I'm in a rush at the moment, but here is a new one I've been working on. If you like the rockwork, raise your hands and clap for Cassius, God Of Rock Textures!
[addsig]Posted by Tracer Bullet on Sat Apr 30th at 2:25pm 2005
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Posted by Orpheus on Sat Apr 30th at 3:09pm 2005
ALL HAIL CASSIUS!
*whispers*
textures are only as good as the mapper utilizing them TB, do not understate your part.
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Posted by habboi on Sat Apr 30th at 3:16pm 2005
A like the theme, almost like a Scottish island. I thought it seemed a little small before reading your description.
Very nice keep it up!
[addsig]Posted by Cassius on Sat Apr 30th at 4:30pm 2005
DAMN I'M GOOD!
(what Orph said... under the "worship Cassius" part that is
)
Posted by G4MER on Sat Apr 30th at 6:32pm 2005
I dont like it, the rock work sucks, and its so 1940 looking.
Ok Im just messin with ya.. its good stuph.
[addsig]Posted by Tracer Bullet on Sun May 1st at 12:50am 2005
Thanks guys. I hear you Orph, but HL1 is so damn limited in what you can do that good outdoor textures are an absolute must. Plus, I've sort of reached the point where I think of triangle terrain as a great way to fill space with interesting looking brushwork that is very easy to do. My original intent was to create a larger king of the mountain type map, but HL1 just isn't suited to it. Just this little bity thing is already getting close to a number of engine limits. If on;y my computer ran source a bit better...
there is one thing I am rather proud of though. I didn't take a screen of it, but if you look at the tunnel to the allied spawn, you'll notice that the transition between tunnel and cliff face is very smooth and natural looking. I used an overlapping func_wall to create the effect. I may just do a tutorial on it, but only if it is useful in source. Is it difficult to make natural looking tunnel openings in source?
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Posted by Orpheus on Sun May 1st at 12:59am 2005
there is a very sweet looking tut on that very thing here someplace. you might use it for comparison.
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Posted by Tracer Bullet on Sun May 1st at 1:10am 2005
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Posted by Orpheus on Sun May 1st at 1:12am 2005
So, when are you gonna break down and get HL2? when its in the bargain bin :P
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Posted by Tracer Bullet on Sun May 1st at 1:22am 2005
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Posted by Orpheus on Sun May 1st at 1:30am 2005
makes me so glad i had my new one built. funny though, with only two upgrades my old machine seems to run the editor and the game fairly well. tis no comparisson to my new machine, but i am surprised to say that those two upgrades made a world of difference.
it can now run the editor with no stuttering of note.
my old specs:
2.6 celeron <--- 400 fsb and 128 cache
512 pc133 ram <--- runs at 133 mhz
9000 ati radeon 64 meg
my new upgrade:
1.8 P4 <---- 400 fsb and 512 cache
512 pc2100 ram <--- runs at 266 mhz
9000 ati radeon 64 meg
frames rates doubled ![]()
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Posted by SpiKeRs on Tue May 3rd at 9:15am 2005
Anyway looks good, is that a plane sticking out of the ground in pic 2? Perhaps should not have it look so buried .
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