dm_fetid
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Re: dm_fetid
Posted by Minotaur0 on Sun Apr 24th at 3:13am 2005


HLDM map for a hl.wad only contest. Been working on it for over a month and since its look cool I decided to post here for C&C.

Credits:
Skybox: Minotaur0
Models: TheDoenerKing, Minotaur0
Sprites (glows): Minotaur0 [addsig]




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Re: dm_fetid
Posted by fraggard on Sun Apr 24th at 4:52am 2005


Excellent stuff Minotaur0. It's been a long time since I saw a good HL1 map here.

I can't find anything to comment on from the screens. Almost everything looks well made. If you put up a download I can probably put up a better critique.

Nice job. BTW which contest is this for?




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Re: dm_fetid
Posted by DrGlass on Sun Apr 24th at 5:58am 2005


screens look great
[addsig]




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Re: dm_fetid
Posted by Cassius on Sun Apr 24th at 7:32am 2005


The layout seems a little boxy - that is, the rooms/areas themselves are squarish - but it looks good otherwise.



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Re: dm_fetid
Posted by Orpheus on Sun Apr 24th at 8:35am 2005


two thumbs up.

/me likes.. i am commenting strictly off the screens, but it looks promising.

[addsig]




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Re: dm_fetid
Posted by ReNo on Sun Apr 24th at 2:00pm 2005


Looks very nice given the limitations.

Screen 1
The dark line across the pillars just over half way up looks a bit sharp and unrealistic. Looks as if you only have glows on two of the windows - is that just the screenshot, or is there some reason behind it? I also think they might be better toned down a little, but its hard to tell without seeing the map itself.

Screen 2
The architecture out here is kinda boxy. I think you could do something to spruce up the basic forms, particularly with the yellow upper sections. The lowest wall texture looks ugely stretched, but then again, perhaps I'm just getting too used to looking at source maps smiley

Screen 3
Not really got any crits here, except that it is again quite boxy. The walls are very uniform and all use the same texture layering - perhaps you could have some recessed sections in certain layers, or anything to break up the repetition? Not a huge issue and the room looks good as is, but it might help.

Good job though, I'll have to take a run through this sometime.
[addsig]




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Re: dm_fetid
Posted by Addicted to Morphine on Sun Apr 24th at 4:31pm 2005


I like your usage of the HL.wad textures, especially the stacking you've got going on in the third screenshot. I recognized all 3 on the walls but put together they look new.




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Re: dm_fetid
Posted by Minotaur0 on Sun Apr 24th at 7:36pm 2005


Ren0, thanks for the tips.

About the glows: I dunno whats causing that, theres actually one for each window and they are at a pretty low intensity (60). They look fine here (I can only run in software here, Im not home) but they looked f**ked up at my friends pc (who took the pics).
We also lowered the intensity for like 20 and it still looked f**ked up, so I dont have any idea on how to fix that.
I maybe keeping only one to give the effect of sun.

fraggard: Its for a brazilian contest, the deadline is may 1st I dont think anyone here would be interested but heres the link:

http://www.leveldesign.com.br/forum/index.php?s=535927d9d5abb89761429379b85f0396&showforum=51

[addsig]




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Re: dm_fetid
Posted by SWATSiLeNt on Sun Apr 24th at 10:34pm 2005


First screen I love.....Reminds me of the goodol days of splinter cell pandora tommorow online. That map Warehouse if anyone has any experience with the game. Nice work though lookin great





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Re: dm_fetid
Posted by ReNo on Sun Apr 24th at 11:12pm 2005


Now you mention it, I totally agree smiley Much love for SC:PT multiplayer...if only my PC could run Chaos Theory properly smiley
[addsig]




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Re: dm_fetid
Posted by SpiKeRs on Mon Apr 25th at 10:08am 2005


From just looking at the thumbnails I at first thought this was a hl2 map, nice work



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Re: dm_fetid
Posted by BlisTer on Mon Apr 25th at 4:07pm 2005


i agree with cassius. like the first shot the most. good usage of that silver pipe texture. and the sun coming through the windows. feels hl2 [addsig]




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