Ctf_Wizard
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Re: Ctf_Wizard
Posted by Dark_Kilauea on Sun Aug 7th at 12:33am 2005


This is my first release on the SnarkPit, so I'm expecting good critiques. <img src=" SRC="images/smiles/icon_smile.gif"> Thank you for your help in advance

Until Later...



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by Crono on Sun Aug 7th at 1:37am 2005


Seems kind of plain and empty. I don't think anything currently needs to be changed. But things definitely need to be added.

If you're going for an island, it's a good opportunity to make lush and beautiful scenery. I suggest taking advantage of that.



Blame it on Microsoft, God does.



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Re: Ctf_Wizard
Posted by BlisTer on Sun Aug 7th at 2:17am 2005


i like your ornaments; the wooden gate/wall, the architecture at the bridge, ...
The downside of the big middle area however is that it will take too much time to travel. it gets annoying when you have to cross that long bridge over and over again when you die.
Still i like the visuals so far, keep it up.



These words are my diaries screaming out loud



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Re: Ctf_Wizard
Posted by Dark_Kilauea on Sun Aug 7th at 3:38am 2005


Sorry that the download is down currently, seems that Tripod doesn't allow hotlinking... I'm getting a different download site up as soon as possible.

[edit] Download site back up, thanks to websamba.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by habboi on Sun Aug 7th at 1:24pm 2005


Is it called Wizard because it has a sorta magical feeling to it?

Well it looks good, but I see so many maps with that damn grass texture now
<img src=" SRC="images/smiles/sad.gif">

Which is why I always praise people with custom grass <img src=" SRC="images/smiles/icon_wink.gif">





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Re: Ctf_Wizard
Posted by Dark_Kilauea on Sun Aug 7th at 9:25pm 2005


Small Map Update:

-Fixed a few displacement gliches.
-Fixed some vertex manip. errors
-Deleted custom soundscape, was already one in the base hl2 that was similar.

Didn't think it was large enough of a change to warrent a new chapter.

Until Later...

[edit] Almost forgot, @ Hobboi, yeah, the original feel was going to be than, but as I started mapping it changed into something unique.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by parakeet on Mon Aug 15th at 8:50pm 2005


don't know if this is being picky and stupid , or being honest but to me the floor on the first pic seems a bit oversized compared to the posts at the begining of the bridge



.else /me ~kill you
www.arclan.net



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Re: Ctf_Wizard
Posted by Dark_Kilauea on Sat Dec 10th at 10:27pm 2005


I'd just like you to know that I'm still working on this. So far, I've been working on adding more trees, a better atmospere, and timing the distance between the two bases.

Due to life catching up, and a few other projects I'm busy with now, I'm hoping I can get something out for you guys in december.





Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by Dark_Kilauea on Thu Feb 9th at 4:44am 2006


Well, I finally got around to finishing up the changes I wanted to make. I think I managed to add lush scenery, at least it's a whole lot better than it was. Here's a list of all changes.

-Added custom soundscape.
-Finished both middle areas.
-Added props to both the combine and rebel bases.
-Added nessesary CTF entities to meet current version of CTF.
-Fixed up fog.
-Optimised FPS.
-Added easter egg.
-Made players spawn with a custom weapon set.

Hope you guys enjoy, and as always, comments are encouraged.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by Orpheus on Thu Feb 9th at 1:46pm 2006


I like it. The displacements are astonishingly well made in the screens.

I would:

1) avoid copy/pasting the buildings. Yeah, villages are all similar, but try to be distinct in your fantasy world.

2) Chose a different rod iron for the ruins. I doubt that anything that fancy would be employed in so primitive a village.

3) the thatched roofs and the modern mortar foundations don't match up. You need more basic rock type of materials for the homes.

Thats about all I can say at this time.

Nice job so far.





The best things in life, aren't things.



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Re: Ctf_Wizard
Posted by Addicted to Morphine on Thu Feb 9th at 5:03pm 2006


I agree, the metal railing was the only thing that really struck me as out of place.

Although, now that Orpheus points it out I'm noticing that the modern look of the ruins is kind of strange. Perhaps if you choose a stone texture similar to the ones you used on the huts the ruins would look older?




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Re: Ctf_Wizard
Posted by Orpheus on Thu Feb 9th at 6:14pm 2006


? quoting Addicted to Morphine

Although, now that Orpheus points it out

Dammit.. Getta rope.





The best things in life, aren't things.



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Re: Ctf_Wizard
Posted by Addicted to Morphine on Thu Feb 9th at 6:24pm 2006


?



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Re: Ctf_Wizard
Posted by Orpheus on Thu Feb 9th at 6:41pm 2006


? quoting Addicted to Morphine
?

I would say its because you're still fairly new around here but... Old timers still have trouble recognizing my humor.

It was meant to be funny. I posted it because it sounded like if I hadn't pointed it out it wouldn't have been noticed.

Damn me. <img src=" SRC="images/smiles/heee.gif">





The best things in life, aren't things.



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Re: Ctf_Wizard
Posted by Dark_Kilauea on Thu Feb 9th at 9:53pm 2006


Thanks for posting.

I at first intended the large stone area to be a fortress, but ruins actuatly sounds like a better idea. I'll look into making it more ruin like.

I also agree that the village huts could be worked on a little more, looks like I have something more to do.

But, I do think one of the coolest things about this map is the soundscape. If you haven't checked it out, you should <img src=" SRC="images/smiles/icon_smile.gif">



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/



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Re: Ctf_Wizard
Posted by 7dk2h4md720ih on Tue Feb 14th at 11:16pm 2006


I had a brief look at this because the screenshots caught my eye. The map could do with a few random props thrown in. The atmosphere is great and the trees, terrain and grass sprites are all very nice, but it feels too bare in places.

The ruin area definatley needs an update, but you just mentioned that above, so I'll wait to see how that turns out.

What's the soundscape? Sounds a bit like something Lustmord would make. If you don't know of Lustmord, check out the album Metavoid. Very creepy, ambient music. <img src=" SRC="images/smiles/icon_smile.gif">

Ps: Those leeches are bastards. Maybe you could make it so there is a couple of places where you can make it out of the water alive, so falling in isn't always final. Maybe you can, I didn't check everywhere.




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Re: Ctf_Wizard
Posted by Dark_Kilauea on Thu Feb 16th at 2:50am 2006


Small update:

-Fixed a displacement issue, you could walk on top of the "cliffs"
-Made village huts look different.
-Changed railing texture
-Fixed volume on the soundscape

Added new images.



Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/




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