dm_dgc_enclosed_v1
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Re: dm_dgc_enclosed_v1
Posted by snowforskate on Sat Jul 23rd at 12:09am 2005


That would be awsome, many Thanks




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Re: dm_dgc_enclosed_v1
Posted by Juim on Sat Jul 23rd at 1:50pm 2005


Here ya go folks. Let the critiquing begin.





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Re: dm_dgc_enclosed_v1
Posted by Agent Smith on Sat Jul 23rd at 3:38pm 2005


Going off the screens thoughtfully posted by Juim (Top stuff mate), you might need to consider using more than 4 textures, adding more detail, adding lighting that is interesting and makes sense, and decals that suit the setting, whatever it might be.

Generally though a solid first release, you've managed to dodge most of the pitfalls, eg full bright, leaks, giant box full of exploding props, so well done for that, and as plain as the map might be, generally the brush work seems tidy and some layout is evident. Of course without playing I can't be entirely sure, but at this moment I don't have enough time to scratch myself, let alone download and critique maps <img src=" SRC="images/smiles/icon_smile.gif">.

Most of the stuff mentioned above are things you will learn to develope as you get more experience, and if you meet us half way and can manage not to piss everyone off, you've come to the right place to get that experience. We might seem a bit blunt, but at least you know we will always give a helpful and honest assessment of your work.

Current Verdict: Not the best map around, despite what your friends might say, but a good and solid first release to have under your belt <img src=" SRC="images/smiles/icon_smile.gif">.



Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'



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Re: dm_dgc_enclosed_v1
Posted by KoKo5oVaR on Sat Jul 23rd at 4:27pm 2005


rofl!

what else can i say ?

isn t the map for doom ? no wait, there s some edges :/. Seems no rad bugs, so that s nice for a first map <img src=" SRC="images/smiles/icon_smile.gif">





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Re: dm_dgc_enclosed_v1
Posted by Myrk- on Sat Jul 23rd at 9:40pm 2005


snowforskate I think you got a bit big headed :-/ The people who have been telling its good obviously don't map... I suggest taking advice given on the site before you snap back (like many people do). Th criticism that will follow is to help you become better. :P


-[Better to be Honest than Kind]-



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Re: dm_dgc_enclosed_v1
Posted by snowforskate on Sat Jul 23rd at 11:01pm 2005


LMAO Myrk... I'll admit it aint the best for a first map but I thought I did good enough. just cause you dont like it... and I know I cant please everybody but Me and my clan like the map and honestly thats all that matters to me.

I appreciate the sugestions to make it better I added more variety of textures and am planning to add all stairs instead of slopes, I know the slopes look tacky.

I was not looking to get critiqued on my map but like I said I appreciate the suggestions to make better.




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Re: dm_dgc_enclosed_v1
Posted by BlisTer on Sun Jul 24th at 11:30am 2005


? quote:
I appreciate the suggestions to make better.


that 4th shot reminds me of that scene in the matrix where Neo "sees" <img src=" SRC="images/smiles/icon_smile.gif">

For realism your lights have to have a visible source, i.e. a light bulb



These words are my diaries screaming out loud



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Re: dm_dgc_enclosed_v1
Posted by parakeet on Fri Aug 12th at 2:50pm 2005


T_T 500 or so snarkmarks , and still never released a map. maybe i'm too hard on myself..



.else /me ~kill you
www.arclan.net



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Re: dm_dgc_enclosed_v1
Posted by ReNo on Fri Aug 12th at 2:59pm 2005


What the hell does that have to do with this thread parakeet? ARGGGGGH MINDLESS BUMPS!






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Re: dm_dgc_enclosed_v1
Posted by Underdog on Fri Aug 12th at 3:16pm 2005


? quoting ReNo
ARGGGGGH MINDLESS BUMPS!

What more would one expect from a mindless budgerigar.




There is no history until something happens, then there is.




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