Re: dm_saturated
Posted by Windows 98 on Thu Aug 4th at 9:31pm 2005
If you under water the whole time why dont you drown? Or do you have oxygen inside?

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Re: dm_saturated
Posted by Andrei on Thu Aug 4th at 9:35pm 2005
I
wouldn't recommend allowing the players to drown though. The water bug,
you know.
Oh, and the light beams in pic 1 look wrong, being yellow when the
window/background is green. I know they're a prop but they just
don't look right. Other than that, it looks secksy.

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Re: dm_saturated
Posted by Pegs on Thu Aug 4th at 9:48pm 2005
Maybe you should make some of the props fallen over or something, make
it look like its been disturbed a bit and its on its side maybe... just
a thought, looks nice though

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Re: dm_saturated
Posted by Junkyard God on Thu Aug 4th at 10:21pm 2005
looks brilliant
" SRC="images/smiles/icon_smile.gif"> verry nice idea and i can see you are making alot of work of it. keep it up and you'll end up with a great map

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Re: dm_saturated
Posted by Myrk- on Thu Aug 4th at 10:27pm 2005
1st pic doesn't give me that feel it ought to, just doesn't feel rustic or strong. I suggest making alot more metal supports, rusty ones to fit in with the theme, and better windows in screen 1. Other than that I can't comment much without looking around the map.

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Re: dm_saturated
Posted by BlisTer on Fri Aug 5th at 2:02am 2005
looks nice, especially 2nd and 3rd shot. that hangar in the 3rd shot
seems to provide good gameplay. now you need to find the right balance
between slow water-movement-feel yet fastpaced gameplay.

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Re: dm_saturated
Posted by Crono on Fri Aug 5th at 8:24am 2005
I wonder if there's a way you can do the trails for the bullets ... I'm guessing no, but that'd be cool.
A clipped off area that showed water surface from the bottom and floating objects would be badass. Not sure how you can go about that if the player is not submerged.

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Re: dm_saturated
Posted by DrGlass on Fri Aug 5th at 9:50am 2005
You can use a trigger_vphysics to make objects act like they are in
water and also give them trails with the texture/sprite of your choice
(i.e. bubble)
I'd fiddel around with that and see what you can do.

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Re: dm_saturated
Posted by Loco on Fri Aug 5th at 1:12pm 2005
Screenshots updated
Thanks. Just tried trigger_vphysics out, and it doesn't look too bad,
but for the time I've got, it's not really an option yet. Also, it
doesn't seem to affect bullets, and all the players/objects/whatever
(depending on settings) would be followed by a huge cloud of blue
bubbles.
The current version has been submitted with some changes (the first
screenshot has been re-textured to look much more metally/rusty). Work
will continue, even though the competition version has ben submitted.
Oh and any ideas as to whether we release these independant of the
competition or not (i.e. can I put a download up now)?
-EDIT-
The current version cannot be submitted, since GMail won't let me send
rar files and my connection is too slow to resend or send anything
larger. We're off on holiday pretty much now, so the submission will
have to be abandoned, which quite frankly irritates me beyond belief,
but there we are.

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Re: dm_saturated
Posted by BlisTer on Fri Aug 5th at 2:58pm 2005
? quote:
The current version cannot be submitted, since GMail won't let me send
rar files and my connection is too slow to resend or send anything
larger. We're off on holiday pretty much now, so the submission will
have to be abandoned, which quite frankly irritates me beyond belief,
but there we are.
damn that sucks :/

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Re: dm_saturated
Posted by Leperous on Fri Aug 5th at 3:57pm 2005
If you can't send a RAR file with GMail, then just send a ZIP (or even a GZIP or something) instead then- at the very least your RAR program should be able to do it in that format...

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Re: dm_saturated
Posted by Underdog on Sat Aug 6th at 4:09pm 2005
Since you are going for the aquatic effect, it would be interesting to see some/most of the map at odd angles. Create a submerged setting by creating the illusion of being sunk. Also, since raindrops can be created with certain effects, why not have the direction of the bubbles follow a drips path, only upward?
Perhaps you could use the conveyor effect to have currents? Blurry water with current would be nice.

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Re: dm_saturated
Posted by Junkyard God on Sat Aug 6th at 6:51pm 2005
that chair in the 3rd pic, maybe try to make it float in some way, don't know if this would be possible but it would look cool
" SRC="images/smiles/icon_smile.gif"> ( wood floats... )

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Re: dm_saturated
Posted by Cassius on Wed Aug 10th at 6:03pm 2005
Make big beams of light coming down from the surface of the water.

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