dm_saturated
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Re: dm_saturated
Posted by Underdog on Fri Aug 12th at 11:02am 2005


? quoting BioPulse
that chair in the 3rd pic, maybe try to make it float in some way, don't know if this would be possible but it would look cool ( wood floats... )

A friend of mine took chunks of wood and added a func_rotation to them. He set it to rotate really slow to give the illusion of pieces trapped in a slow current. Perhaps this could be used effectively.




There is no history until something happens, then there is.



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Re: dm_saturated
Posted by Crono on Fri Aug 12th at 11:20am 2005


You could do several things! You could even have a trigger change the debris parent from a rotating object to a linear moving object.

Or, You could make it that one entity that moves and rotates on it's own ... forget the name.

But all these effects could be used to create the illusion of being underwater. I'm sure there's a way to make these all effected by player movement too.



Blame it on Microsoft, God does.



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Re: dm_saturated
Posted by Loco on Wed Sep 7th at 2:47pm 2005


Released:
http://www.snarkpit.net/pits/loco/maps/dm_saturated.zip

I'm afraid I don't have time to update it, but once all the competition stuff is over I'm happy to release the source if anyone wants it.






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Re: dm_saturated
Posted by omegaslayer on Wed Sep 14th at 2:15am 2005


This map isnt done yet. <br><a href="http://img120.imageshack.us/my.php?image=dmsaturated00007cy.jpg" target="_blank">http://img120.imageshack.us/my.php?image=dmsaturated00007cy.jpg</a> <br>Key word: optimization!!! (I was getting 2-30 frames in that shot, when I normally get 120 frames on a well optimized area) The dynamic light reading is beyond what it should be. Im guessing that in those point_spotlights you didn't uncheck the &quot;no dynamic light&quot; in the flags. Thats just the performance problems, the map itself is bland, un-exciting. Spice it up!! Tell you what. I wnt rate it, but I will when you redo this map. Until then i have to give it a 1/10



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Re: dm_saturated
Posted by Loco on Wed Sep 14th at 7:01am 2005


I'll check the dynamic light settings, as I suspect that's the problem. I did a lot of nodraw-ing on the various surfaces you can't see, so it could be worse! As for the blandness of the map, I can't do a lot until a few months time when I'm not working my backside off at school. <br> <br>I think 1/10 is a bit harsh though - it's not THAT bad!



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Re: dm_saturated
Posted by omegaslayer on Wed Sep 14th at 9:28pm 2005


The performance was what really put me off, agreeibly 1/10 is really bad. But I rest my decision! Get those performance things worked out, and spice up everything. Maybe add some other colors than grey/blue




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