Download link should be before the end of October.
Thanks Morphine, I'll look forward to your comments.
Download link should be before the end of October.
Thanks Morphine, I'll look forward to your comments.


OK folks, lemme have it. I am basically done with the layout. I need to add some clochkies and what-nots for presentation, and some minor tweaking to some areas, but I am mostly interested in layout/weapon placement thoughts, and any glaring errors. Also can somebody run this on a linux server and see if it crashes it or not?. I am alittle worried about that. Sorry it took so long. Thanks in advance for the comments.
http://gamersdiner.com/downloads/dm_waterwerx.zip

(Or resources, I'm sure)


You have gaps in updating your map here that measure in weeks and you want replies in a day. " SRC="images/smiles/icon_lol.gif">
Today is Friday, I'd expect that you'll get your feedback sometime tomorrow. Look at that stupid demographic poll. Most of these tykes are in school. ![]()
I however, need to work on my car today. I would hope to take a peek at this map before tonight. If I can, I will try to post something, even if its not to indepth.

I played your spaceship map a few times. This map is not in the same league.
Sorry I cannot be more encouraging. I tried to take some screens but when I saw the quantity and remembered I no longer had broadband I caved in.
This map doesn't suck, but...(shrugs)
If I had to put it in a nutshell. Its to empty and there is no debris.
I would rather post and have you not like it, than make it look like I ignored your map.


It took me 7+ minutes to download this map. I am interested so don't take my posts as negative.
To date, I have downloaded less than 1/2 a dozen maps because it just takes to long. This is not your fault but I do want you aware of my perspective when choosing maps. I pick out very few. Yours was one. " SRC="images/smiles/icon_smile.gif">
I have lost many posts since I have been here. I am not sure if its because of my connection or if its the Snarkpits. However, I would have been quite disappointed had I lost a critique that would have took quite a while to make.
It may take some work, but I think I am going to work out some kind of an HTML page of my own that I can work on offline. This way I will have a backup copy of any I do or may do in the future.
Again, sorry I couldn't have been more positive. Perhaps in a later beta.

Juim, I think you have a lot of good things in this map. I see potential with many of the rooms you have constructed, artistically, and gameplay-wise. My main problem with the map is that it seems a little unfocused overall - sprawling in places. It feels like the map may have grown as you were building and getting new ideas. I've had this happen before, and you can easily smother a good map with 'great ideas' and additions. For this map to work in deathmatch - really play well - I think it needs a much simpler and tighter layout.
Also, when building more realistic maps, the reference to real world stuff needs to be solid. Subconsciously, people will decide whether this place feels real or not and I believe that has a large impact on whether the map feels 'right'. If it's a factory, it needs to look as if it functions like a factory. I think this map comes close in places, but lacks some consistency and focus of theme that would really sell it. Maybe deconstruct it; think of how this plant would function and figure out a common thread to tie the different areas together adn make them feel more real. Maybe a very neat, large, system of pipes?
Anyway.... I definately see some nuggets of gold in this map, I just think they need to be mined and polished a little more.




























Duncan, images = perfect. quantity = painful.
Would I be able to entice you into that pocket program I have for making the album critiques I have been using?
Its a tiny thing and you can preset all aspects of the end product in advance of pressing "Generate"
Text color, thumbnail size, page color, image size and links colors are all preset.
Gimme a yell.
and, thanx for the great file sizes.

Reno, thank you so much for your in depth walk through. BTW, for anybody else reading this, the download does not currently match Renos screens. I am at beta 3 already and am having video card troubles, so I must go shopping in a few weeks![]()
I am going to incorporate almost all of your thoughts into the final compile, and will move on to my next project, which will involve my learning the displacement tool. No idea about the subject matter though.
As Reno said this is an old map, except I work 80 hours a week(16 hours a day and never the same 16 hours) so I only get to work on this in bits and pieces between fits of exhaustion, house remodeling, and all of life in general.
Again thank you very much!



