Dm_valley
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Re: Dm_valley
Posted by MisterBister on Thu Aug 11th at 10:53am 2005


? quote:
no problem, i figured that might be the case with the walls

the thing with the ammo though is you could put it in spots where people probobally won't survive long, this will make the map more playable for smaller games, and since they would be in vulnerable spots, it wouldn't effect larger games to much. Like out in the middile somewhere, in the pond maybe, places where in a larger game you just don't have the luxury of going/


Hmm.. Yeah that might be something. Ill think about that.




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Re: Dm_valley
Posted by Juim on Wed Aug 17th at 2:42am 2005


You know, as groovy as this map is(and kudos to you for such an accomplishment), I won't be able to run it at the Diner as the framerates are horrible in the main areas. I run a P4 3.4 LGA775 Chipset w/1 gig of fast ram and a GEforce 6800gt graphics card and am recieving around 25 to 30 FPS in the main areas with wider views(note: thats only with me in there). As good as the source engine is I think this map is a bit much performance wise for the average computer.



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Re: Dm_valley
Posted by MisterBister on Fri Aug 19th at 9:42am 2005


Finally, after 6 months, Dm_valley leaves the beta stage and is now finnished.

The list of changes is the following:

Added a button at the door in the end of the corridor of the big combine fortress.
I have removed all the barrels in the pond to increase performance.
Removed a barely visible mountain to increase performance.
Made the walls of the red building in the rebel camp thinner.
Smoothed some terrain.
Added paths and a little yard at the rebel base.
Removed the hanging combine soldier in the watertower to increase performance.
Changed the values of the "water_lod_control" to start the trainsnition to cheap water after 1000 units to increase performance.
Fixed some sloppy burshwork.
Removed the buggy combine car at the bridge.
Fixed the ladder issue. The ladders at the thumpers should now be climbable without problem.
Increased the draw distance of the furniture in the red building of the rebel camp.



I have spent lots of time listening to everyones opinions and changing the map in a way so that everyone would like it, and thats probably why it has taken so much time.

When I sat down a few days ago to write the "thanks to" list, I got a bit of a shock when I realized that over 50 persons have been involved somehow in this project. It really feels great that so many find this map interesting and worth a comment.
I know I havent given any other project very much attention, but since so many from snarkpit gave me so much great feedback, I have decided to stay around for a while and try to repay what you gave me.

Below is the thanks to list, however the personal comments has been removed since that would take way to much space.
The full "thanks to" list can be found in the readme which is in the RAR file containing the map.

My mom and dad, My girlfriend Karin, Satchmo, Frissi, Habboi, BlisTer, Orpheus, Myrk-, Addicted to Morphine ,Spartan, Hugh, MoneyShot, ReNo, Crono, Dark_Kilauea, Pureferret, mazemaster, CrazySteve, Underdog, dragonfliet, Grim Reaper, wiggle987, IZaNaGI, seppe, Dead-Inside, Spas12, Vash., Blink, habboi, YokaI, vasko, Yoshi, cur_sed, Athlete{UK}, mabufo, Lonedog, Xlator, Wolf/Sky, Olleman, Coldblooded, Westberg, Lingon geisha, Bladebitch, Alucard, NotueRn, Kobi the leopard, Fenix, Twiggy , Teddybear, Ace, RatFace, Namron, Toor-, Skunken, Ank4, Frank_Desembler, Synthetiq, Clawfinger, Klasse, Skumtomten, Surfer, XPerience, Nilesh and Juim

Additional thanks to:
The Snarkpit community, The Leveldesign community, The Interlopers community, The Halflife.nu community, The Valve company.

Download the map:
http://www.home.no/misterbister/maps/dm_valley.rar

Dont forget to read the readme!




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Re: Dm_valley
Posted by CrazySteve on Mon Aug 22nd at 4:44am 2005


Gameplay is smooth, the layout is well thought out, and overall the level is very pleasing to the eye. <br> <br>Furthermore it offers unique gameplay with the limited weapon selection, and rocket launchers. <br> <br>A must have if your computer can handle it.



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Re: Dm_valley
Posted by Slackiller on Tue Aug 23rd at 4:40am 2005


Looks Sweet. <br>Submit it too <a href="http://csm2.net/" target="_blank">http://csm2.net/</a>



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Re: Dm_valley
Posted by kaleniX on Tue Aug 23rd at 3:58pm 2005


Nice looking map. good overall layout and just something different i guess. very nice work.




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