Dm_mosaic1_beta
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Re: Dm_mosaic1_beta
Posted by DrGlass on Mon May 23rd at 2:31pm 2005


Note: this is not MY map. This is a map made up of areas made by other mappers.

This resource will be used for those mappers to update their areas (if they choose to). Please try to give the area name when you point out an porblems you may find.

screen shots can be found here

area 10 pic here

thanks for the support everyone.

The progress of Mosaic 1

image




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Re: Dm_mosaic1_beta
Posted by Orpheus on Mon May 23rd at 2:48pm 2005


Nice to see it a sticky.. I wish you could have seen my original thread "I would like"

It was the most massive thread here for a very long time. Sadly it was lost to V3.

BTW, you need name plates. The areas were indistinct as far as knowing who built what.





The best things in life, aren't things.



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Re: Dm_mosaic1_beta
Posted by Addicted to Morphine on Mon May 23rd at 3:01pm 2005


I agree with the nameplate idea. Would be nice to know who did what as you're around from section to section.




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Re: Dm_mosaic1_beta
Posted by G4MER on Mon May 23rd at 3:32pm 2005


How would you do name plates? Custom Texture, or what?



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Re: Dm_mosaic1_beta
Posted by Madedog on Mon May 23rd at 3:38pm 2005


Probably custom texture yeah... would be cool, though... Cool, anyway. A bit boxy though... but nice <img src=" SRC="images/smiles/icon_smile.gif">



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: Dm_mosaic1_beta
Posted by habboi on Mon May 23rd at 3:53pm 2005


The max amount of custom textures was 10??
It makes sense then to have a texture with our names on it and perhaps how popular the part is <img src=" SRC="images/smiles/icon_wink.gif">

I liked the combine one and Dr Glass the tunnel with the health could not be reached with the grav gun :S





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Re: Dm_mosaic1_beta
Posted by Madedog on Mon May 23rd at 3:59pm 2005


Yeah, I was wondering, why Dr. Glass's area's healtkits couldn't be reached with gravity gun... Is that a bug or it has to be like that?
Btw, habboi, the combine one is mine <img src=" SRC="images/smiles/icon_smile.gif"> So I'll take that as a compliment.



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: Dm_mosaic1_beta
Posted by habboi on Mon May 23rd at 4:09pm 2005


Madedog, which one did you like???
and where is the snow one???





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Re: Dm_mosaic1_beta
Posted by Addicted to Morphine on Mon May 23rd at 4:17pm 2005


I'm sure CJ's is coming soon, he hasn't finished work on it as far as I know.




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Re: Dm_mosaic1_beta
Posted by DrGlass on Mon May 23rd at 4:29pm 2005


yeah, you cant get the health. It just temps you untill your get killed.

In the next installment I'm going to make each section a decal so you can place it where ever you want.




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Re: Dm_mosaic1_beta
Posted by Madedog on Mon May 23rd at 5:10pm 2005


I, personally, enjoyed your one, habboi, Area2. You had a cool solution to this... a bit of displacements, and a cool figure <img src=" SRC="images/smiles/icon_biggrin.gif"> And, nevertheless, the combine ball-feeder (how the hell is it called... <img src=" SRC="images/smiles/icon_lol.gif">)
But also the corridor, i don't know who made it though <img src=" SRC="images/smiles/sad.gif"> It was kinda cool <img src=" SRC="images/smiles/icon_smile.gif"> (i suspect addicted to morphine had something to do with it...)



HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee



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Re: Dm_mosaic1_beta
Posted by Addicted to Morphine on Mon May 23rd at 5:48pm 2005


Thanks man. It's way too linear right now (hence... the corridor) but I'm trying to fix that problem.




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Re: Dm_mosaic1_beta
Posted by habboi on Mon May 23rd at 9:41pm 2005


So far I like the atmosphere but what is the purpose of that door that makes the player say join this site.
I noticed cheap water :P
and a few brushes mixing but it was great!




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Re: Dm_mosaic1_beta
Posted by DrGlass on Mon May 23rd at 10:31pm 2005


? quote:
So far I like the atmosphere but what is the purpose of that door that makes the player say join this site.
I noticed cheap water
and a few brushes mixing but it was great!


I wanted a way to advertise for the mosaic! Get more people intrested.

Oh and btw I have forums up on my site.

simple little phpBB but it works.




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Re: Dm_mosaic1_beta
Posted by Addicted to Morphine on Tue May 24th at 5:57am 2005


I had to do cheap water because the expensive water was giving me problems (having 2 bits of water at different heights within sight of each other). And as for mixing brushes, where exactly were they so I can fix them?

I've already made some changes. I added a door the make my area a Circle instead of a singly squiggly line. And I've attempted to break up the boring ceiling by adding a skylight. I also changed the light color to an orange... although it seems too orange at the moment, but I'll tweak it depending on feedback. What do you think of these changes so far?

image
image

Having added the skylight it seems the metal trusses/girder things look out of place. I liked them, but I may have to cut them out.

I tried adding spot_lights but the map became way too dark and I couldn't think of a reasonable way to light it up again. And then I tried point_spotlights but then the broken wall model was lit all funny. So I just kept the light sources normal lights. If anyone has tips on how to make use of spot_lights I would appreciate it. They did look sexy, but everything was too dark.




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Re: Dm_mosaic1_beta
Posted by Crono on Tue May 24th at 6:41am 2005


Try doing the spot lights in addition to normal lighting and lower the brightness of the normal lights.

The trusses look fine. The only thing that looks weird is their intersection with the wall.

Also, for the lighting. I would suggest using spot lights. But bright ones with large angles. There's the hanging lights and those huge skylights. There should be enough light.

Right now the lighting looks weird because those hanging lights look like they're illuminating upwards mostly. Some sort of beam like light (not actually though) for the skylights would be nice.

I'm just rambling though.



Blame it on Microsoft, God does.



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Re: Dm_mosaic1_beta
Posted by DrGlass on Tue May 24th at 8:35am 2005


set your spotllight to constant 500000 (this removes the inner angle so you dont get a crazy bright spot at the source) Liniar 1 quadratic 1 (not sure what it all does)

large outer angle and then your good to go.

and I like the truss too.




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Re: Dm_mosaic1_beta
Posted by Trapt on Tue May 24th at 9:04am 2005


Well. Honestly, it was disappointing. Perhaps I was expecting too much. Hopefully the completed version will be better.

A screen crit can be found here. Some people might think it is harsh, but I've had a people agree with me on most points.

If you are offended or whatever, just email me.

I really liked your area in the beta, Addicted to Morphine, and the new improvements look great.




I seem to have done toilet on your floor



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Re: Dm_mosaic1_beta
Posted by habboi on Tue May 24th at 9:43am 2005


I read it and thought it was very fair and extremely right!
So I wanted to remake mine and Trapt I didn't realise how small the room I chose was :S

Anyway I want to scrap my area and restart it!
I've been working on this graveyard map for the Nightfall mod team and I will take bits out of that because that has far better architecture than that piece of s**t I made in half an hour :P

Pics are here:

www.websamba.com/habboi/graveyard.zip

I think honestly that this map is better and I will start converting later on when I have free time!
At least I enjoyed the beta and does anyone wan't to have a few rounds because it's more fun with other people!




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Re: Dm_mosaic1_beta
Posted by Trapt on Tue May 24th at 10:07am 2005


I'd like to have a game, but I can't host for some odd reason. We need to organise a time or something.

[edit] Just took a look at your screenshots, habboi. I must admit, it looks very nice. It will be a problem though. Your map appears to be huge. How are you going to put it in your little area? The second problem I can think of is the sky and light_env colour. Remember, we have to have only one for the whole map. Which means, in order for you to have your graveyard, all outside areas of the map will be in darkness. Have a little think tabout it.



I seem to have done toilet on your floor




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