dm_veikko
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Re: dm_veikko
Posted by ishbog on Wed May 11th at 5:59pm 2005


this is the first map ive ever made. snarkpit page:
http://www.snarkpit.net/maps.php?map=1946
screenshots:
http://www.freepgs.com/ishbog/veikko/

ill post more, but i have to go to class. tell me what you think!
[addsig]




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Re: dm_veikko
Posted by DrGlass on Thu May 12th at 1:40am 2005


Great looking map. I like (for the most part) how it fit together. Also, the mood and lighting were well done.

As for the review:

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Grass prop hanging over the edge.

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Alot of your door ways and windows lacked any kind of trim. When two diffrent textures meet at an edge it can look very tacky, try to add some more detail brushes.

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This is a big issue to me, the skybox. This shot is showing me toss an explosive barrle out the sky light. It hits the skybox and blows up, and that looks horrible. remeber always make your sky box very high so props dont run into it, you can always use a hint brush to to cut down the vis leaf.

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This place just didn't feel right, just looks like a bunch of props slapped together.

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That prop isn't a spot light, it should be casting light all around it, not just down.

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Use env_sprite and not env_light_glow for small lights like this one (near the room with the gas pipe) env_light_glow fades as you get closer to the origin, which looks very strange becuase light halo's dont tend to do that in real life.

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I dont think that charger should be there.

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Your lift stops a bit short, I would try and figure out a way to get some doors in there so you dont see the lift.

Very nice, though there may be some game play issues I though that the map fit together very well and apart from some visual flaws looks very nice.
[addsig]




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Re: dm_veikko
Posted by Orpheus on Thu May 12th at 2:10am 2005


I so love to see a map "Orphinated"

@ Ishbog, and I do not think you are allowed to hotlink your images from that site. They all seem to lead to dead links

[addsig]




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Re: dm_veikko
Posted by habboi on Thu May 12th at 4:11pm 2005


They work fine for me?
Nice map!

[addsig]




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Re: dm_veikko
Posted by ReNo on Thu May 12th at 4:26pm 2005


Habboi, I think Orph means if you click the links provided in the snarkpit profile they don't work. They work if you visit the URL he provided though.

Map looks really impressive for a first effort - refreshing to see somebody new coming along that obviously put time and effort into their first release. Good job smiley
[addsig]




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Re: dm_veikko
Posted by ishbog on Wed Jun 22nd at 2:51am 2005


well, about everything changed. from the big room to the tunnels... i made alot of archetectural changes. especially that end of the tunnel with the bright light... damn. its great better now.. wow, talk about bad grammar.

the archetexture in the large room includes dirty, industrial glass in the skylights.

(note: im at a school in japan at the moment, and this keyboard sucks...)

theres so much to tell... download and play this build! its linked on the map page, or at the top of this thread i think. screenshots are in that folder, too. not sure if they are up to date....




www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.



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Re: dm_veikko
Posted by Orpheus on Wed Jun 22nd at 11:15am 2005


Are you saying you have a new version uploaded now?

I play the old version via LAN all the time, this map looks odd, but it frags very damned well.. it is one of my favored LAN maps.. My son and I play it every weekend <img src=" SRC="images/smiles/icon_smile.gif">





The best things in life, aren't things.



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Re: dm_veikko
Posted by Pureferret on Wed Jun 22nd at 7:49pm 2005


Very nice map! I was expecting something odd and out over place every room, but not so! It really works well!

You have the fire's flags in the van set to drop ( not not drop...) Could you do some stuff extra with the pipes in the tunnel rooms (IYKWIM)? Make then lead somewhere or reward the person with more then just a shotgun....




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Re: dm_veikko
Posted by ishbog on Mon Jun 27th at 8:29am 2005


*faints**woken up by japanese chick that says ive been laying unconcious in this internet booth racking up 20,000 yen in time, and that they are closing*

dudes, id played this at lan partys before, and knew it played well, etc, but id never heard anyone i didnt personally know say it worked good. thats.... really cool. my main concern in making the map, anyway, was gameplay. fast paced, frag-your-ass now action. cool, it worked.

yes, there has been (consistantly playing, *snif*) a new bsp for about a month now. no updates in that time, cause im in japan now.

btw, the large large large room is a loooooottttt different, athestically(damn, that spelling sucks), but plays better. and some other gameplay things, like cars killing the elevator, have been worked out. ive still got a few things to change before i put it on the front page.... but im in japan *sigh*.

as for the tunnels pipes thing, thats a decent idea. anything more specific, or ideal? like maybe having a hatchway taking you to one of the rooms that already exsists? or maybe making a dropout in a different area, so it would be 1-way? ideas?




www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.



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Re: dm_veikko
Posted by Orpheus on Mon Jun 27th at 10:48am 2005


You dumb s**t, check your PM's <img src=" SRC="images/smiles/icon_biggrin.gif">



The best things in life, aren't things.



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Re: dm_veikko
Posted by ishbog on Wed Jun 29th at 9:00am 2005


OH. MY. GOD. *curls up in chair and gasps for air*

i cant beleive it. i was going to refine it and submit it for that.... i didnt even have to. im honored. DAMN. that kicks almost too much ass.... wow.

read my post in map suggestions. jeez, thankyou. wow. i havnt logged in for a few days, stupid japanese comps. wow. i actually did it.




www.nysteo.com

If animals weren't meant to be eaten, then they wouldn't be so delicious and easy to catch!

Face it: if crime didn't pay, there would be very few criminals.



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Re: dm_veikko
Posted by Addicted to Morphine on Tue Apr 26th at 3:26am 2005


I really like the clean shadows in the third picture, but the blood stain in the light in the second picture, while artistic, seems too perfectly centered in the light. I'd either move/rotate the decal or shift the light or make it a bit weaker and fuzzier around the edges.



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Re: dm_veikko
Posted by ishbog on Wed Apr 27th at 2:01pm 2005


Yeah, that was from the original, never did move it. i may turn it into an overlay and rotate it. as for the huge room with shadows, what do you think of this screen instead? <br> <br><a href="http://www.freepgs.com/ishbog/veikko/dm_veikko0465.jpg" target="_blank">http://www.freepgs.com/ishbog/veikko/dm_veikko0465.jpg</a>



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Re: dm_veikko
Posted by Myrk- on Thu Jul 7th at 2:36pm 2005


Can we get some screenshots?



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Re: dm_veikko
Posted by Orpheus on Sun Jul 10th at 1:25pm 2005


I was the Admin whom opted to add this one to the server.. So far, I have received no complaints about doing so.. Since Snarkpit rarely misses a chance to inform me of my errors, I see this as a good sign.. <br> <br>Nice map.. Looks odd but plays well..



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Re: dm_veikko
Posted by Guessmyname on Tue Oct 25th at 12:32pm 2005


The download no longer works



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Re: dm_veikko
Posted by ishbog on Fri Oct 28th at 3:44am 2005


This is true. my web host had a fire last last week, it should be up again soon. it sucks!




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