de_process
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Re: de_process
Posted by Sphynxis on Sun Jul 31st at 7:27pm 2005


This is my very first map of anything so some experienced feedback would be much appreciated.

If you wish to play the map you may do-so here: 85.13.203.210:27035

If the map isn't already playing politley ask an admin to change it for you and I'm sure they will.















Like I said, I'm pretty knew to this so feedback on bugs, performance issues, suggestions, ideas are all very welcome.

Hope you like it.




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Re: de_process
Posted by whiteLegion on Sun Jul 31st at 10:40pm 2005


the map looks really good. Hows it play? I will go to that server

Message submitted 8 minutes after original post:

Taht server required a password.




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Re: de_process
Posted by Sphynxis on Sun Jul 31st at 11:06pm 2005


Yea. Servers close for now. Having some trouble uploading the map, I will let you know when its back.

Map plays pretty well. Its quite fast passed as its only small, good fun though.




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Re: de_process
Posted by ReNo on Sun Jul 31st at 11:41pm 2005


Visually that looks very polished for a first effort - you should be very proud <img src=" SRC="images/smiles/icon_smile.gif"> One thing I noticed looking at the screenshots is that almost every angle is 90 degrees; you may want to try bringing in a few curves or non-perpendicular surfaces to spice things up a little. The natural lighting doesn't seem to be casting much in the way of shadows either - have you got a particularly large ambient light value on your light_environment? Or are you running RAD with a large number of bounces?






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Re: de_process
Posted by DrGlass on Mon Aug 1st at 12:56am 2005


? quote:
Or are you running RAD with a large number of bounces?


correct me if I'm wrong but cant you only set the max bounce unlike in HL1 where you could set the number of bounces? I have my bounce set at 100 and dont really go over 15 bounces, is there a way to force light to bounce more?




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Re: de_process
Posted by ReNo on Mon Aug 1st at 1:26am 2005


I dunno, I never really looked into it to be perfectly honest. I never set my bounce value above 5 or so personally.






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Re: de_process
Posted by Dietz on Mon Aug 1st at 4:05am 2005


Wow, I'm thoroughly impressed if that's truly your first map; hell I'm impressed either way. Its hard to judge a map's quality by screenshots, though. I fail to see a download link?





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Re: de_process
Posted by Sphynxis on Mon Aug 1st at 7:18am 2005


The download link is at the top of the page or if you can't be bothered to scroll up its here: http://www.f3ck.com/dl/de_process.rar

Thanks for the comments. This is my first map, of any sort. I started one before this but that got about 10% complete as I didn't even have a clue what a leak was, then I started this one.

I will take your advice about things being square with one another, thanks, I would never of thought of something like that. Also my ambience is set pretty high, I will lower it and see what comes out.




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Re: de_process
Posted by Sphynxis on Mon Aug 1st at 10:01am 2005


What would you recommend is a good setting for ambience? It's set at 100 in the screenshots, I lowered it to 50 but it dosn't seem to of made that much difference.




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Re: de_process
Posted by ReNo on Mon Aug 1st at 1:37pm 2005


Sometimes differences like that don't seem to make much in the way of change. I'd personally use something like 10 or 5 as the ambient brightness, and rely on direct sunlight and any other light fixtures to keep up the brightness. If you lower the ambient light level you may want to brighten the direct lighting in order to compensate. I really think that starker contrasts between the bright and shadowed areas will make things that much more spiffy <img src=" SRC="images/smiles/icon_smile.gif">






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Re: de_process
Posted by Sphynxis on Mon Aug 1st at 2:18pm 2005


Cheers, thanks for the tips.

I've uploaded the new version and I feel its getting closer to being completed.

The map will also be on this: 85.13.203.210:27035 server in about 1 hours time, everyone is welcome to come try it out.




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Re: de_process
Posted by DrGlass on Tue Aug 2nd at 3:23am 2005


I d/l the map, I'll try and give it a run through and review... I'm busy now but we will see.




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Re: de_process
Posted by Myrk- on Tue Aug 2nd at 10:03pm 2005


I've never used an ambient brightness ever, and most likely never will.


-[Better to be Honest than Kind]-



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Re: de_process
Posted by ReNo on Tue Aug 2nd at 11:11pm 2005


Its on by default in source if you use a light_environment - it now has an "ambient" property to specify ambient lighting rather than having to use the compile tools to do it.






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Re: de_process
Posted by im.thatoneguy on Wed Aug 3rd at 12:05am 2005


Visually what I think could give your map the biggest boost is a 3d skybox. Right now it kind of has that "i'm in a box" feel since there is nothing outside of the walls to break up the skyline. There doesn't seem to be a reason that this little patch of the world has a wall around it, since you don't see too many heavily fortified walls in the middle of the prairie <img src=" SRC="images/smiles/icon_smile.gif">

I really like the lighting, although I agree it could use a bit more contrast.





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Re: de_process
Posted by Pureferret on Wed Aug 3rd at 2:31pm 2005


Wow this looks cool.... I don't usually play CS but I will give it a try!




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Re: de_process
Posted by Sphynxis on Wed Aug 3rd at 9:21pm 2005


? quote:
Visually what I think could give your map the biggest boost is a 3d skybox. Right now it kind of has that "i'm in a box" feel since there is nothing outside of the walls to break up the skyline. There doesn't seem to be a reason that this little patch of the world has a wall around it, since you don't see too many heavily fortified walls in the middle of the prairie


I totally agree, but I had real difficulty thinking of a "real" theme for the map so I just used this induistrial kind of mish-mash theme. I would like to add a skybox, but as I've said before, this is my first map and I havn't quite got my head round things like skyboxes and sounds etc yet.




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Re: de_process
Posted by DrGlass on Sat Aug 6th at 12:45pm 2005


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

I agree about the 3d skybox. You dont need much just a few things that seem far away and outside.

You also need to clip some areas to limit player movement. I can see alot of places that some crafty jumpers could use to get out of the map or go somewhere they shouldn't. There are already alot of places to get shot from you dont need any more.

Overall the map looks great, well lit, good texture work. Its quite small but I just like big maps.

First problem is this:
image
Find those models and turn collision to none.

image
Make each of those windows their own entity. I shoot one and they both break.

image
missing texutre, I have 0 custome texuters for my CS:S so you must have used one that didn't come with the game. You need to change the texture or include it with your map.

This seems like a personal problem but while I played I got great FPS (though I do have a super fast computer now) but it was stuttering and stuff so I checked +showbudget and found this.



-400 fps, and it was jumping up and down. Also random processes were shooting up to max (as you can see by the tab they left behind on the graph). I think it happens on some other maps, but I didn't notice that problem on any offical maps.




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Re: de_process
Posted by Sphynxis on Sat Aug 6th at 2:32pm 2005


Thanks for the feedback man, thats a great help. I'm a little busy now but I'll fix it all when I get chance.





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