Things to do-
1- Finish outdoor area.
2- Add props inside.
3- Attempt (READ! Attempt!) to make it run faster.
4- Release it.
Picture it was inspired by

Any chance of having a run around the map on the server when its done?

Ditto.
very nice.
[addsig]
I had this great idea and it will probaby lag it out but you should make the building one BIG physic object and the supports hold it up. So when they are shot the building falls and crushes people!
There is a CSS map that has this idea and it is very cool. It's a skyscraper and it falls well high up and crushes everyone and the people inside are flying in the rooms!
Fog is excellent, building is excellent, dirt texture / grass is very umm bland.
Inside look cool but what is it inside???
[addsig]there is no reason that this building has to stay on a flat plain.. put it in a mountainous region.
put some boulders about. add some wrecked autos.
put some broken shipping crates about with some broken machinery in them. scatter some machine parts about as well.
add some power lines and poles.
add some piping.. plants need water.
add some grass, old plants have over growth sometimes.
[addsig]
What do they call it when you make that little map that reflects larger n the game world.. so to make it look like there are hills and stuff outside the walls. If you look at any CS map while dead there is a small sub map located someplace within the box and it projects the hills or city or what ever it is they made.
I think the map needs that more with a chain link fence and made to look secluded out in the country more, instead of that bad white wall thats around it now. Add some grass models and some bush models.. make it look more run down and abandon than spanking new.
Some old run down trucks, and what not is a good idea.. Also maybe a few train cars along one edge to close it off. and add that country feel.
[addsig]That effect is all in the skybox.
Try this. when you notice that a map has a sky that looks like buildings, noclip out of the map. Someplace else will be a tiny construct that looks exactly the same. go find it. once you enter it, you will be this 500 foot tall giant within your map ![]()
Tis quite funny to see the first time. This method reminds me strongly of the Unreal method of creating sky.
[addsig]
Is there a tutorial for me to read on making a 3d sky box? I dont know how to do it. =(
Also I like the new screenshots.. Dead bodies in the tree.. thats classic horror film right there. I still dont see the sky box around the edge of the map. =( But the map is looking real good, I want to play it now.
[addsig]
CJ, Please explain more.. treat me like a n00b mapper.. and speak in a more basic function for me.. I am making a map called de_oilrig, and it has lots of detail.. how can I use alpha-masked textures to help me? And what are alpha-masked textures, are these models?
Im still learning the terminology..
[addsig]Dude, remember in HL1, the textures with the blue edges? those are the ones. use textures that have the shape you want instead of building the shape yourself. IE a window with frames and panes.. if you built it it would drive the r_speeds through the roof.
[addsig]
