Re: CTF_Unnamed
Posted by Ferret on Thu May 12th at 11:37pm 2005

Ferret
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Re: CTF_Unnamed
Posted by Orpheus on Thu May 12th at 11:42pm 2005
Ferret ol man, put a space between the links please.
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Re: CTF_Unnamed
Posted by Push6 on Thu May 12th at 11:46pm 2005
Well, textures or no textures, that looks fantastic.
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Re: CTF_Unnamed
Posted by Crono on Fri May 13th at 4:00am 2005
Wonderful.
I wonder if you can add a heavy pixel shader glow to really flesh out the Rivendale look. (Don't know if it was implemented in UT)
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Re: CTF_Unnamed
Posted by Paladin[NL] on Fri May 13th at 6:07am 2005
*Two thumbs up*

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Re: CTF_Unnamed
Posted by Leperous on Fri May 13th at 8:35am 2005
I'm really liking the central glade, and nice effort with the architecture (though the tall building in #4 looks a bit gormless?). Can you make a skybox or a giant waterfall behind it?

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Re: CTF_Unnamed
Posted by BlisTer on Fri May 13th at 1:31pm 2005
looks pro, and ready for a carreer. good luck if that's your aspiration
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Re: CTF_Unnamed
Posted by habboi on Fri May 13th at 4:08pm 2005
I really like the feel of this map. I think you captured Rivendell well and I think it will be successful for sure!
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Re: CTF_Unnamed
Posted by Spartan on Mon May 16th at 9:53am 2005
I love it. I'd like to see it when it's done. Now only if we had pine tree models for HL2. 
Edit: Looking at this map reminds me of a place in WoW. It also makes me want to go out and buy UT 2004 so I can use the cool editor.

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Re: CTF_Unnamed
Posted by Spartan on Fri Jun 3rd at 3:59pm 2005
I got a question. I'm looking into learning how to use the Unreal Ed
myself but I can't decide on which editor to use. Was this map made
using the editor from UT 2003 or UT 2004? Or do they both use the exact
same editor?
P.S. If UT 2004 is newer then why does UT 2003 look better?
Edit: Sorry about bringing the thread back. I guess this post could've done better as a PM.

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Re: CTF_Unnamed
Posted by G4MER on Fri Jun 3rd at 4:33pm 2005
This looks like its right of EverQuest or One of them MMORPG games.. It looks great. Did you use Quark to map it?
I have UT2004, I dd not knwo there was abuilt in editor.. *Runs off to check.. HOLY COW THERE IS THERE IS! I may have a new toy to play with!

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Re: CTF_Unnamed
Posted by ReNo on Fri Jun 3rd at 4:41pm 2005
Errr, why do you say that UT2003 looks better than UT2004? They are
both the same engine (with some tweaks here and there no doubt) - are
you talking about the maps in UT2003 looking better than the ones in
2004 or something? The editor will be identical I'm sure.

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Re: CTF_Unnamed
Posted by Spartan on Fri Jun 3rd at 4:50pm 2005
The maps in UT 2003 look better. I'd rather use the stuff that comes
with UT 2003 but then again those 2004 vehicles look tasty. Is there a
way to get all the textures and models from UT 2003 and get them
without having to buy both games?

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Re: CTF_Unnamed
Posted by ReNo on Fri Jun 3rd at 5:48pm 2005
UT2004 included everything from 2003 I believe (including maps,
textures, sounds, etc...), so if you have 2004 you should have the lot.
UT2003 was essentially made redundant after 2004 came out - there is no
reason whatsoever to buy 2003 if you have 2004.

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Re: CTF_Unnamed
Posted by Spartan on Fri Jun 3rd at 6:03pm 2005
Cool. I guess I'll pick it up today then. The editor looks tasty.

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Re: CTF_Unnamed
Posted by Fjorn on Fri Jun 3rd at 6:06pm 2005
I tried unrealED...
long time ago when I first got ut2k4
What ever happened to intuitive controls?
OR am I just too hammer locked? 

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Re: CTF_Unnamed
Posted by Myrk- on Fri Jun 3rd at 11:55pm 2005
Gameplay in 2004 sux compared to 2003- they fiddled with loads of minor things and its just not as good...

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Re: CTF_Unnamed
Posted by Cassius on Sat Jun 4th at 1:11am 2005
And gameplay in UT2k3 sucks compared to UT classic.

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Re: CTF_Unnamed
Posted by ReNo on Sat Jun 4th at 1:16am 2005
I agree that the original UT was the best, but I've enjoyed them all
personally. I didn't notice much difference between 2003 and 2004, and
I don't see why anybody would unless they were fairly hardcore into it.

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