I know I am not finished with this map, I am just unsure where to go with it and what to add to it. Any suggestions?
1
Re: cs_depot
Posted by rs6 on Mon Jul 11th at 12:07am 2005

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Posted by rs6 on Mon Jul 11th at 12:07am 2005
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Re: cs_depot
Posted by Orpheus on Mon Jul 11th at 1:49am 2005

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Posted by Orpheus on Mon Jul 11th at 1:49am 2005
If.. (what a small word with such an all consuming use)
If I have time tomorrow, I would like to look this one over.. Judging by the screens (and I assume the map looks as good) you have a nice map here.
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Re: cs_depot
Posted by Crono on Mon Jul 11th at 1:56am 2005
Posted by Crono on Mon Jul 11th at 1:56am 2005
Had a crap load of suggestions and BAM, HDD failed again. POS.
Anyway.
The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.
destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.
Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.
I could give specific suggestions if you like.
Anyway.
The map, from the screens, looks boring. It looks good, but boring. I'm not sure what you could do about it looking boring without ruining it. But, it's always a good idea to look into the area of making it dynamic.
destructable paths, creating paths, making traps: would all be nice additions.
The crane being usable and able to rip part of the roof off would be badass, if you're able to get on the roof it'd be even better.
Destroyable (or rather damageable) walls, railings, structures would all add a lot to the map.
I could give specific suggestions if you like.
Blame it on Microsoft, God does.
Re: cs_depot
Posted by G.Ballblue on Mon Jul 11th at 5:08am 2005

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Posted by G.Ballblue on Mon Jul 11th at 5:08am 2005
Hmm. Lighting could use a bit more color variation in my opinion.
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Re: cs_depot
Posted by $loth on Tue Jun 7th at 9:09pm 2005

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Posted by $loth on Tue Jun 7th at 9:09pm 2005
I'm liking it so far, but some more lighting wouldn't go a-miss.
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Re: cs_depot
Posted by Orpheus on Tue Jun 7th at 10:53pm 2005

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Posted by Orpheus on Tue Jun 7th at 10:53pm 2005
Considering the theme, methinks the lighting is nigh on perfect...
<br>/2cents
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Re: cs_depot
Posted by $loth on Thu Jun 9th at 4:19pm 2005

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Posted by $loth on Thu Jun 9th at 4:19pm 2005
I didn't mean all the lighting was bad, only in 2 areas do i think it could be inproved, the first one should have more contrast me thinks, and the second is too dark, but maybe it's just the screen shot.
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Re: cs_depot
Posted by rs6 on Thu Jun 9th at 7:21pm 2005

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Posted by rs6 on Thu Jun 9th at 7:21pm 2005
I agree the second one is too dark. I plan on adding some sort of light to that area.
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