Re: dm_Intense
Posted by SHeeP on Sat Aug 20th at 7:53pm 2005
Posted by SHeeP on Sat Aug 20th at 7:53pm 2005
^yep^
<br>
<br>the 3rd shot falls short not in any way because its bad but the first 2 just raised the expectations too high 
Re: dm_Intense
Posted by Dark Tree on Wed Aug 24th at 10:14am 2005

Dark Tree
member
646 posts
144 snarkmarks
Registered: Apr 30th 2004
Location: USA
Occupation: DigiPen student
Posted by Dark Tree on Wed Aug 24th at 10:14am 2005
Christ you guys! This map is kickin'. You say it has no "consistant theme"....however, it is supposed to be, SURREAL...hence....not supposed to really be anything.
<br>
<br>Pros:
<br>The texturing is really nice, the bump maps work great. the music is perfect. the large orb is completely kickass. There is even a poison pit. Hallways are cool. Great architecture.
<br>
<br>Cons:
<br>Too little amount of weapons. A couple of deadend areas. No secrets or traps (personal preference.)
<br>
<br>Bottom Line: Great architecture and supreme atmospheric feel make for a great map, aside from some nitpicks.
<br>
<br>10
<br>-.5 for sparse weapons
<br>-1 for some bad flow (deadends)
<br>-.5 for no special interactivity (secrets/traps)
<br>___
<br>8
<br>
<br>PS: this map doesn't really remind me of Quake or Doom....however....it kinda reminds me of dm_pinnacles ( <a href="http://www.snarkpit.net/maps.php?map=1781" target="_blank">http://www.snarkpit.net/maps.php?map=1781</a> ) although I'm not sure why.....
Dark Tree
member
646 posts
144 snarkmarks
Registered: Apr 30th 2004
Location: USA

Occupation: DigiPen student
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