dm_Intense
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Re: dm_Intense
Posted by SHeeP on Sat Aug 20th at 7:53pm 2005


^yep^ <br> <br>the 3rd shot falls short not in any way because its bad but the first 2 just raised the expectations too high smiley



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Re: dm_Intense
Posted by Dark Tree on Wed Aug 24th at 10:14am 2005


Christ you guys! This map is kickin'. You say it has no &quot;consistant theme&quot;....however, it is supposed to be, SURREAL...hence....not supposed to really be anything. <br> <br>Pros: <br>The texturing is really nice, the bump maps work great. the music is perfect. the large orb is completely kickass. There is even a poison pit. Hallways are cool. Great architecture. <br> <br>Cons: <br>Too little amount of weapons. A couple of deadend areas. No secrets or traps (personal preference.) <br> <br>Bottom Line: Great architecture and supreme atmospheric feel make for a great map, aside from some nitpicks. <br> <br>10 <br>-.5 for sparse weapons <br>-1 for some bad flow (deadends) <br>-.5 for no special interactivity (secrets/traps) <br>___ <br>8 <br> <br>PS: this map doesn't really remind me of Quake or Doom....however....it kinda reminds me of dm_pinnacles ( <a href="http://www.snarkpit.net/maps.php?map=1781" target="_blank">http://www.snarkpit.net/maps.php?map=1781</a> ) although I'm not sure why.....




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