Dm_valley
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Re: Dm_valley
Posted by MisterBister on Sat Aug 6th at 1:34am 2005


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Looking good, hope you put in them cubemaps I told ya to?


Yup.




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Re: Dm_valley
Posted by Hench on Sat Aug 6th at 3:24am 2005


this looks (once again) not like a map i want to play <img src=" SRC="images/smiles/sad.gif">





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Re: Dm_valley
Posted by ReNo on Sat Aug 6th at 3:45am 2005


At least give reasons if you are gonna critise mate - simply saying something without an explanation isn't going to help anybody.






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Re: Dm_valley
Posted by Underdog on Sat Aug 6th at 11:00am 2005


? quoting Hench
this looks (once again) not like a map i want to play

I have seen this name on a person on another forum. He was very negative. I suggest that if you are not him that you not repeat his mistakes.

As for this map, it also seems to suffer the huge out of proportion scales. I hope that when I make my first map that I do not do the same.

I like the mood the map incites, keep that part and lose the grand scale.




There is no history until something happens, then there is.



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Re: Dm_valley
Posted by Crono on Sat Aug 6th at 11:11am 2005


What out of proportion scales? It isn't as if there's a doorway with a door that's three times the size it should be.

I think this map would be well suited for rocket use, because of the large open area. It looks fun for a team setting or massive DM.

Why do you not like grandiose structures? (You made a similar comment in the other thread ... which didn't fit either)



Blame it on Microsoft, God does.



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Re: Dm_valley
Posted by Underdog on Sat Aug 6th at 11:17am 2005


I prefer smaller 1 on 1 maps I guess. Besides, are you telling me you have never noticed that almost all new mappers make huge areas? I find it difficult to believe that every single one of them dreamed of making a map suited for the RPG.

Now, I can only judge by the pictures, but I feel like an ant in a cathedral looking at each screen shot. Tell me your hypothesis on how each mapper dreams of owning a map with an RPG rocket launcher, and then I will define my reason for saying "Grand Scales"




There is no history until something happens, then there is.



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Re: Dm_valley
Posted by MisterBister on Sat Aug 6th at 12:05pm 2005


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I prefer smaller 1 on 1 maps I guess. Besides, are you telling me you have never noticed that almost all new mappers make huge areas? I find it difficult to believe that every single one of them dreamed of making a map suited for the RPG.

Now, I can only judge by the pictures, but I feel like an ant in a cathedral looking at each screen shot. Tell me your hypothesis on how each mapper dreams of owning a map with an RPG rocket launcher, and then I will define my reason for saying "Grand Scales"



It seems like your only argument is that the map is big, and because of that, it's bad.
From my point of view, that seems like a very narrow minded opinion...

Let me ask you two simple questions.
First of all, have you ever played the map?
Secondly, have you ever used the rocket launcher?

Let me tell you my point of view.
In order to blow s**t up at maximum efficiency, you need large outdoor areas.
As far as the scales go, it's all default, since you can't change the models scale.

I have had lots of betatesters trying out the gameplay and nobody has ever said that the map was too big.

Also, are you suggesting that i'm a newbie just because i'm making a big map?
I'm quite offended.




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Re: Dm_valley
Posted by Underdog on Sat Aug 6th at 12:15pm 2005


? quoting MisterBister


Also, are you suggesting that i'm a newbie just because i'm making a big map?
I'm quite offended.

Are you suggesting that since I think the scale is to big that I am incapable of knowing it is so? I find that equally as insulting. However I can live with that assessment since I have neither played this map nor built one of my own.

If I am not permitted to comment on the screens alone, so be it.




There is no history until something happens, then there is.



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Re: Dm_valley
Posted by MisterBister on Sat Aug 6th at 12:34pm 2005


? quote:

? quoting MisterBister

Also, are you suggesting that i'm a newbie just because i'm making a big map?
I'm quite offended.

Are you suggesting that since I think the scale is to big that I am incapable of knowing it is so?



Yes.




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Re: Dm_valley
Posted by Underdog on Sat Aug 6th at 12:41pm 2005


? quoting MisterBister



Yes.

Is this a general Snarkpit consensus, or just your vaulted knowledge on the topic?

I may not know, as you claim, but I have the right to NOT KNOW, and you are taking that away from me.

That goes beyond mapping, and I feel it best if I stear clear of your maps from now on. You obviously feel my opinion valueless.

Thanks for clearing that up for me. (sarcasm at its finest)




There is no history until something happens, then there is.



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Re: Dm_valley
Posted by Myrk- on Sat Aug 6th at 8:16pm 2005


I've played the map quite a few times, and my opinion (don't know if it means anything to anyone lol) is that its a good map, which had some problems and issues which hopefully have been fixed in this new version. Cubemaps being one of them- gotta love them cubemaps!


-[Better to be Honest than Kind]-



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Re: Dm_valley
Posted by Dark_Kilauea on Sat Aug 6th at 8:27pm 2005


I also agree, this is a good map, and good job to you. My suggestion is prehapes you could release this map for the HL2CTF mod. www.hl2ctf.com



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Dm_valley
Posted by MisterBister on Sat Aug 6th at 10:05pm 2005


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I also agree, this is a good map, and good job to you. My suggestion is prehapes you could release this map for the HL2CTF mod. www.hl2ctf.com


Yeah, that was a great idea, i had never thought of it before. I think ill do that.




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Re: Dm_valley
Posted by Pureferret on Mon Aug 8th at 5:48pm 2005


Yay for the effects, not yet played this but it looks good!




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Re: Dm_valley
Posted by mazemaster on Tue Aug 9th at 4:41am 2005


The map looks good, I like it. I would make the walls thinner in the rebel base though, as they seem rather thick. Also, I have not downloaded the map yet, but is the long-diatance-fog issue worked out yet?





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Re: Dm_valley
Posted by MisterBister on Tue Aug 9th at 3:07pm 2005


? quote:
The map looks good, I like it. I would make the walls thinner in the rebel base though, as they seem rather thick. Also, I have not downloaded the map yet, but is the long-diatance-fog issue worked out yet?


No, there is simply too much detail in the level to remove the "max viewable distance" and the fog.




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Re: Dm_valley
Posted by CrazySteve on Wed Aug 10th at 7:32pm 2005


Just got done playing this map with my brothers and it is a ton of fun.

A few things though

-It would be nice if there was some more detail on the combine walls (btw i understand if this is note possible due to the already large size of the map and fps problems, though the 3 computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.





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Re: Dm_valley
Posted by MisterBister on Wed Aug 10th at 8:52pm 2005


? quote:
Just got done playing this map with my brothers and it is a ton of fun.

A few things though

-It would be nice if there was some more detail on the combine walls (btw i understand if this is note possible due to the already large size of the map and fps problems, though the 3 computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.



Sorry, but i dont think I dare to add more detail to the map =/.

You can actually climb up the thumpers, although i have had a plain hell making it work propely. Right now you need to jump or duck in order to climb up on them.
I will fix that until the final beta.

During gametests at leveldesign-LAN I desided not to add any ammo to avoid camping on the bridge etc.
Besides, you probably wont survive that long anyway <img src=" SRC="images/smiles/icon_wink.gif">.

Thanks alot for the feedback though.




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Re: Dm_valley
Posted by MisterBister on Wed Aug 10th at 8:52pm 2005


? quote:
Just got done playing this map with my brothers and it is a ton of fun.

A few things though

-It would be nice if there was some more detail on the combine walls (btw i understand if this is note possible due to the already large size of the map and fps problems, though the 3 computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.



Sorry, but i dont think I dare to add more detail to the map =/.

You can actually climb up the thumpers, although i have had a plain hell making it work propely. Right now you need to jump or duck in order to climb up on them.
I will fix that until the final beta.

During gametests at leveldesign-LAN I desided not to add any ammo to avoid camping on the bridge etc.
Besides, you probably wont survive that long anyway <img src=" SRC="images/smiles/icon_wink.gif">.

Thanks alot for the feedback though.




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Re: Dm_valley
Posted by CrazySteve on Thu Aug 11th at 12:56am 2005


no problem, i figured that might be the case with the walls

the thing with the ammo though is you could put it in spots where people probobally won't survive long, this will make the map more playable for smaller games, and since they would be in vulnerable spots, it wouldn't effect larger games to much. Like out in the middile somewhere, in the pond maybe, places where in a larger game you just don't have the luxury of going/





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