ctf_2castle_v1
Post Reply
Quote
Re: ctf_2castle_v1
Posted by Saint on Mon Jul 18th at 10:22pm 2005


Now i have set my own topic to get feedback, about my map.

Known bugs: 1 Material file is missing

Sky is to low

There is a final version 1.1 on upload @ hl2ctfmaps.com, i hope the next 1-2 days i get the okay from the admin there.




Mess with the best, die like the rest



Quote
Re: ctf_2castle_v1
Posted by Dark_Kilauea on Mon Jul 18th at 11:03pm 2005


I'm glad you saw the light and are going to do some more work on it.

Until later...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



Quote
Re: ctf_2castle_v1
Posted by Saint on Sun Jul 24th at 4:43pm 2005


Please Test my new Version 1.1 and give me feedback about bugs etc.

Fixed: Missing Materialfile

Middle-Towerwall split

Tweaks: Sky to low




Mess with the best, die like the rest



Quote
Re: ctf_2castle_v1
Posted by Windows 98 on Sat Jul 16th at 7:38pm 2005


The stain next to the piping doesnt really fit... seeing how there is no leak



Quote
Re: ctf_2castle_v1
Posted by Saint on Mon Jul 18th at 9:36pm 2005


The material is one of the bugs i have postet, and i wait for the upload from my map v1.1 to the hl2ctfmaps.com, only a admin can put it on the page <br> <br>The size of the map is wantet <br> <br>Some People (not me smiley ) had said the custom-sky is very good. <br> <br>This is not my first map for HL, but my first map 4 HL2, and i think your rating is to low smiley <br> <br>Now the new screenshots are uploadet



Quote
Re: ctf_2castle_v1
Posted by Orpheus on Sat Jul 16th at 7:18pm 2005


WTF? Does the &quot;edit&quot; button not work today? Should you post a bug in the forums? <br> <br>and, your screens are much to large.. <br><a href="http://www.snarkpit.net/editing.php?page=tutorials&amp;game=HL2&amp;id=158" target="_blank">http://www.snarkpit.net/editing.php?page=tutorials&amp;game=HL2&amp;id=158</a>



Quote
Re: ctf_2castle_v1
Posted by Leviathan on Sun Jul 17th at 7:39pm 2005


You could have chosen a better texture variation than that tan tile texture smiley <br> <br>and screens way to big <br> <br>and as I have said before, you shouldn't submit complete maps, you should always leave room for improvement



Quote
Re: ctf_2castle_v1
Posted by Saint on Sun Jul 17th at 8:47pm 2005


Shame on me, i have some bugs in it, i change the screens and from the map is a new version 1.1 in work, sorry 4 that



Quote
Re: ctf_2castle_v1
Posted by Orpheus on Mon Jul 18th at 8:03am 2005


*sighs* <br>Now you've edited the screens into non-existence.. &lt;150k to much trouble? smiley



Quote
Re: ctf_2castle_v1
Posted by Saint on Mon Jul 18th at 8:14am 2005


I change it all @ 23 cet smiley, when iam back from work, the pics will have then 800x600 size <br> <br>/edit: you can see no pic cause photodump.com is down @ the moment



Quote
Re: ctf_2castle_v1
Posted by Orpheus on Mon Jul 18th at 10:15am 2005


You can upload them here I think from your hard drive.. try.



Quote
Re: ctf_2castle_v1
Posted by Dark_Kilauea on Mon Jul 18th at 3:51pm 2005


Ok, I have looked at your map in it's entirety... <br> <br>The Good: <br>Liked how you isolated the rocket launcher. <br>Liked the rounds won area. <br> <br>The Bad: <br>Terrain looks fake. <br>Map is too small. <br>You can lock off the flag completly with sams. <br>Texture alignment in some areas. <br>The sky looks too HL1ish <br>Need a skybox to make the area look like a place, not a box. <br>Some props looked odd being there... <br> <br>The Ugly: <br>Your missing a material in the combine base. That hump you have there near the wall. <br> <br>Summery: <br>Ok for a first map, but leave it at that, a first map.




Post Reply