I uploaded my first map yesterday for public testing/ playing. Please,
tell me what you think and be as critical as you like. Also note my
file host has a measely 10 meg a day transfer limit, but my 24 hour
period (should) reset daily around 9:30PM central. Thanks agin
for your time!
1
Re: cs_quickfirealtbeta
Posted by ReNo on Wed Jun 1st at 6:23pm 2005

ReNo
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Location: Scotland
Occupation: Level Designer
Posted by ReNo on Wed Jun 1st at 6:23pm 2005
I can't download it - its asking for a username and password
" SRC="images/smiles/sad.gif">
ReNo
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Location: Scotland
Occupation: Level Designer
Re: cs_quickfirealtbeta
Posted by Myrk- on Wed Jun 1st at 9:44pm 2005

Myrk-
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Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Wed Jun 1st at 9:44pm 2005
Always give times in GMT please, everyone can work from GMT. I don't have a clue what central is- about 6 hours behind?
Myrk-
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Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta
Posted by neflight on Wed Jun 1st at 9:51pm 2005
Posted by neflight on Wed Jun 1st at 9:51pm 2005
Sorry, guys. First time doing this sort of thing. Lemme see about the file problems... And yes, I believe US central is about GMT -6 hours.
//edit: Okay I think the link works now without anyone having to log on. Try it.
//edit: Okay I think the link works now without anyone having to log on. Try it.
Re: cs_quickfirealtbeta
Posted by Myrk- on Wed Jun 1st at 11:25pm 2005

Myrk-
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Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Wed Jun 1st at 11:25pm 2005
Looks a bit too much like a classic prefab warehouse to me... Theres no point in ever really releasing a first map to be honest. I made about 20 maps before I released one!
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta
Posted by neflight on Thu Jun 2nd at 12:55am 2005
Posted by neflight on Thu Jun 2nd at 12:55am 2005
Great. 'Classic' is the feel I was going for. Simple but effective. I
will be updating soon with _much_ improved bot support- just got
finished playing with them and its a blast when they know what they're
doing. I'm also going to change the cubemaps around a bit. Thanks for
the feedback so far!
edit// New version is up. This one comes with the .nav I made and a few other changes.
edit// New version is up. This one comes with the .nav I made and a few other changes.
Re: cs_quickfirealtbeta
Posted by Myrk- on Thu Jun 2nd at 9:44am 2005

Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK
Occupation: CAD & Graphics Technician
Posted by Myrk- on Thu Jun 2nd at 9:44am 2005
I'd make it more like nuke than a crate warehouse...
Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
-[Better to be Honest than Kind]-
Re: cs_quickfirealtbeta
Posted by neflight on Thu Jun 2nd at 8:58pm 2005
Posted by neflight on Thu Jun 2nd at 8:58pm 2005
I personally wasn't too fond of nuke. I can see it's merits but it just
didn't fit my style of 'fun'. I like large runs of land to snipe,
chokepoints for mid-range, and an indoors that facilitates QCB... all
in one map. That's what all the most played maps have: structure yet
variety. I'm hoping my map has those traits, too.
//edit: New version is up and out! v55 is smokin' even more! check the readme for details
" SRC="images/smiles/icon_smile.gif">
//edit: New version is up and out! v55 is smokin' even more! check the readme for details
1
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