CTF_Unnamed
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Re: CTF_Unnamed
Posted by G.Ballblue on Tue Jun 7th at 2:58am 2005


Looks a bit like your 2004 comp map, fairytale :P Don't know why though...

The only thing I would suggest, is that 2 of those screenshots,(5 and 6) the hills and river look a little jagged -- see if they can be smoothen out. <img src=" SRC="images/smiles/icon_wink.gif">




Breaking the laws of mapping since 2003 and doing a damn fine job at it



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Re: CTF_Unnamed
Posted by Ferret on Mon Jun 13th at 1:26am 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:


Only picture I"ll show until the rest is completely done. All textures, models, terrain and lighting done by me save the skybox (I havn't gotten to painting my own yet)




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Re: CTF_Unnamed
Posted by Orpheus on Mon Jun 13th at 1:27am 2005


you gonna be needin a critique on this ol' man?





The best things in life, aren't things.



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Re: CTF_Unnamed
Posted by Ferret on Mon Jun 13th at 2:08am 2005


we'll see when its all done if I send it to you for critique before the final release <img src=" SRC="images/smiles/icon_smile.gif"> Its hardly up to par of what I wanted for it, however since this is my first map on the UT engine who cares!

back to getting durnk




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Re: CTF_Unnamed
Posted by Leperous on Mon Jun 13th at 9:31am 2005


I'd suggest you make some grass clumps or at least have some extra detail around the pillar bases touching the ground, they look quite dull and soooo early-2000's <img src=" SRC="images/smiles/icon_wink.gif">



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Re: CTF_Unnamed
Posted by Ferret on Mon Jun 13th at 2:19pm 2005


deco layer including new bushes and grass has already been included. I wouldn't let you down like that lep <img src=" SRC="images/smiles/icon_smile.gif">





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