dm_ortho
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Re: dm_ortho
Posted by Bl1tz on Thu Apr 21st at 12:42am 2005


This is my HL2DM map 'dm_ortho'

It's not quite at beta yet, but I'll be done very soon and I'll be looking for beta testers from here if you're interested.

Comments and suggestions are always appreciated.

Thanks.




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Re: dm_ortho
Posted by Orpheus on Thu Apr 21st at 12:49am 2005


what am i missing? it looks mono-shaded and like you zoomed in on each shot.

its.. well there is nothing to comment on bud. can you not get any informative screens?

[addsig]




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Re: dm_ortho
Posted by Addicted to Morphine on Thu Apr 21st at 1:34am 2005


The architecture in the third shot was interesting, but it's all 1 texture (which... perhaps you're doing so you can focus on refining gameplay before you start texturing it?), and the color of the light gives me a headache just looking at the screenshots. In the third shot it looks like the entire room is full of mustard gas. Positively suffocating.

Like Orph said, its hard to see what exactly is going on in each screenshot. I don't know what I'm looking at. It's as if I'm watching the last scene in the movie Labyrinth where David Bowie, Jennifer Connolly and the baby are crawling around on every surface.

So... change the textures, change the color of the lighting, and... take some different shots so I can see more than just one area of a wall, or ceiling.




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Re: dm_ortho
Posted by Bl1tz on Thu Apr 21st at 2:11am 2005


All one texture? O_o

The concrete supports are all one texture, yes, but there are many different textures in that shot.

Perhaps the problem is that it was taken in too thick of a fog so it's sort of coloring everything with the color of the fog.




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Re: dm_ortho
Posted by Addicted to Morphine on Thu Apr 21st at 2:20am 2005


? quote:
Perhaps the problem is that it was taken in too thick of a fog so it's sort of coloring everything with the color of the fog.


I'm going to go out on a limb here and say... yeah that's it.




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Re: dm_ortho
Posted by Natus on Thu Apr 21st at 7:26am 2005


argh, its morning in denmark, and its very bright outside, so my monitor gets all lit up, so i cant see anything on the screenshots smiley
[addsig]




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Re: dm_ortho
Posted by SpiKeRs on Thu Apr 21st at 9:13am 2005


wonder if he just built the architecture using 1 texture and then is gonna texture it all up properly when thats done (like what they apparently did with hl2 but using those orange textures)? Either way there is very little can say about it/ Brushwork in pic 3 looks fairly decent though, curious to know what the setting is <img src=" SRC="images/smiles/icon_smile.gif">




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Re: dm_ortho
Posted by Bl1tz on Fri Apr 22nd at 1:14am 2005


Added another screeny for you all to see that I didn't use one texture through the whole map. /rolls eyes
[addsig]




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Re: dm_ortho
Posted by Addicted to Morphine on Fri Apr 22nd at 1:26am 2005


What theme were you going for in this map? I can't quite tell. It looks a little bit like a waste disposal facility.

I like your architecture, because it seems like it would be really fun to run around with the shotgun in that map, but even though you used different textures, they all appear to be the same color / concrete material. I think the map could benefit from some texture variety.

Are you going to add more lighting or are you going to keep some areas dark like that?




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Re: dm_ortho
Posted by Bl1tz on Fri Apr 22nd at 1:38am 2005


The lighting is gonna be basically the same.

Again, I know that there are a few concrete textures, but that's basically the theme of the map. Yeah, I am going for like a waste/sewer setting, so it's basically big, support laden architecture with pipes and stuff. The lighting will be fairly dark. I know it might look a tade same-y from the screenshots, but when it's done, download it and take a look, I think you'll be pleasantly surprised.

Cheers.
[addsig]




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Re: dm_ortho
Posted by DrGlass on Fri Apr 22nd at 3:12am 2005


I like the dank dark feel, but I think that you will need just a little more light, I like to add very dim, dark (almost black) colored light to even out some rooms, give it a try.
[addsig]




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Re: dm_ortho
Posted by Finger on Mon Apr 25th at 4:36am 2005


Maybe it's the fog or the quality of the screenshots, but this map comes across as 'plasterville' to me. I don't really read concrete here, it all looks like sheetrock or something. Give us something to run around in - it's very hard to judge much from these shots other than some interesting, monotextured, shapes.



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Re: dm_ortho
Posted by DrGlass on Mon Apr 25th at 8:49am 2005


I took a second look and I just like to say, the massive feel of shot 4 is nice. I like areas that feel huge.
[addsig]




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Re: dm_ortho
Posted by Bl1tz on Tue Apr 26th at 1:00am 2005


Thanks for all the comments.

Most of them have got me thinking about the textures...I'll have to be careful not to make everything look too similar, so thanks for that.

Also, the lighting isn't going to change very much. It was alot brighter before, and it just didn't look right for the sewer/undeground place I want it to be. Don't worry though, because you can see your opponent perfectly in the map -- I've run around the alpha with a few people, and it's fine in that respect.

Again, thanks for all the comments.




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Re: dm_ortho
Posted by Bl1tz on Fri May 6th at 6:23am 2005


Bumping for renewed interest and nearing completion. Anyone interested in beta testing leave me an e-mail at lolleyballz@gmail.com




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Re: dm_ortho
Posted by Orpheus on Fri May 6th at 12:04pm 2005


I critique maps, but the author contacts me personally via the PM system here at Snarkpit. I figure, if the author wants me, he knows where i live. I got past that soliciting my wares ages ago, I do not send email request anymore.

Another tried and true method is to post a link and allow anyone interested to critique it with no strings attached. You tend to get much better feedback than you would otherwise. Open critiques in the forums are always preferable. You never know if a private one is honest unless others see the same mistakes/perks.

/2 cents

[addsig]




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Re: dm_ortho
Posted by Bl1tz on Thu May 12th at 5:29am 2005


Beta is out! Comments and public server hosting are welcome!!




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Re: dm_ortho
Posted by Bl1tz on Fri May 20th at 4:09am 2005


Beta 2 is out now...should be very close to done.




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Re: dm_ortho
Posted by mike-o on Fri May 20th at 6:21pm 2005


to give you an idea of what i think, i thought it was hl1 for a sec. everything in it is so boring and flat.




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Re: dm_ortho
Posted by Bl1tz on Fri Jun 10th at 1:40am 2005


Hey everybody, here is my latest mapping effort for you all to enjoy.

dm_ortho was named boringly enough for the orthographical windows in any map editor, but ended up taking a painfully ironic meaning, as I went to the ER at 4 in the morning for extreme dental pain a few weeks ago.

screenshots
http://blitz.circa1984.com/dm_ortho_b10000.jpg
http://blitz.circa1984.com/dm_ortho_b20001.jpg
http://blitz.circa1984.com/dm_ortho_b20002.jpg

download
http://blitz.circa1984.com/dm_ortho.zip





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