Needs Plublicity
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Re: Needs Plublicity
Posted by Sinner_D on Fri Sep 12th at 8:38pm 2003


Good news/ Bad news

good news, ive updated usp_map3.zip

bad news, my archive is on geocities, and they've locked up my site for an hour, that hour should be ending any minute now though, hope i got the files right...lol

my site will be locked yet again, for an hour...starting 2:00pm PST, sorry for the prob, im currently talking to lep about getting hosted here, so this wont be a prob in the future.

 

[addsig]




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Re: Needs Plublicity
Posted by beer hunter on Sat Sep 13th at 10:25am 2003


I had a look at it again using a temp wad+spr, its not too bad for a 1v1/2v2 pistol training map.

Railings are about chest height, need to be lower.

The upper level gantry, stairs and computer room corridors are way too narrow, need to be about 4 times as wide so you can dodge about on them.

The lower area is a bit of a pain to nav, too many crates get in the way. You could prolly remove half those crates and still have enough cover.

Map size is very small, a couple of rooms for players to spawn in with 2 exit points to the main lower area and 2 exit points to the upper level would give players a few more options.

Needs a different texture for the roof and floors.

Maybe put some bulkhead type lights on the walls to
make them more interesting.

ttfn

 





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Re: Needs Plublicity
Posted by Sinner_D on Sun Sep 14th at 9:58pm 2003


well to tell you the truth, i never planned on releasing this map to the public, it was originally made for me and a friend (usp whore) to play around in, he liked it that much, i assumed others would too.

im not planning on refining this map as i didnt take much time to create it in the first place. thnx for the insight though, if i ever plan on making another uspmap, ill try to keep that in mind.

[addsig]





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