de_aztec_temple
download it and tell me what you think
http://www.geocities.com/dannythedevil_666/dl/maps/
hell while your there, dl usp_map...its nothin special, i just made it cause my usp whore friend wanted it.
de_aztec_temple
download it and tell me what you think
http://www.geocities.com/dannythedevil_666/dl/maps/
hell while your there, dl usp_map...its nothin special, i just made it cause my usp whore friend wanted it.

Didn't bother DLing de_aztec* as the original is total crap to play.
usp_map3 came up with a couple of errors - it couldn't find uspmap.wad or sin.spr, had to use temporary files to get it working.
ttfn

terribley sorry, i didnt realize that sin.spr and uspmap.wad werent included in the zipfile...are you sure u didnt just not extract them to there respective dir?
.spr = halflife/cstrike/sprites
.wad = halflife/cstrike
if this is not the case, ill update my archive and let you know asap. *UPDATE* turns out both files werent included in the zipfile, terribley sorry bout that, if your willing to wait til after 1pm friday PST ill have everything in the zipfile by then.
as for screenshots, ive currently got a few up to date SS on my personal...never visited...geocities mapping site if you want to check them out.
www.geocities.com/dannythedevil_666/mapcore/all.html (Latest Work)

No problem, i've done the same myself, doh ! now i always double check media that the map needs.
ttfn

I was going to give you a critique, but in the time it took my to put up all the screens and write it, I got logged out, so when I hit submit, everything disapeared!
maybe I'll try again later
[addsig]

Ready for some constructive criticism?

First off, the lighting is dull and flat. I realize from the skymap that it is supposed to be overcast, but that is no excuse for ugly lighting. Give it more of a dark brooding feel by lowering the intensity and making the light come in at an angle to create some nice shadows, also the architecture is quite simplistic.
I guess crates have been tormenting humanity for thousands of years? honestly there is no reason for these things to be here.
Good idea, bad execution. That lighting is terrible. It?s way too bright, and the color is off. Some flicker would increase realism. Also, you used it everywhere! Don?t just duplicate things all across a map unless that is logical for the setting, especially if the effect isn?t that good to begin with.
Very cool tomb setup, but there?s that damn light spoiling it! Also, why would there be European weaponry in an Aztec tomb? I think and obsidian blade or two would fit in a bit better.
interactivity=good. I really like your use of triggers like this falling bridge, and breakables like in the next shot.

Way to dark
Watch those r?s?
Also, you r texturing is incredibly repetitive.
All in all, pretty good as a first or even second try. You seem to have a good grasp of some of the technical aspects of mapping. What you need to focus on now is ambience. Lighting is the biggest part of making a good looking map. Texture choice and architecture are very close seconds, but really lighting is what makes a map seem real or not.
[addsig]

hey TB, i gotta secret for'ya..
follow this exactly.. click start>programs>sierra>half-life>rightclick>half-life,and put this in the properties>target window.. : C:Half-Lifehl.exe -dev -console
edit the path if you used sierra.. and then you can view the r_speeds even in multiplayer.. ![]()


| ? posted by Tracer Bullet |
| So the -dev command works for MP too? |
if you add it to the HL start icon.. sure ![]()

| ? posted by Cash Car Star |
| All dev seems to do in MP is just tell you more things in the console and anything being placed in the console is "echoed" to the top left of the screen for a few seconds. I think in game you need to type developer 1, not just dev, could be wrong though. |
my comment to TB was in respect to his viewing the r_speeds, you will notice in his screen, that he had to hit the tilde to see and take the shot for his critique..
if the -dev is in his startup for the game, he can view the r's full time, just like in SP mode..
as for any other commands.. i know not..
[addsig]

lol...you guys always seem to make me laugh.
thnx tracer for the criticism, i had hoped to completely fix this map of its problems, i ran into a lack of initiative when my map file locked up WC whenever i openned it, so just for the maps defence...its a forever unfinished product.
thnx again.
P.S. when a map takes 4hrs to compile, you really start not giving a s**t about the lighting...lol
[addsig]
That corrupted .RMF thing used to happen to me now
and again, there is a way round it - load up the .MAP file
instead and then save using a different file name.
This gets generated each time a compiles done, you may lose some changes since the last compile but its better than nothing ![]()
ttfn

thnx anyways
[addsig]
Ahhh, pity, thats a bummer :-(
ttfn

