DM Shattered
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Re: DM Shattered
Posted by Paladin[NL] on Thu Jun 23rd at 8:03am 2005


Unrealism, hard to define.

My entry for this year is going to end up unrealistic (*cough* hopefully). The setting features needles of rock and floating isle's of stone. Hope from isle to needle, from needle to isle in order to score them frags and get your hands on some better hardware. Very open gameplay, death is just one step away, meaning a long fall towards infinity.

Good luck to all those who enter the competition this year.





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Re: DM Shattered
Posted by Dietz on Thu Jun 23rd at 9:55am 2005


Soo... what's the point of this thread?





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Re: DM Shattered
Posted by Paladin[NL] on Thu Jun 23rd at 10:27am 2005


Basiscly like any thread, showing off...

Advantages are that people comment on my map and I improve it so that it's meeting their expectencies...

Also, this thread will hopefully help people in getting inspiration for their entry.

Why the dark tone?





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Re: DM Shattered
Posted by Adam Hawkins on Thu Jun 23rd at 11:30am 2005


I don't think there was a dark tone Paladin, more a case of where's the map? You've told us what you plan to do - but haven't provided any media for us to comment on (apart from a very vague concept sketch).

Get some screenshots posted so we can comment <img src=" SRC="images/smiles/icon_smile.gif"> You'd have been roasted alive for doing this on the CS forums you know! <img src=" SRC="images/smiles/icon_wink.gif"> No screens, no beans etc.




You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through



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Re: DM Shattered
Posted by Orpheus on Thu Jun 23rd at 1:15pm 2005


? quoting Dietz
Soo... what's the point of this thread?

Dietz reminds me of Teddy Roosevelt.. "Speak softly and carry a big stick"

Dietz rarely comments, but his words hit with a wallop. <img src=" SRC="images/smiles/icon_biggrin.gif">

I'd consider it an honor that he commented in your thread at all Paladin. :/





The best things in life, aren't things.



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Re: DM Shattered
Posted by Paladin[NL] on Fri Jun 24th at 7:06am 2005


Fair enough then...

Any way, the project is coming along nicely, will get some screenshots though, so don't start hitting me with 'soft words and big sticks'.

Another isue I have is: Since all of the action will be in mid-air the 'ground' (the bottom of the skybox) shouldn't be visible. I tried to achieve this by adding fog, but the fog isn't dense enough to completely block the view to the ground. Any suggestions?

Even better would be if I could get a effect like you're thinking that your in some clouds...no, please don't say sprites 'cause that'll end up with to much rendering time...

Orph, since I know you from PFL/Ejoop, call me Coen <img src=" SRC="images/smiles/icon_biggrin.gif">





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Re: DM Shattered
Posted by Agent Smith on Fri Jun 24th at 8:36am 2005


Well I found the best way to get around that was to make the skybox pure black, so the level is hanging in a void. Alla my map for last years competition, Paralaxion.

Obviously thats not going to work for you as you want there to be sky and everything. Might I suggest the skybox used in the final chapter of HL2, when you are right near the top of the Citadel. That one worked really well to give the illusion of being really high up. If it doesn't suit the theme of your map, perhaps try and make one that fits by using a similar technique to that one. You'd get some serious kudos for having a custom sky <img src=" SRC="images/smiles/icon_smile.gif">.




Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: DM Shattered
Posted by Orpheus on Fri Jun 24th at 9:43am 2005


? quoting Paladin[NL]

Orph, since I know you from PFL/Ejoop, call me Coen

That your birth name, or another internet handle?





The best things in life, aren't things.



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Re: DM Shattered
Posted by Paladin[NL] on Fri Jun 24th at 1:14pm 2005


Birth name <img src=" SRC="images/smiles/icon_biggrin.gif">



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Re: DM Shattered
Posted by Paladin[NL] on Fri Jun 24th at 1:47pm 2005


And alas, the requested screenshot...well, one at least.

I feel this screenshot captures my idea quite well.

Mind that the 3d skybox will get a bit more debris in it, and the rocks won't look so greyish





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Re: DM Shattered
Posted by Dietz on Fri Jun 24th at 6:25pm 2005


Which island is the generator on?



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Re: DM Shattered
Posted by Cassius on Sat Jun 25th at 12:51am 2005


The "islands" look too squarish.



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Re: DM Shattered
Posted by Myrk- on Sat Jun 25th at 1:01am 2005


Doesn't look much like your concept. RECRAFT I SAY! And because its a very simple map, I'd suggest having the ability to go inside the islands and shoot out of the side of them on gangways.


-[Better to be Honest than Kind]-



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Re: DM Shattered
Posted by Orpheus on Sat Jun 25th at 1:21am 2005


? quoting Dietz
Which island is the generator on?

"Exclaimed Tattoo, as he waddled toward deplane"

/me sorry Dietz, I couldn't resist..

/runs





The best things in life, aren't things.



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Re: DM Shattered
Posted by Paladin[NL] on Sat Jun 25th at 6:04pm 2005


Thanks for the comments, I realy appreciate them. Good comment on the 'going-inside-the-isle'...gives some good inspiration.

Generator, who sayed anything 'bout a generator?





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Re: DM Shattered
Posted by BlisTer on Sat Jun 25th at 9:41pm 2005


its cause of the electric wire


These words are my diaries screaming out loud



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Re: DM Shattered
Posted by Captain P on Sun Jun 26th at 12:02pm 2005


Perhaps it's good to make the islands look like it was once a normal field, that got ripped up and parts of it are now floating around. What I mean to say is, make the islands look like they could fit together.





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Re: DM Shattered
Posted by Dietz on Mon Jun 27th at 10:13pm 2005


? quoting Captain P
Perhaps it's good to make the islands look like it was once a normal field, that got ripped up and parts of it are now floating around. What I mean to say is, make the islands look like they could fit together.

I like that idea





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Re: DM Shattered
Posted by habboi on Tue Jun 28th at 3:49pm 2005


Perhaps they could rotate? Looking good, it's good that you planned it all!
I agree that the walls should break in certain areas...

Goodluck good sir.





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Re: DM Shattered
Posted by Paladin[NL] on Wed Jun 22nd at 6:49pm 2005


Screenshots will be very limited, so when they arrive dont expect any to reveal whole parts of the level.




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