Dm_valley
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Re: Dm_valley
Posted by MisterBister on Tue May 17th at 4:41pm 2005


Hi everyone, it has been a while since i posted anything on this site since I kinda lost my inspiration somehow..
Anyway, now im back again, this time with Dm_valley it is a hl2dm map with a bit different approach than the usual stuff.

When i started out with the map I wanted to make something really new and different when it came to gameplay, so i decided to let everyone
respawns with an additional weapon,a rocketlauncher, yes you heard right =).
I had the opportunity to do alot of gametests with my fellow Leveldesigners from all over sweden during a Leveldesign-LAN ,which we arrange a few times every year.

The gametests concluded that the map was extremely fast paced (in "Free for all mode"), fun and addicting,
I almost never managed to keep alive more than 5-20 seconds per death =).
Since the map is made with teamplay in mind, I have made two bases, one for combine and one for Rebels, and three paths between them.
During Teamplay, the maps intencity decreases a bit, but makes the gameplay alot more interensting since everyone is armed with bazookas
, you just cant stick with your teammates, or else the enemies will have the chance of blowing up to guys in one shot.

Well.. I guess thats it from me right now.
Below i have some pics you might find of interest.
Last time i displayed a map here at the forums, i had lots of GREAT feedback (thank you all for that) and hopefully, you will give me some advice equally as good this time =).

**BETA AVAILABLE FOR DOWNLOAD:**
http://www.home.no/misterbister/maps/Dm_valley.rar

Enough! Heres the pics:


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If this is not enough, then i have a bigger archive here:
http://www.home.no/misterbister/Bilder/Dm_halo/WIP/




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Re: Dm_valley
Posted by satchmo on Tue May 17th at 5:28pm 2005


The ambiance of the map is great, but I feel it's too dark (especially for a DM map) and the point_spotlight is over-used.




"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge



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Re: Dm_valley
Posted by Frissi on Tue May 17th at 6:12pm 2005


WOW..

Really nice work here, but im far away from playing it when it releases cause im getting lame fps in hl2dm running it on my 1,6ghz 512mb computer...

But when upgrade ill probally play it alot if the map doesnt suffer from lame campers with crossbows all around, the point spotlight is not overused i like it from the screenshots i saw

An overview would rock !




http:www.frissi.com



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Re: Dm_valley
Posted by Orpheus on Tue May 17th at 6:51pm 2005


? quoting Frissi

im getting lame fps in hl2dm running it on my 1,6ghz 512mb computer...

depends on what you consider "lame"

my old 1.8 with 512 pc2100 and a 64 meg radeon 9000 gets nice frames (20-40) if the map is optimized properly.

before you say it, DM_Mayan_Sancturary (i think this is the name) runs smooth as silk and its HUGE, so i am sure if the map is made well, a mid-sized machine can deal.





The best things in life, aren't things.



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Re: Dm_valley
Posted by Spartan on Tue May 17th at 8:19pm 2005


SOB! I was planning on making a map exactly looking like this. The only difference is that it had a beach. Is every freakin idea taken for a map.

As much as I hate you right now it does look good. Thanks for stealing my thoughts.





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Re: Dm_valley
Posted by habboi on Tue May 17th at 8:36pm 2005


Just like my city 13 beach idea :P
Anyway nice map!
Love the feeling of it!




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Re: Dm_valley
Posted by Frissi on Tue May 17th at 8:37pm 2005


I am getting 20-40 instead in maps like dm_deluxe_v1 wich i just released




http:www.frissi.com



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Re: Dm_valley
Posted by BlisTer on Tue May 17th at 9:43pm 2005


looking great, keep it up


These words are my diaries screaming out loud



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Re: Dm_valley
Posted by Orpheus on Tue May 17th at 10:00pm 2005


? quoting Frissi
I am getting 20-40 instead in maps like dm_deluxe_v1 wich i just released

So, are you confirming my suspicion that you needed feedback to create a well constructed map, or is your machine just that bad?

before you answer, i can download your map and know if you are fibbing. <img src=" SRC="images/smiles/icon_wink.gif">





The best things in life, aren't things.



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Re: Dm_valley
Posted by Frissi on Tue May 17th at 10:53pm 2005


My feedback telling the author i really liked his map and will probally play it when i get a better computer cause my computer doesnt like big maps and open like his..

I was not trying to tell him that his map was not well constructed and i am not saying my map is well constructed my map simply is small and i dont have alot of props, and my map certainly has alot of split up faces cause of lazy and bad construction




http:www.frissi.com



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Re: Dm_valley
Posted by Orpheus on Tue May 17th at 11:03pm 2005


? quoting Frissi

, and my map certainly has alot of split up faces cause of lazy and bad construction

Frissi, you are catching on... finally <img src=" SRC="images/smiles/icon_biggrin.gif">

welcome to snarkpit. took you long enough to fit in. <img src=" SRC="images/smiles/icon_biggrin.gif">

next time, post your map "B.E.F.O.R.E" you release it. perhaps, then it won't be so bad.





The best things in life, aren't things.



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Re: Dm_valley
Posted by Frissi on Wed May 18th at 12:48am 2005


I belive you havent even tried it yet

I make maps in the short ammount of freetime i get, i make those maps for my friends here on iceland for we can have a good fast game in a smallmedium map wich has all the aspects we friends like, and allso i need to make those maps playable on all our computers and they arent to great, that might explain the low detail and plain looks of this map dm_deluxe.

Im not trying to impress anyone by my maps or trying to make something really high detailed and good looking, im simply making maps for me and my friends...

And maybe you're thinking "hmmm why did he release the map on snarkpit if the map is only for him and his friends...???"

Well the answer to that question is that i know there are people who will like this map cause everyone seemed to enjoy when i betatested it.

Is it something you hate about me, im not trying to fit in here, im simply just a 19 year old student from iceland who likes spending his time off mapping. Im just not interested spending all my money into a new gaming machine and spending all my time specialising in hl2 mapping that would take away my work, my school, my gf, my bands, and my life

I the kind of person who likes being everyone's friend maybe i have somehow misunderstood your comment if so then im really sorry




http:www.frissi.com



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Re: Dm_valley
Posted by MisterBister on Wed May 18th at 8:21am 2005


Wow, so many answers in a very short time, i take that as a positive thing =).
Although it seemes like a few things has to be made clear..

Satchmo:
During the gametests, the lightning was just fine and noone complained about it. Its actually a bit brighter in-game compared to the screenshots.

Frissi:
If I where you, i would not play the map on a computer like yours either, but of course, that depends heavily on the graphics card in use =). I run the map on a 1,8ghz, 1 gigg RAM (whitch doesnt add anything to the framerates) and with a 9600XT. The map runs quite well, about 30 FPS in the worst areas, with few players, although there are lots of optimizations to be done and all my testmaps have been compiled with FAST VIS.

As for the crossbows, there wont be any. Since everyone respawns with rocket-launchers there will actually not be any other weapons available, although I might make a "normal" version of it aswell for all you conservatives aswell.

Spartan:
Interesting that you where planning on something similar. Please tell me in more detail which ideas i "stole" from you =).
By the way, are not going to make the map because of this?


Progress:
I was adding some eyecandy to the outdoor scenes yesterday although i havent tested it yet, but i think it will do just great.
As for the indoor scenes, i will start with them as soon as possible. And when they are "done" ill share a beta with you, so you can give me some more specific feedback.
After that i will start making the 3D-sky which i have big plans for, although im not certain that my poor little machine will be able to render the scenes with decent framerates.. Only time will tell =).





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Re: Dm_valley
Posted by Orpheus on Wed May 18th at 12:04pm 2005


You are getting to close to finished without a dload link bud. pretty soon you will reach a point that if we find something worth mentioning, you will have invested to much time to listen to us.

post that link soon, or at least chose some "trustworthy" people who won't hesitate to tell you how and where you screwed the pooch.

Screens do look nice, but I use my own judgment when deciding, not the authors who knows where to take a nice screen of his otherwise crappy map.

/2 cents





The best things in life, aren't things.



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Re: Dm_valley
Posted by Myrk- on Wed May 18th at 1:46pm 2005


Architecturally looks sound, I like the point spotlights, don't change them. My only change I can see from screenshots only is that your should make the distance fog fade distance a little bigger, then add in fog manually with the dust tool to make a foggy middle in the valley section or something.

Can't play it atm as I'm on my laptop, but I'll give it a run through when I get home.




-[Better to be Honest than Kind]-



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Re: Dm_valley
Posted by MisterBister on Thu May 19th at 10:11am 2005


Alright the BETA-version is up and ready to download at:
http://www.home.no/misterbister/maps/Dm_valley.rar

You will have to use a program that can deal with .rar files in order to extract it, such as Winace or Winrar.

The indoor areas are NOT NEARLY finnished. If you have suggestions to any different architecture indoors, then please tell me. Im not really happy with the
current result and will probably do at least one total remake of the indoor area.

Progress:
I have made a very preliminary indoor area aswell as added teleports from the ground to the bridge, which means that you dont have to run into under ground areas to get acces to the bridge.

imageimage

Ive also made a overview of the map so you can se its layout. The red lines shows the underground tunnels and a room which are im currently working on.

image




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Re: Dm_valley
Posted by Addicted to Morphine on Thu May 19th at 1:57pm 2005


Is it just me or does that overview somehow remind anyone of blood gulch from Halo? I like the layout you've got going on, thanks for the overview.




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Re: Dm_valley
Posted by MisterBister on Thu May 19th at 2:34pm 2005


? quote:
Is it just me or does that overview somehow remind anyone of blood gulch from Halo? I like the layout you've got going on, thanks for the overview.



Wow, man yes it does... The story behind the layout is pretty funny though =).
I made a map called "halo" for HLDM about 2-3 years ago, i had played blood gulch for the first time the day before i started with the map.
My intention was to create something similar with the Half-life1 engine, although it failed since I had to make the map "L" shaped instead. As with Dm_valley, all the guys respawned with rockerlaunchers despite that the map was uggly as hell, it was really fun.

When i started with this map, i thought it would be fun to make a HL2DM version of the good old "halo" map. I started to make it "L" shaped during the first weeks, until one of my friends said "hey cmon, the source engine is powerful enough to render the map even if it is almost straight".
So i started to make it straight instead.

The map that was supposed to be a blood gulch-clone turned out to be something different, while the map based on the so-called blood gulch-clone looked much more like bloodgulch..

But i think thats the most fascinating thing about mapping. They always turn out to be something completely different than I had expected. Thats why i never draw any sketches of them before i start, I just have a vague clue about what I want to create.
Its kinda finny that you could suprise yourself with your own creations..





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Re: Dm_valley
Posted by Addicted to Morphine on Thu May 19th at 2:58pm 2005


Hahah wow I'm good :P

It was the base placement (and the fact that there were bases) that made me think of blood gulch.




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Re: Dm_valley
Posted by Pureferret on Fri May 27th at 9:49am 2005


Wow, played the map last night and it was cool! I love the variation and the massive structure of the bridge is new and different! The main things I think could be improved would be that in the rebel 'camp' the buildings don't look like they fit together, sort of miss-matched. Plus (and I realise the map isn't finished) they are mainly empty, I don't know what you could add.... It also feels empty. Nothing wrong with a good open space, but it feels like its too open somehow.

Also on the bridge you can climb on to the cliffs, I don't know if you want that, perhaps it could be blocked off by a crashed gunship?

I hope that helped, Great map!





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