Posted by Riven on Mon May 2nd at 10:09pm 2005
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Posted by Orpheus on Mon May 2nd at 10:27pm 2005
The screens are larger than the map :P
The map itself, looks promising, I can't wait to see it in action.
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Posted by Riven on Mon May 2nd at 10:53pm 2005
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Posted by Orpheus on Mon May 2nd at 11:02pm 2005
My only crit at this time is the flat plain the terrain has. Yeah, many city blocks have that look, but its just to easy to add some variety to maps in HL2.
If you have the frame rates to spare, add something.
The map looks like "overwatch" before the building was blown up ![]()
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Posted by Riven on Mon May 2nd at 11:37pm 2005
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Posted by DrGlass on Mon May 2nd at 11:57pm 2005
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Posted by Myrk- on Tue May 3rd at 9:06am 2005
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Posted by habboi on Tue May 3rd at 5:50pm 2005
I say this to all maps that use building textures and do this thing I really really hate!
The windows are templates and should be 3D!
Don't just leave them so they have that horrible silver / black surface!
Nice map none the less!
[addsig]Posted by ReNo on Tue May 3rd at 6:23pm 2005
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Posted by Riven on Tue May 3rd at 9:17pm 2005
I agree with habboi, I never noticed that before actually, but overwatch doesnt use window templates, like the ones you see in the picture on the back cover of the Half-Life 2 retail box. Overwatch doesn't even have recessed windows or doors, which i dis differently. If there are any problems that you have with dm_overwatch, please tell me so that i wont make the same mistake as the proffesionals did. I was told that my buildings look a little blocky as well. I found this picture of another map that did something that i thought would be a nice remedy to my problem: Between each floor of windows, he extended a section of concrete out giving it a better perspective on depth. It made the building stand out a WHOLE lot more, (something that Valve didnt do) And if I understand you correctly, your talking about the window templates/building detail, the prop_static models right? I could just recess the windows in a little bit. Another thing (and why im thankful for posting here) was that i had NEVER realized that i had the name incorectly spelled, and yes, it should be dm_closequarters, which i had done in the beginning, but after retyping it, just never occurred to me of the incorrection, Thank You! As far as whether or not the name is appropriate,...I believe the name is very appropriate, as far as the buildings go, there are plenty of tight spaces to be fighting somone in, and also where all the weapons are placed, and if all you notice about the map is the larger outside area, then you could take the name to be appropriate in the sence of irony...Thanks for the crit once again!
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Posted by habboi on Wed May 4th at 4:34pm 2005
Posted by Riven on Thu Jun 9th at 11:23pm 2005
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Posted by Riven on Sun Jun 12th at 6:21pm 2005
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Posted by Riven on Fri Jun 17th at 7:49pm 2005
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Posted by Riven on Tue Jul 10th at 2:21pm 2007
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