloads/cs_harvest0019.jpg
Download here: http://www.pcgamemods.com/12512/
Re: cs_harvest
Posted by Natus on Thu Apr 7th at 8:00pm 2005
Posted by Natus on Thu Apr 7th at 8:00pm 2005
Well, im not playing cs...at all, but the fps doesnt look too good, and since its a very open map you cant have any vis blocking, so try emoving some stuff and add some kind of house or...barn, then make some occlouders and areaportals
Re: cs_harvest
Posted by R_Yell on Thu Apr 7th at 8:22pm 2005
Posted by R_Yell on Thu Apr 7th at 8:22pm 2005
Thx for the input, but don't look to framerates. There was some apps in background
<br>
<br>FPS will be very solid in this map, visibility is controlled with env_fog, only a 30-40% of terrain is rendered (but fog limit is hardly noticeable while playing, not in some of those shots). Only sprites will take some serious resources, to see vegetation like this you must specify cl_detaildist up to 4000. People with low systems won't see any sprite (except corn plants, those are env_sprites) and his framerates will be very good. My aim is to do a good landscape, but will be playable by everyone.
Re: cs_harvest
Posted by satchmo on Thu Apr 7th at 8:35pm 2005

satchmo
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Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Thu Apr 7th at 8:35pm 2005
Fascinating idea. I love your creativity, but the displacement surfaces in the first screenshot look unnatural (they appear to be some sort of alien humpbacks or something).
<br>
<br>This small flaw stands out because the rest of the map is so well done and realistic.
satchmo
member
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396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: cs_harvest
Posted by R_Yell on Thu Apr 7th at 9:01pm 2005
Posted by R_Yell on Thu Apr 7th at 9:01pm 2005
Yes those cliffs don't look good, or at least not all they can. Are made directly with a height map from photoshop, thats the reason they are all rounded. They'll be improved, and I have plans to add a second texture there, and some other things.
Re: cs_harvest
Posted by habboi on Sat Apr 9th at 5:59pm 2005
Posted by habboi on Sat Apr 9th at 5:59pm 2005
I like the grass!
<br>
<br>Make a barn and I will love you.
Re: cs_harvest
Posted by R_Yell on Sat Apr 9th at 10:11pm 2005
Posted by R_Yell on Sat Apr 9th at 10:11pm 2005
Yes, the rescue zone will be into the barn.
<br>
<br>* 2 pics were updated *
Re: cs_harvest
Posted by habboi on Sun Apr 10th at 1:46pm 2005
Posted by habboi on Sun Apr 10th at 1:46pm 2005
Excellent!
Re: cs_harvest
Posted by Natus on Tue May 17th at 2:22pm 2005
Posted by Natus on Tue May 17th at 2:22pm 2005
Im not playing cs at all, but this map makes me wanna play it, it looks very good man.
Re: cs_harvest
Posted by satchmo on Tue May 17th at 4:44pm 2005

satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.
Occupation: pediatrician
Posted by satchmo on Tue May 17th at 4:44pm 2005
The displacements are much better than the first release. However, the distant mountains with the white-fading effect of the fog doesn't look good in my opinion. Change the fog setting so the distant mountains don't look like giant ghosts.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Re: cs_harvest
Posted by R_Yell on Tue May 17th at 5:25pm 2005
Posted by R_Yell on Tue May 17th at 5:25pm 2005
Fog is very problematic, I have main fog (to cover render distance) and 3dskybox fog. In certain places both should blend at the same tone. That's the reason for that fog. But it doesn't look so bad for me, while playing sure you don't pay attention there.
<br>
<br>Anyway, map is distributed yet, so I wouldn't make a new version only for something like that.
Re: cs_harvest
Posted by Addicted to Morphine on Wed May 25th at 1:02am 2005
Posted by Addicted to Morphine on Wed May 25th at 1:02am 2005
Congratulations on getting this map spotlighted at Interlopers!
Re: cs_harvest
Posted by R_Yell on Wed Nov 30th at 11:57am 2005
Posted by R_Yell on Wed Nov 30th at 11:57am 2005
Link is fixed. I could release a newer versi?n with some improvements (HDR, better landscape, improved custom models) and such, anyone interested?
Re: cs_harvest
Posted by The_6th_monkey on Fri Jan 27th at 8:01pm 2006
Posted by The_6th_monkey on Fri Jan 27th at 8:01pm 2006
Sure sounds gd
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