Also, considering adding another staircase in a different area, to provide different ways to get around... input?
Posted by midkay on Mon May 16th at 4:50am 2005
Also, considering adding another staircase in a different area, to provide different ways to get around... input?
Posted by BlisTer on Mon May 16th at 8:07pm 2005
Posted by Addicted to Morphine on Mon May 16th at 8:20pm 2005
Posted by midkay on Mon May 16th at 11:06pm 2005
Addicted to Morphine: That's a good point.. perhaps I'll raise the ceilings a bit - upstairs. Downstairs I can just lower the floor.
Posted by Addicted to Morphine on Tue May 17th at 3:20am 2005
Posted by midkay on Tue May 17th at 5:29am 2005
Posted by midkay on Thu May 19th at 5:06am 2005
*Slight performance improvements (brush updates)
*Additional stairway, making the map less "linear"
*Higher ceilings
*All-new weapon placement
*Most ungrabbables have been removed for performance improvements
Any other suggestions?
-edit-
It's now confirmed.
Posted by midkay on Sat May 28th at 5:15am 2005
Posted by Agent Smith on Sat May 28th at 5:48am 2005
Agent Smith
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Posted by Gwil on Sat May 28th at 5:48am 2005
Doors need doorframes? Unless you dig the whole open plan living thing... - SHot #2
Aside from that it seems to be very horizontal, there's no vertical gameplay at all in what I can glean from the screenshots (can't test, no HL2 in net cafes). Try maybe just adding a fictional main hall that has stairs and multi floor fighting, just for variation.
Other than that it seems solid enough, maybe relying a little too much on props as opposed to creative brushwork.
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Posted by midkay on Sat May 28th at 6:48am 2005
About doorframes.. I kind of had some before, but removed them. I'd like to come up with some that won't intrude on gameplay and movement.... I'll keep it in mind.
As for vertical gameplay, you won't find much here.
Brushwork - don't look for much here, either. My next map should have some nice brushwork, but this one's got little more than anything really basic... walls, floor, ceiling.. that's about it.
Posted by Orpheus on Sat May 28th at 10:58am 2005
You... are much to kind.
I firmly believe that we all need confidence boosters. It can go a long ways toward improving ones works. I also feel honesty is always the best course of action as well.
This map, (based on the screens alone) is not releasable material. It is obvious you put a lot of work into its creation but it should be consigned to the hidden places of your hard drive designated for "teaching tools"
Do not release this, you may regret it later.
But then again, look at my earlier works. I am not a good example, or am I? I did release 9 pieces of s**t after all. ![]()
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Posted by Addicted to Morphine on Sat May 28th at 1:52pm 2005
I mean, you can go ahead and release it, but don't expect it to be played by many or in any servers.
I'm still interested in seeing updated screenshots reflecting the changes you've made to the house.
Good luck with your next project.
Posted by Spartan on Sat May 28th at 2:49pm 2005
Posted by midkay on Sun May 29th at 1:39am 2005
I will release it... agreed, some may not enjoy it... but I wouldn't like to waste so much time working on it... if one person plays and enjoys it, that's good enough for me.
Posted by fishy on Sun May 29th at 1:42am 2005
and we want to see doorframes next time " SRC="images/smiles/icon_biggrin.gif">
Posted by Spartan on Sun May 29th at 2:18am 2005
If I meant "shelves" I would've wrote the word "shelves". They are deli display fridges. I'm pretty sure I know what I'm talking about. They also look pretty stupid being in a computer room. As does your whole map.
Posted by Orpheus on Sun May 29th at 2:24am 2005
As does your whole map.
Honesty is one thing bud, bashing is another.
So far, this guy has been stand up decent.
I don't mind bashing when the author is being a prick but... I think you overstepped yourself this once.
course.. who am I, but the worse example of "good judgment calls" ![]()
Orpheus
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Posted by Addicted to Morphine on Sun May 29th at 2:54am 2005
That's the right attitude. Keep it up.
Posted by midkay on Sun May 29th at 6:16am 2005
Whoa... calm down. Ever hear of a "wink" before? It looks sorta like this:
@ Orpheus:
Thanks, appreciated.
@ AtM:
I shall, thank you.
I actually can't think of anything else I've got to add. I'll compile it fully and see how it looks... do a careful search for any bugs that need resolving, or things that should be moved.... and that should be it. Might come out tomorrow.
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