Forsaken/Pokinutiei
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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Fri Apr 29th at 9:57am 2005


Not much to say, if anyone knows a cool russian name for the map plz say so.



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Re: Forsaken/Pokinutiei
Posted by DrGlass on Fri Apr 29th at 11:29am 2005


not much... but screen looks GREAT!
[addsig]




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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Fri Apr 29th at 11:40am 2005


currently working on the outside of the level, if no problems occure, I'll have some more screenshots



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Re: Forsaken/Pokinutiei
Posted by Captain P on Fri Apr 29th at 12:01pm 2005


The screenshot reminds me of STALKER. Could become a nice level if you get a decent layout for it. Good luck!
[addsig]




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Re: Forsaken/Pokinutiei
Posted by Juim on Fri Apr 29th at 12:42pm 2005


Yes a new name would be good. There already is a dm_forsaken which was one of the fileplanet map pack releases. I have it in the rotation at the diner.



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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Fri Apr 29th at 4:22pm 2005


K, added new screenshots, and i noticed that when you use a skybox with a white bottom, the props(or some of them) get a white glow from below....pretty wierd if you ask me

*edit* And apparently the last 2 screens got deleted...





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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Wed May 4th at 3:15pm 2005


K added screenshots



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Re: Forsaken/Pokinutiei
Posted by SpiKeRs on Wed May 4th at 3:21pm 2005


Keep this theme up and this will be a very good loooking map. Especially like pic 3, really looks like a bleak Cold War style military base




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Re: Forsaken/Pokinutiei
Posted by Leperous on Wed May 4th at 4:07pm 2005


In Soviet Russia, we could not afford yellow, so we had green lightbulbs.

Do you have a centerpiece or central building planned yet?





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Re: Forsaken/Pokinutiei
Posted by Addicted to Morphine on Wed May 4th at 4:29pm 2005


Those bunkers in picture 3 are reminiscent of the bunkers in what used to be the canyon area of the sourced version of de_prodigy. I like them.
[addsig]




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Re: Forsaken/Pokinutiei
Posted by DrGlass on Wed May 4th at 4:43pm 2005


Looks quite open, I'd like to check out the game play. Still looks like you have quite some ways to go though. keep it up
[addsig]




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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Thu May 5th at 5:39pm 2005


I haven't really planned any centrale places or bombsites. I'll think I just continue building what's in my head, and then look for some good places where you expect to find a bombsite...



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Re: Forsaken/Pokinutiei
Posted by Junkyard God on Wed May 11th at 10:10am 2005


i always do that ,but make sure you don't end up with no good open or big enough places as the Ts do need soem space and cover to guard the bomb and ct needs enough ways ( 2 atleast) to get to the bomb.

it looks amaizing so far and i think this can be a realy good map if you finish it of good smiley

good luck with it and i hope it all works out. smiley

[addsig]




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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Thu May 12th at 9:43am 2005


Sadly I didn't saw this coming, but I've decided this project needs to be undergoing a major change of direction. When I made some drawings of how to get good connectivity while still looking like a military base, I found out that it would be massively open. And thus would result in huge area's hat would have to be rendered simultaneously...

Therefore I've decided to skip the idea of a large open map, into a base below 20 feet of earth, with a abandoned ballistic missile launch site etc. Some area's (the first screen of the reception hall) will not be flushed away, other's (outside area) will be deleted.





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Re: Forsaken/Pokinutiei
Posted by Addicted to Morphine on Thu May 12th at 2:39pm 2005


Well, that's unfortunate. However I'm glad you saw the shortcomings of your layout and instead of stubbornly pressing on you've decided to make a big change that will hopefully lead to a great map. Good luck!
[addsig]




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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Thu May 12th at 5:20pm 2005


Thanks...self criticism is a blessing <img src=" SRC="images/smiles/icon_biggrin.gif">



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Re: Forsaken/Pokinutiei
Posted by habboi on Wed Apr 27th at 5:57pm 2005


Can't you use a translator? Not much to see but nice work so far.



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Re: Forsaken/Pokinutiei
Posted by Paladin[NL] on Wed Apr 27th at 6:07pm 2005


I tried some translators, but they translate it using russian characters, and most people dont have the language packs to correctly see the text...



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Re: Forsaken/Pokinutiei
Posted by Andrei on Wed Apr 27th at 9:01pm 2005


&quot;Pokinutiei&quot;, or something like that, me thinks.



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Re: Forsaken/Pokinutiei
Posted by Orpheus on Thu Apr 28th at 12:32am 2005


&amp;#1054;&amp;#1089;&amp;#1090;&amp;#1072;&amp;#1074;&amp;#1083;&amp;#1077;&amp;#1085;&amp;#1085;&amp;#1099;&amp;#1081; <br> <br>according to <a href="http://translation2.paralink.com/" target="_blank">http://translation2.paralink.com/</a>




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